Badlands

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TheCarpe
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Badlands

Post by TheCarpe » Thu Feb 14, 2008 6:03 pm

So I played about 30 minutes of Badlands today and, after taking about 5 find my bearings, enjoyed it very much. I'm sure there is a lot to learn about this map, it has so many paths and perches that the Sniper/Engineer possibilities will just keep surprising me, I'm sure :D

What do you all think of this new map?
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Re: Badlands

Post by Tickles » Thu Feb 14, 2008 6:12 pm

It's different, it's nothing like the tfc badlands. It will take some time to get use to it, but overall it looks to be a good map. Only have played it for a few minutes, will need to play it a few more times to get a real feel for it. I'm waiting for the goldmine one.. that looks like fun.

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Re: Badlands

Post by Jokes » Thu Feb 14, 2008 6:55 pm

Yeah this map has some serious potential for creative engineers.

I only played it for a few minutes, but I like very much.

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Post by Thom Yorke Obliterator » Thu Feb 14, 2008 7:19 pm

Very complex! It looks like there are a lot of little nuances to learn. There are double-jump spots all over the place.

It's almost like a big playground. This is Valve saying, "okay, you've had a few months to practice, now here's a crazy skatepark of a map where you can bust out all your tricks."
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Post by TheCarpe » Thu Feb 14, 2008 8:16 pm

[quote="Thom Yorke Obliterator";p="72761"]This is Valve saying, "okay, you've had a few months to practice, now here's a crazy skatepark of a map where you can bust out all your tricks."[/quote]

Aptly put.

Upon my brief playtime I was scoping out potential axe ambush spots and there are a LOT. Of course, whether they are effective in-game is another matter altogether. Need to know the map before I can unleash the axe.
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Post by John Doe » Thu Feb 14, 2008 8:54 pm

Lies Carpe, Lies! You told me the Axe knows all so why would you need to know the map if the axe knows all and talks to you?

Lol.



I took a look at the map, its interesting, it has nothing to do with the old TFC version of Badlands, I dont know why they even used the same name...

It does look fun, lots of places for madness to happen, I am sure its going to be a fun map to play.

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Re: Badlands

Post by Torven » Fri Feb 15, 2008 12:17 am

It really makes me want to play TFC Badlands as a push map. Maybe put points on the bridge, the open area just outside the moat, and the intel room with the bottom escape blocked off (you have to commit to cap and keep someone up top to defend against demos while capping)
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Post by Dog » Fri Feb 15, 2008 12:26 am

BTW, Torven, good to have your input filling the server tonight!

:clap:
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Re: Badlands

Post by Torven » Fri Feb 15, 2008 1:10 am

No worries; I hope you get everything sorted out without too many headaches.
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Re: Badlands

Post by Barrel Bomber » Fri Feb 15, 2008 1:33 am

i liked it for the like 2 min i played it for :D
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Re: Badlands

Post by TheCarpe » Fri Feb 15, 2008 1:45 am

Well, I had to go out not long after the update so I only got to play for a very brief time. I'll log more time on it tomorrow and find those awesome axe spots before they become too well known :twisted:
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Re: Badlands

Post by Leonardo! Leonardo! » Fri Feb 15, 2008 2:04 am

I threw it up while the Ville servers were down and had a scout run through it, just to check it out. Will probably take a few games to get used to it. It certainly isn't the badlands of ol....but then again, we already have a pretty good map of the old one.

I look forward to jumping on and playing it. It seems to me that it will be quite a challenge to win, when there are 2 good teams.
Well played....clerks......

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Re: Badlands

Post by TheCarpe » Fri Feb 15, 2008 2:09 am

Well the game I played had Blu pushing hard to get to the last point. The 4th was tough, that spiraly thing is tough to traverse safely, so that's gonna be the main job of Soldiers and Demomen to do their big jumps onto it...and it faces a SNIPER NEST.

Once we capped that one, it took us a while to cap the last point. None of us had any earthly idea what we were doing, we had no Medic, so there were no ubers, everyone was using classes unfit for the point, people were rushing into danger because they didn't KNOW it was dangerous :D

It was bedlam. Hopefully, once that new map smell wears off and we learn it in and out like the other stock maps, it'll be some crazy fun.

Now...Valve...about that Goldrush ;)
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Post by Richter » Fri Feb 15, 2008 11:33 am

This is about the only map I like to run scout on. I used to love this map on TFC. There are a few map glitches where you get stuck on walls and the case will fall through the grate but overall it's a pretty damn good map.
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Re: Badlands

Post by Clay Pigeon » Fri Feb 15, 2008 11:42 am

badlands could be improved with a reduced engy limit (2 per team instead of 3) to reduce the number of stalemates.
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