Actions that increase/decrease reserved slot kicking (funny)
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Actions that increase/decrease reserved slot kicking (funny)
This is meant to be a funny thread.
I noticed that in the "Slot Reserved" thread here, people were coming up with suggestions on activities that players do that should make them more likely or less likely to be kicked for a reserved slot, or autobalanced to the other team.
For example, people were suggesting that the reserved slot kicker should target spectators before people who are actually on one team or the other. They were also suggesting that medics and engineers with buildings should be immune to being kicked for a reserved slot.
I thought we could all have some good laughs if we had a thread dedicated to funny suggestions on how the autobalancer and/or reserved slot kicker should prioritise people to be kicked.
Here's my suggestion for starters:
The reserved slot kicker should avoid kicking demos who have stickies on the enemy spawn door...oh, wait, we don't like spawn campers. OK, the reserved slot kicker should target demos who have stickies on the enemy spawn door.
I noticed that in the "Slot Reserved" thread here, people were coming up with suggestions on activities that players do that should make them more likely or less likely to be kicked for a reserved slot, or autobalanced to the other team.
For example, people were suggesting that the reserved slot kicker should target spectators before people who are actually on one team or the other. They were also suggesting that medics and engineers with buildings should be immune to being kicked for a reserved slot.
I thought we could all have some good laughs if we had a thread dedicated to funny suggestions on how the autobalancer and/or reserved slot kicker should prioritise people to be kicked.
Here's my suggestion for starters:
The reserved slot kicker should avoid kicking demos who have stickies on the enemy spawn door...oh, wait, we don't like spawn campers. OK, the reserved slot kicker should target demos who have stickies on the enemy spawn door.
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Re: Actions that increase/decrease reserved slot kicking (fu
The slot reserved system should target medics who are griefing their team. By using the Quick-fix.
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Re: Actions that increase/decrease reserved slot kicking (fu
ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.
- NoahTheBoa
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Re: Actions that increase/decrease reserved slot kicking (fu
There should at least be an option to swap with Mateo whatever he happens to be playing. Even if you don't own that particular game.OldMan wrote:ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.
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Re: Actions that increase/decrease reserved slot kicking (fu
I'll get right on that!OldMan wrote:ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.
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Re: Actions that increase/decrease reserved slot kicking (fu
hmmmm...things that shouls make you more likely to get slot reserv'd...
Using mini-sentries on defense (bigcaulk excepted)
pre-building on warpath
Playin' a no-good sneaky back-stabbin' frenchie!
(joking of course)
Using mini-sentries on defense (bigcaulk excepted)
pre-building on warpath
Playin' a no-good sneaky back-stabbin' frenchie!
(joking of course)
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Re: Actions that increase/decrease reserved slot kicking (fu
OldMan wrote:ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.
I've already worked with your ISP to implement this on their DNS server for you Oldman. The only catch is that it applies to YOU!
Bruahahahaha!
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Re: Actions that increase/decrease reserved slot kicking (fu
I take offense to this one good sir.You'llNeverWalkAlone wrote:The slot reserved system should target medics who are griefing their team. By using the Quick-fix.
Now then, if it could single out all those engineers who use the wrangler, thinking their sentry makes a good sniper rifle...
This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
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Re: Actions that increase/decrease reserved slot kicking (fu
Zork as our resident expert on strange and unusual loadouts, you are excepted from bad weapon combo kicks.
- Will T.
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Re: Actions that increase/decrease reserved slot kicking (fu
I say we need one that kicks Zork every time he mentions ponies.
We also need some audio-recognition software that listens for things that sound like profanity and kicks anyone whose voice-input is deemed close enough to the restricted words. The sloppier the detection, the better.
Same thing goes for text, but can be more precise. Kick anyone whose text chat input includes the words "suck," "loser," "failure," or "monosodium glutamate." Also "luck," because I don't like people using the word luck.
We also need some audio-recognition software that listens for things that sound like profanity and kicks anyone whose voice-input is deemed close enough to the restricted words. The sloppier the detection, the better.
Same thing goes for text, but can be more precise. Kick anyone whose text chat input includes the words "suck," "loser," "failure," or "monosodium glutamate." Also "luck," because I don't like people using the word luck.
Last edited by Will T. on Wed May 16, 2012 10:34 pm, edited 1 time in total.
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Re: Actions that increase/decrease reserved slot kicking (fu
I hardly ever mention ponies in game, you'd have to instigate a forum ban if you wanted to enforce that.Will T. wrote:I say we need one that kicks Zork every time he mentions either
1.) Ponies
This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
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Re: Actions that increase/decrease reserved slot kicking (fu
We could get one to kick me every time I blow myself up with my stickies. Strangely, the more I play, the more frequently I seem to do so.
- arfy4
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Re: Actions that increase/decrease reserved slot kicking (fu
What if we talk about ducks? Or rocks. We might talk about rocks with names like schist. Or ditches. Or nunchucks. Or male deer. Or we might talk about that game buckaroo or something.Will T. wrote:I say we need one that kicks Zork every time he mentions ponies.
We also need some audio-recognition software that listens for things that sound like profanity and kicks anyone whose voice-input is deemed close enough to the restricted words. The sloppier the detection, the better.
Same thing goes for text, but can be more precise. Kick anyone whose text chat input includes the words "suck," "loser," "failure," or "monosodium glutamate." Also "luck," because I don't like people using the word luck.
Re: Actions that increase/decrease reserved slot kicking (fu
One_Medic_Army wrote:hmmmm...things that shouls make you more likely to get slot reserv'd...
Using mini-sentries on defense (bigcaulk excepted)
pre-building on warpath
Playin' a no-good sneaky back-stabbin' frenchie!
(joking of course)
this just tells me you dont know how to use mini sentries on defense properly
they're awesome
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Re: Actions that increase/decrease reserved slot kicking (fu
We should implement any pyro that knows how to counter spies. Cause the flames, they burn.
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