chaffe[seagreens] wrote:how both a pyro flame thrower, instead of an air blast, you shoot flame bursts 5 to 10 feet farther, will cause people to burn but for not as long.. giving the flame thrower a little more range.
The Pilot Light (name stolen from Advanced Weaponizer, but this one's got a different concept then theirs)
Level xx Flamethrower
Alt-Fire: Shoots puffs of fire
-Taking your concept into consideration, this would replace the compression blast
-Distance would (or should) be about the same as a medium range shotgun, giving a longer burn range than the standard flames.
-20 ammo to fire a flame puff
30% reduced Afterburn duration
-7 seconds of afterburn, which would come to about 42 damage, slightly less than degreaser damage, but you'd still be experiencing the ticks at their full strength
Or my concept of what you have
Alt-Fire: Compression Blast
-This version would have the puffs as the primary fire, the flamethrower would cut out after 2 seconds of holding down the button
-Compression Blasts would still cost 20 ammo
25% increased maximum range
10% increased direct damage
-Backburner strength, keep reading to see why
-this damage bonus does not affect afterburn damage
Cannot fire continuously for more than than 2 seconds
1 second delay between bursts
-To compensate, you'd have to wait a second between each spurt of fire, even if you don't hold for the full 2 seconds
30% decreased afterburn duration
Gotta keep in mind, Why do you think Valve gave the Backburner the compression blast back after 2 years? No one was using it because about the time the heavy update was rolled out, it became increasingly clear just how effective and important the compression blast realy is, and removing it by that point left backburner pyros with an extensive handicap over vanilla and degreaser pyros.