A forum dedicated to Team Fortress 2
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Tyrian
- Villun
- Posts: 68
- Joined: Tue May 12, 2009 9:10 pm
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by Tyrian » Sun Jun 30, 2013 9:44 pm
black_and_blue wrote:
Demoman Grenade Launcher
Honorbound: Once drawn cannot be sheathed until it kills.
Can be thrown away, wherever it lands the 4 (or however many are loaded) grenades pop out roll around on the ground, then themselves explode for 66% normal damage.
Spy Melee
Cannot move while firing (swinging).
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Snidely Whiplash
- Villun
- Posts: 304
- Joined: Wed Nov 02, 2011 11:50 pm
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by Snidely Whiplash » Tue Aug 20, 2013 6:06 pm
black_and_blue wrote:Scout straightjacket
Cannot use any weapons, either melee or ranged.
2x capture rate, bonk duration is doubled, can spit in the eye of snipers, temporarily blinding them, can kick jump off walls (unlimited)
Pyro Gasleak
Your flamethrower does not have an ignition switch but leaks a gaseous aura that trails you while moving and envelops you while stationary
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Maple Man
- Villun
- Posts: 427
- Joined: Sat Apr 13, 2013 12:26 pm
- Location: On a pancake
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Games Played
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by Maple Man » Tue Aug 20, 2013 9:05 pm
Snidely Whiplash wrote:
Pyro Gasleak
Your flamethrower does not have an ignition switch but leaks a gaseous aura that trails you while moving and envelops you while stationary
-10 health to opposing players in the gaseous aura
Scout Melee
When active: -50% movement speed
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