Hatless Update

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MateoTheBold!
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Re: Hatless Update

Post by MateoTheBold! » Mon Apr 18, 2011 10:48 am

raindrop wrote:
Zork Nemesis wrote:Gee rain, whatever did I do to you to earn such spite that you'll personally instruct people to kill me?
Well, we went out that one time. We saw that awful action movie when I wanted to watch the romantic comedy. I had to pay for my half at dinner. And you never called me again. Need I go on? :cry:
At least he took you out to dinner and a movie. He never even did either of those for me. :cry: :cry:
TheCarpe wrote:Having trouble with me in a game? Valve has apparently added a new, hidden attribute to the Gunslinger.

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Here's your problem, Carpe.
VIEW CONTENT:
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Under options, uncheck the box that says "Enable Engineer Modernism."
OldMan wrote:This is the first time an update has messed with me though. I am now and always will be a Valve fan, they do a lot for their people, and they do it correctly in my opinion. I take these errors in stride and have faith that they will be corrected.
I completely agree.
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Re: Hatless Update

Post by NeanderDude » Mon Apr 18, 2011 12:43 pm

I had a weekend of constant crashes, and I wasn't sucking as bad as normal on TV8. I think there was a mass crash or something on TV6 Saturday afternoon as a lot of people dropped out all of a sudden shortly before TF2.EXE quick working. Hopefully they patch the patch soon.

Carpe, that is what it looks like all the time while playing TF2 on my wife's computer, even before the update. I suspect it's the age of the ATI card in that machine, though.
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Re: Hatless Update

Post by Fano » Mon Apr 18, 2011 2:32 pm

An update should be out sooner or later to fix all this stuff:
GreenMarine wrote:We have a handle on most, if not all, of the new crash bugs and plan to get an update out as soon as possible.
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Re: Hatless Update

Post by TheCarpe » Mon Apr 18, 2011 2:33 pm

Most excellent.
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Re: Hatless Update

Post by OmgOhnoes » Mon Apr 18, 2011 2:42 pm

Truth be told i had major issues the first day it was out but after a hard reboot i only had lingering sound lowering with mic use and the odd random crash (which was no more so than using the updated nvidia drivers caused).

I haven't had the lowering sound issue in the past serveral days and have maybe one crash a day now so i'm not as irritated as i was.

I'm sure the end product will be a lot better than pre-update and will hopefully still play on the GF's underspec'd laptop since i'm just finally getting her into the game (the Teddy Rosebelt had a lot to do with it).
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Re: Hatless Update

Post by --HaDeS-- » Mon Apr 18, 2011 5:14 pm

[TOAD] Fano wrote:Custom HUDs usually break and have to be updated by the creators when a big update like this one hits, the popular HUDs are usually updated within a couple of hours.
I'll have to look for that when I get home, thanks for the help!
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Re: Hatless Update

Post by Flaming Cheese Wheel » Mon Apr 18, 2011 5:36 pm

Patch notes as of 1930 EDT:
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a server crash that could occur if TFBots were used across map changes
Fixed a client crash caused by weapons with attached models
Fixed a material system crash
Fixed a client crash with dynamic model loading
Fixed a few backpack images not drawing correctly
Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
Fixed the "itemtest" command
Fixed players not being able to access their backpack loadout
Updated the localization files
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Re: Hatless Update

Post by TheCarpe » Mon Apr 18, 2011 7:48 pm

Woo hoo, Engineers don't go all avant-garde on me anymore :lol:
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Re: Hatless Update

Post by --HaDeS-- » Tue Apr 19, 2011 4:00 pm

Haven't crashed since the update, and PVHUD finally put out an update last night.

All is right with the TF2 world again :lol:
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Re: Hatless Update

Post by Sinless » Thu Apr 21, 2011 2:18 am

Absolutely love that dialog between that player and raindrop
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Re: Hatless Update

Post by bz » Tue Apr 26, 2011 2:57 am

What ever happened to the Vita-Saw allowing the ability to see the opposing team's health?

Or am I just doing it wrong?
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Re: Hatless Update

Post by Bronze Fox » Tue Apr 26, 2011 7:18 am

bz wrote:What ever happened to the Vita-Saw allowing the ability to see the opposing team's health?

Or am I just doing it wrong?
There was no mention of it on the TF2 Wiki, but it was added in, then removed later.
Probably with the same update that un-did all the melee weapon restrictions.
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Re: Hatless Update

Post by --HaDeS-- » Tue Apr 26, 2011 11:46 am

bz wrote:What ever happened to the Vita-Saw allowing the ability to see the opposing team's health?

Or am I just doing it wrong?
I used to use the Vita-Saw quite a bit and never realized this haha
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Re: Hatless Update

Post by Flash » Tue Apr 26, 2011 11:53 am

--HaDeS-- wrote:I used to use the Vita-Saw quite a bit and never realized this haha
It only worked for like three days before they disabled it again.




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Re: Hatless Update

Post by Flaming Cheese Wheel » Sun May 01, 2011 5:01 pm

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