This, Hoodoo rocks when people learn it.The Domer wrote:Remove Gorge
Add Upward
MAY: Replace a map on the TV7 rotation
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Re: MAY: Replace a map on the TV7 rotation
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Re: MAY: Replace a map on the TV7 rotation
remove hoodoo??
how could you even?!
you monsters!!
how could you even?!
you monsters!!
Re: MAY: Replace a map on the TV7 rotation
abiscuit wrote:Remove: Hoodoo
Add: Gravel Pit
Kill Turbine with fire.
Replace turbine with doublecross
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Re: MAY: Replace a map on the TV7 rotation
Remove: badlands
Add: Upward but I do miss Barnblitz too...
I'd like to give Hoodoo some more time before I decide if I like it. Besides, getting to see Rainderp's "Hoo" "Doo" chat at the end of each round has been fun.
I would also like to see how Upward would work on the stock respawn. It seemed like what made it unworkable was a couple places where Red respawned so fast you couldn't move the cart in the tunnel. I do like the idea of picking a map that hasn't been on tv7 for a while as it helps with keeping the rotation fresh.
Depending upon what we pick to move in/out will the order of the maps be switched? It seems like we try to avoid repeats of the same style in back to back maps. Wouldn't mind seeing the newer maps split up. It has been a bit disorienting for me to go two new maps back to back. Would be nice to have something familiar in between.
Add: Upward but I do miss Barnblitz too...
I'd like to give Hoodoo some more time before I decide if I like it. Besides, getting to see Rainderp's "Hoo" "Doo" chat at the end of each round has been fun.
I would also like to see how Upward would work on the stock respawn. It seemed like what made it unworkable was a couple places where Red respawned so fast you couldn't move the cart in the tunnel. I do like the idea of picking a map that hasn't been on tv7 for a while as it helps with keeping the rotation fresh.
Depending upon what we pick to move in/out will the order of the maps be switched? It seems like we try to avoid repeats of the same style in back to back maps. Wouldn't mind seeing the newer maps split up. It has been a bit disorienting for me to go two new maps back to back. Would be nice to have something familiar in between.
Re: MAY: Replace a map on the TV7 rotation
remove gorge
add barnblitz
add barnblitz
Re: MAY: Replace a map on the TV7 rotation
Remove: Hoodoo
Add: Upward
ctf replacement: Doublecross is good but I'm voting ctf_well for the change of pace.
Hoodoo is absolutely miserable to heal in 12v12. Its all corners you can't see around and long tunnels you are stuck in. I'm sure spies have fun on it though, its like a playground.
Add: Upward
ctf replacement: Doublecross is good but I'm voting ctf_well for the change of pace.
Hoodoo is absolutely miserable to heal in 12v12. Its all corners you can't see around and long tunnels you are stuck in. I'm sure spies have fun on it though, its like a playground.
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Re: MAY: Replace a map on the TV7 rotation
Remove: Gorge
Add: Gullywash
Add: Gullywash
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Re: MAY: Replace a map on the TV7 rotation
Remove Gorge
Add Upward
CTF: Well
Gorge must be eliminated!
Add Upward
CTF: Well
Gorge must be eliminated!
Last edited by NerevarineKing on Thu Apr 25, 2013 3:34 pm, edited 1 time in total.
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Re: MAY: Replace a map on the TV7 rotation
Remove Gorge
Add Barnblitz
For CTF, I'd say absolutely anything except Doublecross - that is a horrible horrible horrible map. If I have to pick, I'll say 2Fort.
Add Barnblitz
For CTF, I'd say absolutely anything except Doublecross - that is a horrible horrible horrible map. If I have to pick, I'll say 2Fort.
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Re: MAY: Replace a map on the TV7 rotation
Replacement CTF: WellBuzzy Beetle wrote:TheCarpe wrote:Remove Hoodoo
Add Granary
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Re: MAY: Replace a map on the TV7 rotation
I'll never understand you upward sympathizers, that map makes me break out into hives.
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Re: MAY: Replace a map on the TV7 rotation
I like it. It's a Valve map, so it has that cool TF2 art style. It looks quite Norman Rockwelly.Cat Square wrote:I'll never understand you upward sympathizers, that map makes me break out into hives.
Plus it's pretty balanced I think. No ridiculous chokepoints like Frontier and lots of paths to last so you don't get bogged down.
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