Crashing Issues

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Re: Crashing Issues

Post by Jesus_Faction » Mon Aug 15, 2011 5:08 pm

yeah, wtf did they do

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Re: Crashing Issues

Post by Peahats » Mon Aug 15, 2011 5:12 pm

Jesus_Faction wrote:yeah, wtf did they do
they finally managed to add too many hats, I didn't think it was possible.

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Re: Crashing Issues

Post by Zork Nemesis » Mon Aug 15, 2011 5:19 pm

The TF2 wiki mentions TF2 and Garry's Mod being the afflicted games here, likely a crash related to something within the source engine itself, as all of today's updates were Source Dedicated Server fixes. Hell, CS:S got a bigger update than TF2 (58MB on CS vs 9MB on TF2)
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Re: Crashing Issues

Post by Jesus_Faction » Mon Aug 15, 2011 5:30 pm

shouldnt they just roll back the patch first so we can at least start the game

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Re: Crashing Issues

Post by Clay Pigeon » Mon Aug 15, 2011 5:38 pm

I can load hl2, but other source games I've tried freeze up with a black screen before the initial load process completes.
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Re: Crashing Issues

Post by Will T. » Mon Aug 15, 2011 5:40 pm

Peahats wrote:they finally managed to add too many hats, I didn't think it was possible.
Actually they accomplished this sometime last year, when certain community-made maps (tr_walkway in particular) were unable to be loaded because the game was precaching so many hat models that attempting to load the map resulted in a "TOO MANY MODELS TO LOAD" error. :P I believe it even affected at least 1 official map...

Knowing Valve, this ought to be fixed by day's end.

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Re: Crashing Issues

Post by M's » Tue Aug 16, 2011 7:07 am

Grand! Just finished dealing with a seprate issue with Steam Customer "lack of "tech support. Now this.

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Re: Crashing Issues

Post by Gizanked » Tue Aug 16, 2011 2:27 pm

Will T. wrote:
"TOO MANY MODELS TO LOAD" error.

:P I believe it even affected at least 1 official map...
Will T. wrote:
"TOO MANY MODELS TO LOAD"

1 official map...
Will T. wrote:
"TOO MANY MODELS "

official map

was it junction?
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Re: Crashing Issues

Post by Zork Nemesis » Tue Aug 16, 2011 2:47 pm

I want to say Thunder Mountain, as that's the only map outside of training with extra character models. However, models such as props may be included. The patch that fixed that issue (The issue was introduced with Mann-conomy in September 2010, but was fixed December 21, 2010) only reports that it affected community maps, which could likely refer to official-communitiy maps, such as Junction.

This however, would narrow the issue to a selection of possible maps:
Turbine
Coldfront
Fastlane
Freight
Yukon
Egypt
Junction
Steel (I'm pretty sure Steel was the affected map, I almost remember it crashing TV1 every time Steel came up)
Hoodoo
Offblast
Ravine
Watchtower
Harvest (both versions)
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Re: Crashing Issues

Post by Stevo » Tue Aug 16, 2011 2:52 pm

I think it was Steel

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Re: Crashing Issues

Post by Will T. » Tue Aug 16, 2011 3:18 pm

Gizanked wrote:was it junction?
I don't think anyone checked Junction while the problem existed. Nobody cared enough. :P

Kidding, kidding...
Seriously though, prop-spammy as Junction is, I don't think it was the one, given how tiny it is (not enough room to contain enough props to crash the game). Steel sounds right in my memory, though I also seem to recall something making Thunder Mountain unplayable shortly after it was added. Maybe both were broken?

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Re: Crashing Issues

Post by Larry » Thu Oct 13, 2011 9:24 pm

you guys have a fix for why my warhammer: space marine keeps crashing during the first 4 seconds of it loading?
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Re: Crashing Issues

Post by flyingdutchman » Sun Feb 19, 2012 12:44 am

I just noticed this thread...apparently I'm not the only one who has had issue with tf2 crashing on me recently.

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Re: Crashing Issues

Post by Blown65 » Wed Feb 22, 2012 12:26 pm

I have my nvidia drivers stop then restart and I end up with a nice blank screen.

Last night got my first HL2.exe crashed.

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Re: Crashing Issues

Post by OldMan1955 » Mon Feb 27, 2012 10:55 pm

Don't know what it is, but every time I'm on the WarPath server, my PC will lockup. I can play on other servers for hours with no issues. Tonight (and the last 2 weeks or so), the lockup boots half the players from the server. I know its not my PC, as I get back on the server and others were also booted were back.
Any idea what is causing this?

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