The Bind Thread!
Posted: Sun May 12, 2013 9:32 pm
Welcome to the Bind Thread.
Just make a Bind list that you use, And explain what they do unless they are obvious, Like "Rocket Jump".
My binds
//Engie Fast Turret
bind "q" "build 2"
//Rocket Jump
alias +rocketjump "+jump; +duck; wait; +attack"
alias -rocketjump "-jump; -attack; wait; wait; wait; -duck"
bind "f" "+rocketjump"
//CROSSHAIR DISCO
alias crosscolor0 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;wait 10;retcolor1"
alias crosscolor1 "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor2"
alias crosscolor2 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor3"
alias crosscolor3 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 255;wait 10;retcolor4"
alias crosscolor4 "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor5"
alias crosscolor5 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor0"
alias retcolor0 "crosscolor0"
alias retcolor1 "crosscolor1"
alias retcolor2 "crosscolor2"
alias retcolor3 "crosscolor3"
alias retcolor4 "crosscolor4"
alias retcolor5 "crosscolor5"
alias discostart "alias retcolor0 crosscolor0;alias retcolor1 crosscolor1;alias retcolor2 crosscolor2;alias retcolor3 crosscolor3;alias retcolor4 crosscolor4;alias retcolor5 crosscolor5;retcolor0;alias discotoggle discostop"
alias discostop "alias retcolor0 ;alias retcolor1 ;alias retcolor2 ;alias retcolor3 ;alias retcolor4 ;alias retcolor5 ;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;alias discotoggle discostart"
alias discotoggle "discostart"
bind "u" "discotoggle"
Just make a Bind list that you use, And explain what they do unless they are obvious, Like "Rocket Jump".
My binds
//Engie Fast Turret
bind "q" "build 2"
//Rocket Jump
alias +rocketjump "+jump; +duck; wait; +attack"
alias -rocketjump "-jump; -attack; wait; wait; wait; -duck"
bind "f" "+rocketjump"
//CROSSHAIR DISCO
alias crosscolor0 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;wait 10;retcolor1"
alias crosscolor1 "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor2"
alias crosscolor2 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor3"
alias crosscolor3 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 255;wait 10;retcolor4"
alias crosscolor4 "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor5"
alias crosscolor5 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor0"
alias retcolor0 "crosscolor0"
alias retcolor1 "crosscolor1"
alias retcolor2 "crosscolor2"
alias retcolor3 "crosscolor3"
alias retcolor4 "crosscolor4"
alias retcolor5 "crosscolor5"
alias discostart "alias retcolor0 crosscolor0;alias retcolor1 crosscolor1;alias retcolor2 crosscolor2;alias retcolor3 crosscolor3;alias retcolor4 crosscolor4;alias retcolor5 crosscolor5;retcolor0;alias discotoggle discostop"
alias discostop "alias retcolor0 ;alias retcolor1 ;alias retcolor2 ;alias retcolor3 ;alias retcolor4 ;alias retcolor5 ;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;alias discotoggle discostart"
alias discotoggle "discostart"
bind "u" "discotoggle"