The Two Cities Update

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The Two Cities Update

Post by Supreveio » Wed Nov 20, 2013 7:32 pm

Day 1 - Mannhattan


Upcoming update alert:

Featuring shiny new weapon effects!
CP_Snakewater!
The ability to refund your MvM weapon upgrades!
A new MvM Tour! With new maps! And Achievements!
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Re: The Two Cities Update

Post by Zork Nemesis » Wed Nov 20, 2013 7:36 pm

Australium weapons, I wonder if that just means they're gold plated or if they create gold statues like the Wrench/Saxxy.
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Re: The Two Cities Update

Post by InBOUND HD » Wed Nov 20, 2013 7:50 pm

those weapons coated in australium make my belly fill up with butterflies
THEY LOOK SOO SEXY
wonder if they come in strange quality?
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Re: The Two Cities Update

Post by TheCarpe » Wed Nov 20, 2013 8:11 pm

InBOUND HD wrote:those weapons coated in australium make my belly fill up with butterflies
THEY LOOK SOO SEXY
wonder if they come in strange quality?
It says you can add the effect to any weapon. I suppose you could put it on a Strange.
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Re: The Two Cities Update

Post by Will T. » Wed Nov 20, 2013 8:43 pm

I'm guessing I'm the only one here whose first thought was "Hooray, American-urban art assets to map with at last!" :P

Looks pretty sweet.
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Re: The Two Cities Update

Post by The Domer » Wed Nov 20, 2013 8:49 pm

About damn time snakewater gets official status.

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Re: The Two Cities Update

Post by Supreveio » Thu Nov 21, 2013 5:36 pm

Day 2 - Rottenburg

Another new MvM map!
New upgrades!
Schadenchievementsfreude!
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Re: The Two Cities Update

Post by InBOUND HD » Thu Nov 21, 2013 7:17 pm

still waiting for new weapons to use (not new weapons that only apply to mvm)
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Re: The Two Cities Update

Post by The Domer » Thu Nov 21, 2013 7:19 pm

InBOUND HD wrote:still waiting for new weapons to use (not new weapons that only apply to mvm)
Ditto. And new weapons that are competitively viable, not just gimmicks.

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Re: The Two Cities Update

Post by Daryldime » Thu Nov 21, 2013 9:25 pm

psssst doesn't matter that the new RL is MvM only... I'm gonna play around with it anyway :D
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Re: The Two Cities Update

Post by Zork Nemesis » Thu Nov 21, 2013 10:45 pm

The new stats screen is pretty cool. Not to mention the Rocket Specialist trait is awesome; it's a little more expensive, but it replaces the 'Projectile Speed' upgrade and if you can land a hit with it fully upgraded expect everything to die, especially with a crocket.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: The Two Cities Update

Post by prang » Fri Nov 22, 2013 3:48 am

The new killstreak weapon kits add shiny colours to your weapons. One of them is called:

Villainous Violet


OOOoooooooOOoooooo.... :dance:
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Re: The Two Cities Update

Post by Daryldime » Fri Nov 22, 2013 6:48 am

I'm gonna have to do this tonight lol
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Re: The Two Cities Update

Post by YoullNeverWalkAlone » Fri Nov 22, 2013 9:54 am

The new maps and the changes to some players made for a tough challenge! Was excited to play with Soltan, and bummed when the servers had to be reset, because I want to see how the new medic tactics work. Medic hadn't had much of a role in most mvm games I played, except on the Engi maps where a kritz medic was very useful, so its nice to see something to try to get medic used a bit more. The map prang and I played last night was very dps intensive and full of cash opportunities. We didn't come close to getting all the money on each wave, but I had no problem getting all the upgrades I needed for the engi.

There are some new robots (the crit demo spam bot sucks) and engis showed up as support in the map. The tank takes an interesting route that actually goes underground where you cant get to it for a while before it comes up behind the final point.

All in all, a fun new challenge to the maps. Can't wait for my cool new weapon/character effects!
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Re: The Two Cities Update

Post by Zork Nemesis » Sat Nov 23, 2013 1:09 am

According to community research, the Australlium weapons do in fact leave gold statues for ragdolls. Each class gets at least two weapons. Of the weapons, they are either stock or of the achievement unlockables, with exceptions to the Black Box and Tomislav.

Scout: Scattergun; FaN
Soldier: Rocket Launcher; Black Box
Pyro: Flamethrower; Axetinguisher
Demo: Grenade Launcher; Sticky Launcher; Eyelander
Heavy: Minigun; Tomislav
Engineer: Frontier Justice; Wrench (which begs the question how different is it from the Golden Wrench)
Medic: Blutsauger; Medigun
Sniper; Sniper Rifle; SMG
Spy: Ambassador (the REAL Golden Gun); Knife

And the best one, being both an all-class and breaking it's previous limitation of not being used on Engineer and Spy:
http://wiki.teamfortress.com/wiki/Golden_Frying_Pan
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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