Quick-fix. Viable option now?

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YoullNeverWalkAlone
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Quick-fix. Viable option now?

Post by YoullNeverWalkAlone » Tue Jul 16, 2013 8:47 pm

So...I've never used the quick-fix. I know one or two people who love it (Zork...) and have heard many people in the past make the major complaint that the lack of overheal was the biggest concern. Should I try it now? I'm thinking the lack of uber/kritz is a problem and would take some getting used to. That being said, it took me some time to figure out how to use a kritz too. Is it great if I can pocket a jumper on an open map, but not worth it unless I'm going to fly around with them?
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Re: Quick-fix. Viable option now?

Post by The Domer » Tue Jul 16, 2013 9:01 pm

I'd say it's much more viable now. The big thing to keep in mind is that you can't treat it like a regular uber gun. You don't necessarily want to use the quick-fix to push against a sentry like you would with an uber, though you can use it to push into a crowd (not if they have an uber to counter with though). Use it liberally to keep everyone at full health.

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Re: Quick-fix. Viable option now?

Post by Guardian » Tue Jul 16, 2013 10:04 pm

I used the quick-fix when it came out and back then and now it was a very niche weapon. It's best use is keep everyone at full health (now you can keep everyone overhealed) rather then focused on one specific uber target. This means the quick-fix thrives in an environment with little medics and a lot of heavy class units (like Soldiers and heavies) where you don't need an uber to take out a specific target. This principle of healing everyone also applies to it's uber which is probably best spread around even if it depletes it faster.

Overall the quick-fix is still a niche weapon but it work well in those situations. I think the best situation I was in with the quick-fix was on cp_gullywash with 1 heavy and 3 soldiers which kept backing up to me to get heals. I was able to keep all of them up and use the uber as a way to make sure the soldiers could rocket jump a lot on the middle point as well to keep the heavy up.

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Re: Quick-fix. Viable option now?

Post by Will T. » Tue Jul 16, 2013 10:55 pm

I've always viewed the Quick-Fix as a highly-misunderstood and often-misused support weapon: its intended use seems to be as a secondary healing method for a team that already has at least one Medic armed with a standard medigun or Kritzkrieg. It was never designed to allow for hard pushes like the other two, but rather as a means of rapidly boosting teammates to full health from a position behind the front lines while another Medic handles the pushes. The problem is that people think "Medigun = Uber push," so they ignore its healing capability and try to use it for offense, realize it isn't good at that, and write it off as inferior to the other two for that reason.

Remember: Ubercharge is your secondary fire, not primary. That says something about the intended order of functionality on any medigun. ;)


More to the point, I think it's most viable when, as stated above, used by a backup Medic with another Medic on the team wielding the stock gun or Kritz. When used by a primary Medic ... I really don't know, as I haven't played TF2 much lately, and when I do I can't observe how well the Quick-Fix works because no one ever uses it. :P

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Re: Quick-fix. Viable option now?

Post by OmgOhnoes » Tue Jul 16, 2013 11:09 pm

The changes definitely make it more viable. The benefit of overheal is immense, adding extra HP to your team basically is as effective as having extra members on the team.

Simply keeping them healed up doesn't match an overhealed team.

Particularly for teams with one medic where it's impossible to keep everyone healed up the quick-fix is something i would now choose.

The drawback would be random explosive jumping if you aren't paying attention, i could do without that myself but AFAIK there's no way to turn it "off" other than not being near your heal target.

Of course, you have to treat it somewhat like a kritz as well. You are still vulnerable to backstabs and head shots. But if you've learned kritz then you should have this mostly covered.
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