Testing potential Warpath fixes
Posted: Fri Sep 14, 2012 4:02 pm
ON Saturday, Sept. 15, we will be running a stress test of a different version of the warpath map on TV8 at 8PM VST (U.S. Central Standard Time).
The purpose of this test is to see if this version solves any or all of the lagging issues that have plagued TV8. As I understand it, there are some very minor fixes to other map flaws that have been made to this version. The changes are extremely minor overall but should fix some of the bigger problems with the map.
The map file is on the fast dl server and can be downloaded upon connection pretty quickly since the map file is small. If I can get you a link to the map download, I will post it in the thread for convenience.
If you are or have been a warpath fan, I would appreciate if you could try to join us for the test so we can get feedback from players who know the map and see if we can replicate the conditions that have historically caused the biggest lag issues (sentry placements, wrangling, multiple ubers at the fence, having somedude on the other team) to see if there are real improvements.
We'd also like your feedback if any fixes have caused other problems that you notice.
Please feel free to notify any of your Warpathian friends that don't visit the forums much to swing by and help with the test.
The purpose of this test is to see if this version solves any or all of the lagging issues that have plagued TV8. As I understand it, there are some very minor fixes to other map flaws that have been made to this version. The changes are extremely minor overall but should fix some of the bigger problems with the map.
The map file is on the fast dl server and can be downloaded upon connection pretty quickly since the map file is small. If I can get you a link to the map download, I will post it in the thread for convenience.
If you are or have been a warpath fan, I would appreciate if you could try to join us for the test so we can get feedback from players who know the map and see if we can replicate the conditions that have historically caused the biggest lag issues (sentry placements, wrangling, multiple ubers at the fence, having somedude on the other team) to see if there are real improvements.
We'd also like your feedback if any fixes have caused other problems that you notice.
Please feel free to notify any of your Warpathian friends that don't visit the forums much to swing by and help with the test.