Downside, Upside: A TF2 Forum Game

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Downside, Upside: A TF2 Forum Game

Post by Supreveio » Fri Jun 07, 2013 12:49 pm

Saw this on the Steampowered User Forums (don't ask why I was browsing that place).

Basically, each person takes the proposed negative attribute of a hypothetical weapon given by the previous poster and gives it an appropriate positive attribute. Then that person gives a downside.


For example, if someone were to give this weapon and downside:
A Rocket Launcher with -50% projectile speed

The next person would give an upside to the weapon:
+50% blast radius



Our first downside shall be:
A Spy Revolver with -66% clip size (2 shots)
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Downside, Upside: A TF2 Forum Game

Post by frostdillicus » Fri Jun 07, 2013 1:05 pm

Headshots cloak you for 2 seconds.

Engineer Wrench
Building upgrades cost 1.5x the Metal.
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Re: Downside, Upside: A TF2 Forum Game

Post by Peahats » Fri Jun 07, 2013 1:14 pm

+Wrench removes sappers in one hit.

Sniper Bow
-100% increased arrow-draw speed

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Re: Downside, Upside: A TF2 Forum Game

Post by Zork Nemesis » Fri Jun 07, 2013 1:53 pm

Peahats wrote:Sniper Bow
-100% increased arrow-draw speed
Arrows explode on impact with players

For a Sniper Rifle
Rifle equipped with iron sights (i.e. can't zoom, but can still look down "scope")
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Re: Downside, Upside: A TF2 Forum Game

Post by Will T. » Fri Jun 07, 2013 1:55 pm

Fire two shots before having to reload

Heavy Minigun
Cannot spin up with alt-fire

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Re: Downside, Upside: A TF2 Forum Game

Post by frostdillicus » Fri Jun 07, 2013 2:13 pm

Move 50% faster while firing.

Pyro Flamethrower
Afterburn duration halved.
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Re: Downside, Upside: A TF2 Forum Game

Post by Peahats » Fri Jun 07, 2013 2:16 pm

+50% increase in airblast speed

Soldier Rocket Launcher
-30% rocket speed

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Re: Downside, Upside: A TF2 Forum Game

Post by Zork Nemesis » Fri Jun 07, 2013 2:18 pm

Peahats wrote: Soldier Rocket Launcher
-30% rocket speed
+20% explosion radius

Medigun
-50% Heal rate
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Downside, Upside: A TF2 Forum Game

Post by Supreveio » Fri Jun 07, 2013 2:22 pm

Healing also applies to other teammates near you or your Medigun target

Demoman Grenade Launcher
Launched bombs take 0.5 seconds longer to detonate
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Downside, Upside: A TF2 Forum Game

Post by The Domer » Fri Jun 07, 2013 2:36 pm

Grenades can bounce and still detonate on impact with enemies.

Scout's Scattergun
25% wider firing cone

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Re: Downside, Upside: A TF2 Forum Game

Post by Zork Nemesis » Fri Jun 07, 2013 2:46 pm

The Domer wrote:
Scout's Scattergun
25% wider firing cone
40% more pellets per shot (14)

Scout Pistol
Consumes primary weapon ammunition (if primary is not Shortstop)
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Downside, Upside: A TF2 Forum Game

Post by Daryldime » Fri Jun 07, 2013 5:33 pm

Zork Nemesis wrote: Scout Pistol
Consumes primary weapon ammunition (if primary is not Shortstop)
25% Less Spread

Sticky Launcher
Allows for only 5 stickies to be placed.
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Re: Downside, Upside: A TF2 Forum Game

Post by Knowing » Fri Jun 07, 2013 5:43 pm

"Daryldime"

Sticky Launcher
Allows for only 5 stickies to be placed.
Sticky Jumping gives a 4 second crit.

Flamethrower.
Flamethrower can't be used until you achieve a assist.
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Re: Downside, Upside: A TF2 Forum Game

Post by THE Flying chihuahua » Fri Jun 07, 2013 5:50 pm

M.N.I.F.T.K wrote:
Sticky Jumping gives a 4 second crit.

Flamethrower.
Flamethrower can't be used until you achieve a assist.


+50% Flame Length

Flare Gun
-33% Projectile Speed
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Re: Downside, Upside: A TF2 Forum Game

Post by Supreveio » Fri Jun 07, 2013 7:02 pm

Projectile doesn't arc

Demoman Shield
Charging does not grant critical hits or mini-crits
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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