TV7 Rotation Map Cycle

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prang
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Re: TV7 Rotation Map Cycle

Post by prang » Sat Apr 20, 2013 8:15 pm

The rotation right now has Freight and then Turbine, both server killer maps. In the next shuffle it might help to switch them up a bit if they both stay in the list.
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Re: TV7 Rotation Map Cycle

Post by OmgOhnoes » Sun Apr 21, 2013 6:22 pm

prang wrote:The rotation right now has Freight and then Turbine, both server killer maps. In the next shuffle it might help to switch them up a bit if they both stay in the list.
Once again neither map kills the server, 6 rounds of them kill the server just like every other CTF and 5CP map.
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Re: TV7 Rotation Map Cycle

Post by YoullNeverWalkAlone » Wed Apr 24, 2013 10:21 pm

OmgOhnoes wrote:
prang wrote:The rotation right now has Freight and then Turbine, both server killer maps. In the next shuffle it might help to switch them up a bit if they both stay in the list.
Once again neither map kills the server, 6 rounds of them kill the server just like every other CTF and 5CP map.
I like Freight in doses. It can get brutal though when it goes on forever while getting rolled. The map lends itself to either rolling or stalemate. I would love to see the win limit reduced down to 2 from 6. If its a roll, then we change maps before people ragequit.

Thanks for fixing the problem where we switched maps before the map ended on some of the PL ones!
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Re: TV7 Rotation Map Cycle

Post by OmgOhnoes » Thu Apr 25, 2013 12:27 am

You'llNeverWalkAlone wrote: I like Freight in doses. It can get brutal though when it goes on forever while getting rolled. The map lends itself to either rolling or stalemate. I would love to see the win limit reduced down to 2 from 6. If its a roll, then we change maps before people ragequit.

Thanks for fixing the problem where we switched maps before the map ended on some of the PL ones!
That's basically what i was hinting at, if ANY map gets to 6 rounds then people are getting rolled. Two rounds of any map are more than enough, be it 5CP, or attack/defend sets.
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