The Mecha Update

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The Mecha Update

Post by Supreveio » Wed Dec 19, 2012 10:22 pm

http://www.teamfortress.com/mechaupdate/

Robot Engineers? New weapons? I'm excite.
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Re: The Mecha Update

Post by Zork Nemesis » Wed Dec 19, 2012 10:47 pm

Is that a new Medigun?

Hooo boy, hope this one doesn't go the way of the Quick-Fix.
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Re: The Mecha Update

Post by The Domer » Wed Dec 19, 2012 10:55 pm

So much antler.

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Re: The Mecha Update

Post by One_Medic_Army » Wed Dec 19, 2012 11:18 pm

Well well well, been waiting for a new medigun to play some more TF2.
I've got ~10 medic tokens sitting around with which to craft one too.
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Re: The Mecha Update

Post by Crusty Juggler » Wed Dec 19, 2012 11:21 pm

Zork Nemesis wrote:Is that a new Medigun?

Hooo boy, hope this one doesn't go the way of the Quick-Fix.
I foresee 6 straight weeks of telling novice Medics, "Just because it's an unlockable doesn't mean it's better" just like when the Quick-Fix came out.

And them ignoring me.
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Re: The Mecha Update

Post by The Domer » Wed Dec 19, 2012 11:33 pm

Crusty Juggler wrote:
Zork Nemesis wrote:Is that a new Medigun?

Hooo boy, hope this one doesn't go the way of the Quick-Fix.
I foresee 6 straight weeks of telling novice Medics, "Just because it's an unlockable doesn't mean it's better" just like when the Quick-Fix came out.

And them ignoring me.
Being invincible is pretty darn strong. I don't see how a new medigun can do better. What I'd like to see is one that can heal 2 people at once, and then maybe you lose something vital, like no ubers, or no overheals.

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Re: The Mecha Update

Post by Crusty Juggler » Wed Dec 19, 2012 11:49 pm

I'd like a Medi-gun that somehow rewards the player for not dying, and punishes him for dying needlessly. Medic's a difficult class to alter though. So much of TF2's game mechanics revolve around the Medic.

I'm quite interested in what The Vaccinator will actually do.
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Re: The Mecha Update

Post by Katotsu » Thu Dec 20, 2012 12:48 am

Vaccinator-vaccine; implies immunity. Resistance to fire, milk, jarate, etc?

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Re: The Mecha Update

Post by OmgOhnoes » Thu Dec 20, 2012 1:44 am

Katotsu wrote:Vaccinator-vaccine; implies immunity. Resistance to fire, milk, jarate, etc?
I was thinking that as well.
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Re: The Mecha Update

Post by Zork Nemesis » Thu Dec 20, 2012 2:20 am

Maybe instead of overhealing, it provides some sort of temporary protection effect, like reduced damage, crit-shield, or status protection (fire, bleed, milk, jarate, etc.)
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Re: The Mecha Update

Post by The Spanish Inquisition » Thu Dec 20, 2012 2:46 am

Probably a vaccine against lead poisoning.
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Re: The Mecha Update

Post by Crusty Juggler » Thu Dec 20, 2012 3:52 am

The Domer wrote:What I'd like to see is a medi-gun that can heal 2 people at once....
There actually is a device that can heal two players at once. I believe it's called the Crusty Juggler or the Mark Dacasosocso. Something like that.
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Re: The Mecha Update

Post by Plinko » Thu Dec 20, 2012 10:47 am

The last thing the game needs is yet another way to reduce fire damage.
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Re: The Mecha Update

Post by Boss Llama » Thu Dec 20, 2012 11:40 am

The Domer wrote: Being invincible is pretty darn strong. I don't see how a new medigun can do better.
Agree.

No medigun will ever be as useful as a normal one, without including the ability to uber in its abilities.

Gives Kritz? Situationally useful, but only if you can stay alive (like when you're invincible).

Heals even faster than normal? Wouldn't need to heal if you are invincible.

New effect involving resistance? Bet you're not as resistant as when you're invincible.

Unless this thing has some kind of AoE healing power that is constantly in effect while being used (not just in charge active mode), I don't see what they could make that will be worthwhile.
Plinko wrote:The last thing the game needs is yet another way to reduce fire damage.
This. Pyros have been nerfed in pretty much every patch released after Meet the Pyro. We are so absurdly weak, it isn't funny.

Unrelated to that, but related to comments above, the idea of trading overheal for something is pretty bad. It's just another way to lose the "team" aspect of the game in favor of pocketing.

The game as it was originally balanced and planned was pretty solid, but few new weapons are worth it in a 1 to 1 comparison, (though those that are tend to be absurdly better than their predecessors).
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Re: The Mecha Update

Post by MateoTheBold! » Thu Dec 20, 2012 11:53 am

Crusty Juggler wrote:
The Domer wrote:What I'd like to see is a medi-gun that can heal 2 people at once....
There actually is a device that can heal two players at once. I believe it's called the Crusty Juggler or the Mark Dacasosocso. Something like that.
Ah yes, that device is a well known tool in these parts.
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