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Scouts with cabers :3
Posted: Sun Jul 14, 2013 4:35 am
by Maple Man
Caber does the same thing except it's on a scout. You die in 1 caber swing, but will instantly kill certain classes. :3
Viable weapon?
Re: Scouts with cabers :3
Posted: Sun Jul 14, 2013 9:06 am
by Fingolfin
This brings back nightmares of Zerg Scourge crashing relentlessly into my beautiful Carriers. Potentially terrifying.
Re: Scouts with cabers :3
Posted: Sun Jul 14, 2013 10:56 am
by Supreveio
Fingolfin wrote:This brings back nightmares of Zerg Scourge crashing relentlessly into my beautiful Carriers. Potentially terrifying.
You've not experienced true terror until you've seen a swarm of Banelings crash through your wall of buildings.
As for the weapon, unless it also slowed the Scout down, I'd say it'd be too strong. It's already easy for a Scout to get up in someone's face and bat their skull in. So giving them the ability to one-shot the light classes at the cost of dying themselves seems ridiculous. And not very fun to fight against. Or with, for that matter.
Now, if it were a Randomizer-generated loadout, then it'd just be silly.
Re: Scouts with cabers :3
Posted: Sun Jul 14, 2013 12:25 pm
by Zork Nemesis
Supreveio wrote:Now, if it were a Randomizer-generated loadout, then it'd just be silly.
The official Randomizer mod actually has a Scouts-with-Cabers round setting. It's freaking hillarious. All Scouts, Caber, random primary/secondary, but forced melee-only.
Re: Scouts with cabers :3
Posted: Sun Jul 14, 2013 9:36 pm
by HunterTheGypsyBard
I'd say that a skilled scout already has the mobility to take out most classes with some fast footwork and well made swings, like look at the sandman. Toss a milk and then stun from a good distance, a scout can take out a good chunk of the heavies health and
still keep hitting with some fancy footwork. My favorite thing about the Caber is being able to sticky jump into the air, land down on an unaware sniper who has been camping like a silly, then blasting him to gibs, along with myself. Bombnomicon is great for that.
But the scouts mobility with the power of the caber would certainly be "Having your cake and eating it", or rather have your
caber and
beating (with) it.
Re: Scouts with cabers :3
Posted: Mon Jul 15, 2013 6:52 am
by Boss Llama
Viable? No.
The caber is already absurd and excessive. Putting it on a fast moving, multi-jumping, difficult to hit class would be the height of obnoxious.
That's not stopped Valve recently, though. They're welcome to break their game howsoever they like.
Re: Scouts with cabers :3
Posted: Mon Jul 15, 2013 9:42 am
by Gizanked
Alizée Fan wrote:Viable? No.
The caber is already absurd and excessive. Putting it on a fast moving, multi-jumping, difficult to hit class would be the height of obnoxious.
That's not stopped Valve recently, though. They're welcome to break their game howsoever they like.
So you are saying you love every time I get a caber kill during the cup?
Re: Scouts with cabers :3
Posted: Mon Jul 15, 2013 11:52 am
by Soltan
Scouts are already highly effective medic assassins. This would just make it worse.
Re: Scouts with cabers :3
Posted: Mon Jul 15, 2013 12:04 pm
by Daryldime
Scoot needs the katana. Just sayin
Re: Scouts with cabers :3
Posted: Mon Jul 15, 2013 2:56 pm
by Zork Nemesis
Daryldime wrote:Scoot needs the katana. Just sayin
Not as glamorous as you think. They're too fragile and katana swings are too slow.
However, if we're talking OP potential for scout, allow me to throw out the idea of the Third Degree or the Bushwhacka for Scout. Third Degree for the Medic killers, while you can combine Crit-a-Cola's speed and mini-crits with the Bushwhacka to do some serious damage.
Re: Scouts with cabers :3
Posted: Mon Jul 15, 2013 4:50 pm
by cam
Alizée Fan wrote:The caber is already absurd and excessive. Putting it on a fast moving, multi-jumping, difficult to hit class would be the height of obnoxious.
Like on a class that can explosive jump extremely fast and far?
http://www.youtube.com/watch?v=n1VFWEc9-Y0