Downside, Upside: A TF2 Forum Game

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Peahats
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Re: Downside, Upside: A TF2 Forum Game

Post by Peahats » Fri Jun 07, 2013 7:14 pm

Supreveio wrote:Projectile doesn't arc

Demoman Shield
Charging does not grant critical hits or mini-crits
+Grants invulnerability while charging

Shotgun:
+50% damage

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Re: Downside, Upside: A TF2 Forum Game

Post by Zork Nemesis » Sat Jun 08, 2013 8:27 am

Peahats wrote: Shotgun:
-50% damage
Soldier: Fires single-shot hitscan bullets (akin to a rifle)
Pyro: Increases afterburn damage on target for 3 seconds
Heavy: Knockback forces applied to target (similar to FaN, but not as substantial, just enough to keep people out of range)
Engineer: Damage applies to sappers

Rocket Launcher:
-75% magazine size (as in one rocket)
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Re: Downside, Upside: A TF2 Forum Game

Post by Supreveio » Sat Jun 08, 2013 8:37 am

Projectile is laser-guided


Fire Axe / Pyro Melee
Wearer is flammable
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Downside, Upside: A TF2 Forum Game

Post by THE Flying chihuahua » Sat Jun 08, 2013 12:20 pm

Supreveio wrote:Projectile is laser-guided


Fire Axe / Pyro Melee
Wearer is flammable
+30% faster move speed while equipped

Rocket Launcher
Projectiles Arc
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Re: Downside, Upside: A TF2 Forum Game

Post by darklin0 » Sun Jun 09, 2013 5:29 am

Causes 50% slowdown to target.

Grenade Launcher
Pills bounce once on impact, explodes on second hit


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Re: Downside, Upside: A TF2 Forum Game

Post by black_and_blue » Sun Jun 09, 2013 9:04 am

darklin0 wrote:Grenade Launcher
Pills bounce once on impact, explodes on second hit
Pills Detonate along with stickies on alt-fire (note: does not work if a stickybomb launcher is not equipped).


Engineer PDA
Teleporters will not teleport anyone

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Re: Downside, Upside: A TF2 Forum Game

Post by Supreveio » Sun Jun 09, 2013 9:35 am

Teleporter entrance and exit generate an invisible force field between them if they are within a certain radius of each other and within sight of each other


Engineer Secondary
Throwable item that recharges after 30 seconds
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Downside, Upside: A TF2 Forum Game

Post by black_and_blue » Fri Jun 14, 2013 11:21 pm

Supreveio wrote:Engineer Secondary
Throwable item that recharges after 30 seconds
An EMP-like grenade that kills any cloaked spies within a 3-step radius of the explosion, but is harmless to uncloaked spies and all other players


Medic crossbow
Bolts do 25% less damage to enemies and do not heal teammates

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Re: Downside, Upside: A TF2 Forum Game

Post by CoyoteCreed » Sat Jun 15, 2013 3:33 am

black_and_blue wrote:Medic crossbow
Bolts do 25% less damage to enemies and do not heal teammates
+3% Ubercharge on hit.

Heavy primary
Must be "charged up" to fire
Can only fire one charge every 4 seconds
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Re: Downside, Upside: A TF2 Forum Game

Post by Supreveio » Mon Jun 17, 2013 2:52 pm

Knockback on the target and shooter
Projectiles penetrate enemy targets



Spy Knife
On Backstab: Knife breaks, regenerates after 10 seconds
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Downside, Upside: A TF2 Forum Game

Post by Peahats » Mon Jun 17, 2013 2:58 pm

+10% movement speed

Demoman Sword:
-15% damage
+15% shield recharge time

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Re: Downside, Upside: A TF2 Forum Game

Post by black_and_blue » Tue Jun 18, 2013 10:53 pm

Peahats wrote:Demoman Sword:
-15% damage
+15% shield recharge time
On Decapitation: Enemy head explodes, doing 30 damage to enemies within a 10 ft range


Engineer PDF:
Sentry gun is melee only, driving spikes into enemies that walk by. Spikes do 150 damage at a range of 15 ft.

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Re: Downside, Upside: A TF2 Forum Game

Post by CoyoteCreed » Wed Jun 19, 2013 12:02 pm

black_and_blue wrote:Engineer PDF:
Sentry gun is melee only, driving spikes into enemies that walk by. Spikes do 150 damage at a range of 15 ft.
Sentry gun lures enemies closer by speaking in a seductive Russian accent.
Sentry gun also dispenses delicious mixed-berry gelato.


Spy watch:
Watch loudly plays "The Final Countdown" by Europe, even while cloaked.
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Re: Downside, Upside: A TF2 Forum Game

Post by Supreveio » Wed Jun 19, 2013 12:53 pm

-90% cloak drain rate

Medic Melee
On Miss: Hit yourself. Idiot.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Downside, Upside: A TF2 Forum Game

Post by Earthworm James » Wed Jun 19, 2013 2:02 pm

Medic Melee
On Miss: Hit yourself. Idiot.

Medic Melee
On Hit: Cleave Foe and 1 additional enemy, taunt can kill multiple foes.

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Sniper, Heavy Crossbow
-75% ammo, +1000% load time between shots
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