The Bind Thread!

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Knowing
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The Bind Thread!

Post by Knowing » Sun May 12, 2013 9:32 pm

Welcome to the Bind Thread.
Just make a Bind list that you use, And explain what they do unless they are obvious, Like "Rocket Jump".
My binds


//Engie Fast Turret
bind "q" "build 2"

//Rocket Jump
alias +rocketjump "+jump; +duck; wait; +attack"
alias -rocketjump "-jump; -attack; wait; wait; wait; -duck"
bind "f" "+rocketjump"

//CROSSHAIR DISCO
alias crosscolor0 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 0;wait 10;retcolor1"
alias crosscolor1 "cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor2"
alias crosscolor2 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;wait 10;retcolor3"
alias crosscolor3 "cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 255;wait 10;retcolor4"
alias crosscolor4 "cl_crosshair_red 0;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor5"
alias crosscolor5 "cl_crosshair_red 255;cl_crosshair_green 0;cl_crosshair_blue 255;wait 10;retcolor0"
alias retcolor0 "crosscolor0"
alias retcolor1 "crosscolor1"
alias retcolor2 "crosscolor2"
alias retcolor3 "crosscolor3"
alias retcolor4 "crosscolor4"
alias retcolor5 "crosscolor5"
alias discostart "alias retcolor0 crosscolor0;alias retcolor1 crosscolor1;alias retcolor2 crosscolor2;alias retcolor3 crosscolor3;alias retcolor4 crosscolor4;alias retcolor5 crosscolor5;retcolor0;alias discotoggle discostop"
alias discostop "alias retcolor0 ;alias retcolor1 ;alias retcolor2 ;alias retcolor3 ;alias retcolor4 ;alias retcolor5 ;cl_crosshair_red 255;cl_crosshair_green 255;cl_crosshair_blue 255;alias discotoggle discostart"
alias discotoggle "discostart"

bind "u" "discotoggle"
Last edited by Knowing on Mon May 13, 2013 7:51 am, edited 1 time in total.
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Re: The Bind Thread!

Post by NerevarineKing » Sun May 12, 2013 9:41 pm

bind "w" +forward
bind "mouse1" +attack
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Re: The Bind Thread!

Post by Knowing » Sun May 12, 2013 9:46 pm

NerevarineKing wrote:bind "w" +forward
bind "mouse1" +attack
Wow that's the most complicated bind ever.
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Re: The Bind Thread!

Post by Masakari » Sun May 12, 2013 10:22 pm

bind "KP_PGDN" "sm_csay What's a seed point?"
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Re: The Bind Thread!

Post by ShiftyDevil » Sun May 12, 2013 10:23 pm

You should probably use not those colors if you want people to actually be able to read your post.
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Re: The Bind Thread!

Post by Larry » Sun May 12, 2013 10:23 pm

bind s !explode

i think
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Re: The Bind Thread!

Post by Masakari » Sun May 12, 2013 10:27 pm

ShiftyDevil wrote:You should probably use not those colors if you want people to actually be able to read your post.
I am also didapointed with your post colours.
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Re: The Bind Thread!

Post by The Domer » Sun May 12, 2013 10:28 pm

Masakari wrote:
ShiftyDevil wrote:You should probably use not those colors if you want people to actually be able to read your post.
I am also didapointed with your post colours.
;)

This is actually a good idea for a thread, but as others have pointed out... it could be presented better.

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Re: The Bind Thread!

Post by black_and_blue » Sun May 12, 2013 10:46 pm

6Larry9 wrote:bind s !explode
I'm guessing that this is a joke, unless you have your movement keys rebound to something else, since you probably don't want to explode whenever you move backwords.
:D

Anyway, the only binds I use are:
bind o explode
bind p kill

And I have my taunt and action buttons switched around:
g is action
h is taunt

I did this because I was finding in MvM I kept taunting if I had to press H to use a canteen.

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Re: The Bind Thread!

Post by darklin0 » Mon May 13, 2013 3:48 am

bind k explode
bind j kill
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Re: The Bind Thread!

Post by Boss Llama » Mon May 13, 2013 5:17 am

Let's see...

I've got a warning not to use profanity...
a warning to respect other players...
a warning not to spawn camp...
a hotkey for my admin menu...
...and rocketme.

All are on the keypad except rocketme.

When we're in all-out shennanigans, I bind MW_UP and MW_DOWN to slap people :-D

I consider binds for rocket jumping and other relevant in-game actions to be very poor etiquette indeed, but we've had that conversation before.
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Re: The Bind Thread!

Post by NerevarineKing » Mon May 13, 2013 6:17 am

Alizée Fan wrote: I consider binds for rocket jumping and other relevant in-game actions to be very poor etiquette indeed, but we've had that conversation before.
At least it's not one of those annoying auto-jump scout scripters....
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Re: The Bind Thread!

Post by KILAAK LACKEE » Mon May 13, 2013 8:37 am

BIZON IZ GUD WII IZ WONTING AWL BIZON FORE KILAAKS HOOMENZ KNOW KNEAD THIM
IZ LICKENG HEARTH HAZ BAUGHT HOUZE N COLORADOUGH

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Re: The Bind Thread!

Post by M's » Mon May 13, 2013 8:37 am

Like most Admins I have way too many to mention.
Plus I'd go crazy trying to remember all Dog's binds.

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Re: The Bind Thread!

Post by The Domer » Mon May 13, 2013 10:04 am

Alizée Fan wrote:I consider binds for rocket jumping and other relevant in-game actions to be very poor etiquette indeed, but we've had that conversation before.
It's not a big deal for two main reasons: First, it's specifically built in to the game. It's not poor etiquette to take advantage of mechanisms built into the game designed for the specific purpose of being used to help you play better. Second, as someone who spends a fair bit of time on jump maps, trust me when I say that binds for rocket jumping are extremely inferior to learning how to properly rocket jump, so in actuality such a bind is actually hindering your play ability, not helping it.

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