Actions that increase/decrease reserved slot kicking (funny)

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Actions that increase/decrease reserved slot kicking (funny)

Post by black_and_blue » Wed May 16, 2012 7:18 pm

This is meant to be a funny thread.

I noticed that in the "Slot Reserved" thread here, people were coming up with suggestions on activities that players do that should make them more likely or less likely to be kicked for a reserved slot, or autobalanced to the other team.

For example, people were suggesting that the reserved slot kicker should target spectators before people who are actually on one team or the other. They were also suggesting that medics and engineers with buildings should be immune to being kicked for a reserved slot.

I thought we could all have some good laughs if we had a thread dedicated to funny suggestions on how the autobalancer and/or reserved slot kicker should prioritise people to be kicked.

Here's my suggestion for starters:
The reserved slot kicker should avoid kicking demos who have stickies on the enemy spawn door...oh, wait, we don't like spawn campers. OK, the reserved slot kicker should target demos who have stickies on the enemy spawn door.

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by YoullNeverWalkAlone » Wed May 16, 2012 7:20 pm

The slot reserved system should target medics who are griefing their team. By using the Quick-fix.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by OldMan » Wed May 16, 2012 7:51 pm

ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by NoahTheBoa » Wed May 16, 2012 7:59 pm

OldMan wrote:ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.
There should at least be an option to swap with Mateo whatever he happens to be playing. Even if you don't own that particular game.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Stevo » Wed May 16, 2012 8:35 pm

OldMan wrote:ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.
I'll get right on that!

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by One_Medic_Army » Wed May 16, 2012 8:45 pm

hmmmm...things that shouls make you more likely to get slot reserv'd...

Using mini-sentries on defense (bigcaulk excepted)
pre-building on warpath
Playin' a no-good sneaky back-stabbin' frenchie!

(joking of course)
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by MateoTheBold! » Wed May 16, 2012 8:50 pm

OldMan wrote:ALWAYS slot reserve kick Mateo, regardless of supporter status. Even if he's not on the server.

I've already worked with your ISP to implement this on their DNS server for you Oldman. The only catch is that it applies to YOU!

Bruahahahaha!

Also, heavys wearing pink ushankas. :P
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Zork Nemesis » Wed May 16, 2012 8:57 pm

You'llNeverWalkAlone wrote:The slot reserved system should target medics who are griefing their team. By using the Quick-fix.
I take offense to this one good sir.

Now then, if it could single out all those engineers who use the wrangler, thinking their sentry makes a good sniper rifle...
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by YoullNeverWalkAlone » Wed May 16, 2012 9:15 pm

Zork as our resident expert on strange and unusual loadouts, you are excepted from bad weapon combo kicks.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Will T. » Wed May 16, 2012 9:54 pm

I say we need one that kicks Zork every time he mentions ponies.

We also need some audio-recognition software that listens for things that sound like profanity and kicks anyone whose voice-input is deemed close enough to the restricted words. The sloppier the detection, the better.

Same thing goes for text, but can be more precise. Kick anyone whose text chat input includes the words "suck," "loser," "failure," or "monosodium glutamate." Also "luck," because I don't like people using the word luck.
Last edited by Will T. on Wed May 16, 2012 10:34 pm, edited 1 time in total.

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Zork Nemesis » Wed May 16, 2012 10:32 pm

Will T. wrote:I say we need one that kicks Zork every time he mentions either

1.) Ponies
I hardly ever mention ponies in game, you'd have to instigate a forum ban if you wanted to enforce that.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Will T. » Wed May 16, 2012 10:35 pm

We could get one to kick me every time I blow myself up with my stickies. Strangely, the more I play, the more frequently I seem to do so. :P

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by arfy4 » Wed May 16, 2012 10:51 pm

Will T. wrote:I say we need one that kicks Zork every time he mentions ponies.

We also need some audio-recognition software that listens for things that sound like profanity and kicks anyone whose voice-input is deemed close enough to the restricted words. The sloppier the detection, the better.

Same thing goes for text, but can be more precise. Kick anyone whose text chat input includes the words "suck," "loser," "failure," or "monosodium glutamate." Also "luck," because I don't like people using the word luck.
What if we talk about ducks? Or rocks. We might talk about rocks with names like schist. Or ditches. Or nunchucks. Or male deer. Or we might talk about that game buckaroo or something.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by bvk177 » Wed May 16, 2012 11:16 pm

One_Medic_Army wrote:hmmmm...things that shouls make you more likely to get slot reserv'd...

Using mini-sentries on defense (bigcaulk excepted)
pre-building on warpath
Playin' a no-good sneaky back-stabbin' frenchie!

(joking of course)

this just tells me you dont know how to use mini sentries on defense properly

they're awesome

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by darklin0 » Thu May 17, 2012 1:02 am

We should implement any pyro that knows how to counter spies. Cause the flames, they burn.
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