I was apprehensive about that at first as well, but I started paying attention more attention to my deaths as a medic, and more often than not, the majority of my deaths came from crits, headshots, and being caught out of position where 10hp would not have made a difference. As much as a love the ubersaw, it is too tempting (at least for me) to play overly-offensive with it (that being said, when things go perfectly and you can chain 2 or 3 ubers to push your team, it doesn't get any better as a medic). The new buff is entirely welcome, though implementing it to it's full extent in the average pub game will be difficult.Zork Nemesis wrote:Vita-Saw: Wasn't entirely necessary, but a neat perk. Allows a medic to select targets for his patient. But the 10 health penalty is too little for that kind of perk in my opinion
Ubersaw = High-Risk, High Reward. Unstoppable when everything goes right.
Vitasaw = High-Percentage Play, long-term more ubers = more victories. Promotes better play as a medic, at the price of glory.
Also, I agree that the loch n' load did not need a buff, it was already next to impossible to defend against a determined demo carrying one, even without an uber, or stickies! Thumbs down in my book.
Edit: Not referring to medic-chain ubers.