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The Bind Thread!

Posted: Sun May 12, 2013 9:32 pm
by Knowing
Welcome to the Bind Thread.
Just make a Bind list that you use, And explain what they do unless they are obvious, Like "Rocket Jump".
My binds


//Engie Fast Turret
bind "q" "build 2"

//Rocket Jump
alias +rocketjump "+jump; +duck; wait; +attack"
alias -rocketjump "-jump; -attack; wait; wait; wait; -duck"
bind "f" "+rocketjump"

//CROSSHAIR DISCO
alias crosscolor0 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;wait 10;retcolor1"
alias crosscolor1 "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor2"
alias crosscolor2 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor3"
alias crosscolor3 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 255;wait 10;retcolor4"
alias crosscolor4 "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor5"
alias crosscolor5 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor0"
alias retcolor0 "crosscolor0"
alias retcolor1 "crosscolor1"
alias retcolor2 "crosscolor2"
alias retcolor3 "crosscolor3"
alias retcolor4 "crosscolor4"
alias retcolor5 "crosscolor5"
alias discostart "alias retcolor0 crosscolor0;alias retcolor1 crosscolor1;alias retcolor2 crosscolor2;alias retcolor3 crosscolor3;alias retcolor4 crosscolor4;alias retcolor5 crosscolor5;retcolor0;alias discotoggle discostop"
alias discostop "alias retcolor0 ;alias retcolor1 ;alias retcolor2 ;alias retcolor3 ;alias retcolor4 ;alias retcolor5 ;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;alias discotoggle discostart"
alias discotoggle "discostart"

bind "u" "discotoggle"

Re: The Bind Thread!

Posted: Sun May 12, 2013 9:41 pm
by NerevarineKing
bind "w" +forward
bind "mouse1" +attack

Re: The Bind Thread!

Posted: Sun May 12, 2013 9:46 pm
by Knowing
NerevarineKing wrote:bind "w" +forward
bind "mouse1" +attack
Wow that's the most complicated bind ever.

Re: The Bind Thread!

Posted: Sun May 12, 2013 10:22 pm
by Masakari
bind "KP_PGDN" "sm_csay What's a seed point?"

Re: The Bind Thread!

Posted: Sun May 12, 2013 10:23 pm
by ShiftyDevil
You should probably use not those colors if you want people to actually be able to read your post.

Re: The Bind Thread!

Posted: Sun May 12, 2013 10:23 pm
by Larry
bind s !explode

i think

Re: The Bind Thread!

Posted: Sun May 12, 2013 10:27 pm
by Masakari
ShiftyDevil wrote:You should probably use not those colors if you want people to actually be able to read your post.
I am also didapointed with your post colours.

Re: The Bind Thread!

Posted: Sun May 12, 2013 10:28 pm
by The Domer
Masakari wrote:
ShiftyDevil wrote:You should probably use not those colors if you want people to actually be able to read your post.
I am also didapointed with your post colours.
;)

This is actually a good idea for a thread, but as others have pointed out... it could be presented better.

Re: The Bind Thread!

Posted: Sun May 12, 2013 10:46 pm
by black_and_blue
6Larry9 wrote:bind s !explode
I'm guessing that this is a joke, unless you have your movement keys rebound to something else, since you probably don't want to explode whenever you move backwords.
:D

Anyway, the only binds I use are:
bind o explode
bind p kill

And I have my taunt and action buttons switched around:
g is action
h is taunt

I did this because I was finding in MvM I kept taunting if I had to press H to use a canteen.

Re: The Bind Thread!

Posted: Mon May 13, 2013 3:48 am
by darklin0
bind k explode
bind j kill

Re: The Bind Thread!

Posted: Mon May 13, 2013 5:17 am
by Boss Llama
Let's see...

I've got a warning not to use profanity...
a warning to respect other players...
a warning not to spawn camp...
a hotkey for my admin menu...
...and rocketme.

All are on the keypad except rocketme.

When we're in all-out shennanigans, I bind MW_UP and MW_DOWN to slap people :-D

I consider binds for rocket jumping and other relevant in-game actions to be very poor etiquette indeed, but we've had that conversation before.

Re: The Bind Thread!

Posted: Mon May 13, 2013 6:17 am
by NerevarineKing
Alizée Fan wrote: I consider binds for rocket jumping and other relevant in-game actions to be very poor etiquette indeed, but we've had that conversation before.
At least it's not one of those annoying auto-jump scout scripters....

Re: The Bind Thread!

Posted: Mon May 13, 2013 8:37 am
by KILAAK LACKEE
BIZON IZ GUD WII IZ WONTING AWL BIZON FORE KILAAKS HOOMENZ KNOW KNEAD THIM

Re: The Bind Thread!

Posted: Mon May 13, 2013 8:37 am
by M's
Like most Admins I have way too many to mention.
Plus I'd go crazy trying to remember all Dog's binds.

Re: The Bind Thread!

Posted: Mon May 13, 2013 10:04 am
by The Domer
Alizée Fan wrote:I consider binds for rocket jumping and other relevant in-game actions to be very poor etiquette indeed, but we've had that conversation before.
It's not a big deal for two main reasons: First, it's specifically built in to the game. It's not poor etiquette to take advantage of mechanisms built into the game designed for the specific purpose of being used to help you play better. Second, as someone who spends a fair bit of time on jump maps, trust me when I say that binds for rocket jumping are extremely inferior to learning how to properly rocket jump, so in actuality such a bind is actually hindering your play ability, not helping it.