Actions that increase/decrease reserved slot kicking (funny)

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by THE Flying chihuahua » Thu May 17, 2012 3:41 pm

Any pyro that uses Degreaser + Axtinguisher/Reserve Shooter.

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by black_and_blue » Thu May 17, 2012 7:08 pm

How about we autobalance anyone from TVB who doesn't fail?

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by YoullNeverWalkAlone » Thu May 17, 2012 7:11 pm

black_and_blue wrote:How about we autobalance anyone from TVB who doesn't fail?
I'm ok with that one. I'd be pretty safe considering my fail rate of 54%.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Turrel » Fri May 25, 2012 6:37 am

I suggest that we add something that will kick me every time I'm ubercharged near a cap point... oh, wait...

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Pwnstar » Wed May 30, 2012 10:49 pm

if someone tries to play a full class they instantly get booted to another server called "Jailtime" with a map that is just a box with bars
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Zork Nemesis » Wed May 30, 2012 11:29 pm

Pwnstar wrote:if someone tries to play a full class they instantly get booted to another server called "Jailtime" with a map that is just a box with bars
As funny as that is, the class limit plugin does occasionally crash the engine when you try to do that.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by BlueInGreen » Sun Jun 03, 2012 1:02 am

bvk177 wrote:
One_Medic_Army wrote:hmmmm...things that shouls make you more likely to get slot reserv'd...

Using mini-sentries on defense (bigcaulk excepted)
pre-building on warpath
Playin' a no-good sneaky back-stabbin' frenchie!

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this just tells me you dont know how to use mini sentries on defense properly

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by M's » Sun Jun 03, 2012 6:58 am

A demo spamming for a medic, when the team doesn't have one :wall:.

The medic who pops an uber on a push against a lvl 3 sentry being wrangled.

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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Turrel » Sun Jun 03, 2012 7:00 am

<eVa>mlite wrote:Spamming for a medic, when the team doesn't have one :wall:.
Or even better, switching to medic to help out the team. There will be none of this "teamwork" nonsense in Team Fortress 2.
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Daryldime » Sun Jun 03, 2012 7:30 am

Obviously bumping pyro number 4 on a team should be fair (other spies know what I mean....)
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Re: Actions that increase/decrease reserved slot kicking (fu

Post by Earthworm James » Sun Jun 03, 2012 1:14 pm

Slot reserve kick based on nation and insert witty one liners of their nation into the kick message. I propose a pact between australia, canada, and the US, to avoid inter Ville outrage.

This would be especially effective with f2p folks from half way across the world, who are mostly incapable of doing much of anything for their team with 250+ ping.
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