+Grants invulnerability while chargingSupreveio wrote:Projectile doesn't arc
Demoman Shield
Charging does not grant critical hits or mini-crits
Shotgun:
+50% damage
+Grants invulnerability while chargingSupreveio wrote:Projectile doesn't arc
Demoman Shield
Charging does not grant critical hits or mini-crits
Soldier: Fires single-shot hitscan bullets (akin to a rifle)Peahats wrote: Shotgun:
-50% damage
+30% faster move speed while equippedSupreveio wrote:Projectile is laser-guided
Fire Axe / Pyro Melee
Wearer is flammable
Pills Detonate along with stickies on alt-fire (note: does not work if a stickybomb launcher is not equipped).darklin0 wrote:Grenade Launcher
Pills bounce once on impact, explodes on second hit
An EMP-like grenade that kills any cloaked spies within a 3-step radius of the explosion, but is harmless to uncloaked spies and all other playersSupreveio wrote:Engineer Secondary
Throwable item that recharges after 30 seconds
+3% Ubercharge on hit.black_and_blue wrote:Medic crossbow
Bolts do 25% less damage to enemies and do not heal teammates
On Decapitation: Enemy head explodes, doing 30 damage to enemies within a 10 ft rangePeahats wrote:Demoman Sword:
-15% damage
+15% shield recharge time
Sentry gun lures enemies closer by speaking in a seductive Russian accent.black_and_blue wrote:Engineer PDF:
Sentry gun is melee only, driving spikes into enemies that walk by. Spikes do 150 damage at a range of 15 ft.
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