Favorite TF2 map?

A forum dedicated to Team Fortress 2

Favorite Map?

2fort
6
18%
Granary
8
24%
Gravelpit
6
18%
Hydro
10
30%
Well
3
9%
 
Total votes: 33

l3eeron
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Post by l3eeron » Wed Sep 26, 2007 2:53 pm

:shock: OMG thanx Dog!

*runs away to load source sdk*

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Re: Favorite TF2 map?

Post by DeafOfficeWorker » Wed Sep 26, 2007 3:13 pm

Here's a link to the alleged "first custom map for TF2". Looks pretty good to me, but you should read the haters in the thread. :lol: Give the guy a break already.

http://www.interlopers.net/forum/viewtopic.php?p=237356
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Re: Favorite TF2 map?

Post by l3eeron » Wed Sep 26, 2007 8:06 pm

I have officially made my first working TF2 map!


mmmwwwuuaaa

bbwwwuuuaaahhahhahha


mmmwwwuuaaa

bbwwwuuuaaahhahhahha


mmmwwwuuaaa

bbwwwuuuaaahhahhahha!!!!!!!



There is hope for cp_avanti

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Post by l3eeron » Wed Sep 26, 2007 8:31 pm

..And all my world geometery has ported over too!

Now all I gotta do is retexture everything. But that'll be easy compared to getting the scoring/spawning right. There's no tutorials on how to get manipulate the scoring system. I know enough to figure it out, just gonna take a while. One good thing tho, they gave us a real easy way to advance spawns. You guys might not see me online for a little while :lol:

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Re: Favorite TF2 map?

Post by llama_beans » Thu Sep 27, 2007 6:43 am

Maps I want ported over fast.

Acropolis, Turkeyburgers, short bus and tiger

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Re: Favorite TF2 map?

Post by Nanite » Thu Sep 27, 2007 7:26 am

[quote="llama_beans";p="43075"]Maps I want ported over fast.

Acropolis, Turkeyburgers, short bus and tiger[/quote]

Osaka too.
Image

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Re: Favorite TF2 map?

Post by DeafOfficeWorker » Thu Sep 27, 2007 8:35 am

[quote="l3eeron";p="43030"]There is hope for cp_avanti[/quote]

:cooler: :icon_pray:
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Re: Favorite TF2 map?

Post by Clay Pigeon » Thu Sep 27, 2007 10:11 am

[quote="DeafOfficeWorker";p="42920"]Beeron could be a hero to a lot folks, outside of the Ville, by being the first to port avanti. :wink:

Just think, the gates from dustbowl and the TF2 cps would fit right in. It would be perfect.

I've always thought the well in the bottom courtyard of TFC avanti should be a water tunnel to somewhere behind cp 1. :idea:[/quote]

wtb turkeyburgers. :P
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Re: Favorite TF2 map?

Post by OpTik » Sun Sep 30, 2007 8:27 pm

[quote="DeafOfficeWorker";p="42986"]Here's a link to the alleged "first custom map for TF2". Looks pretty good to me, but you should read the haters in the thread. :lol: Give the guy a break already.

http://www.interlopers.net/forum/viewtopic.php?p=237356[/quote]

we should load this guys map sometime and give it a run! i've play tested it on a pretty small server, and it actually plays pretty good considering how fast he got it made....visually its not the most stunning piece of work, but if the action is heavy who cares what the background and "extras" look like right?

oh yeah and i fully support Beeron not playing on the servers if it means getting cp_avanti completed!! :icon_pray: :cooler: i started on avantiville and it'd be awesome to come full circle 5+ years later! (ah, the memories of waiting in line to get on avanti night after night :))
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Re: Favorite TF2 map?

Post by DeafOfficeWorker » Mon Oct 01, 2007 8:11 am

So, where we at, B?

...no pressure or anything. :lol:
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Post by l3eeron » Mon Oct 01, 2007 9:23 am

lol

ummmm errmmmmm

Im working on the church/4th cp. I had something totally different layed out for the DoDS version.

I got all the scoring and spawns worked out. (So nice to not have to fake the advancing spawns like I had in the dod version) They made it so you can plant spawns all over the map, only they can be activated/deactivated by whether or not you own certain CPs... very nice touch.


Im working out some nasty issues with the textures. Seems the TF2 textures are applied in a different scale (by default), making things look very odd. I could pheasably have an ulgy, but working version out tonight!

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Post by Hamese » Mon Oct 01, 2007 9:35 am

At least some pictures to tide people over, haha



Agreed with Llama on Acropolis.

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Post by Blown65 » Mon Oct 01, 2007 9:45 am

[quote="l3eeron";p="43792"]
lol

ummmm errmmmmm

Im working on the church/4th cp. I had something totally different layed out for the DoDS version.

I got all the scoring and spawns worked out. (So nice to not have to fake the advancing spawns like I had in the dod version) They made it so you can plant spawns all over the map, only they can be activated/deactivated by whether or not you own certain CPs... very nice touch.


Im working out some nasty issues with the textures. Seems the TF2 textures are applied in a different scale (by default), making things look very odd. I could pheasably have an ulgy, but working version out tonight!
[/quote]

If you get it going, we could lock TV5 and play test it there. Since the other three are the popular servers and all. :)

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Re: Favorite TF2 map?

Post by DeafOfficeWorker » Mon Oct 01, 2007 9:46 am

No rush, B. We just need you to make:

Avanti
Turkeyburgers
Acropolis
Hunted
Shortbus
Murderball
Osaka

If you could have 'em done by the end of the week, that would be great. :rofl:
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Re: Favorite TF2 map?

Post by John Doe » Wed Nov 13, 2013 10:10 pm

bump.

I still like Turkeyburgers !!

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