TV2 Revival/Discussion Thread 2.0: The Re-revivaling

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Post by Spectral Fire » Thu Aug 13, 2009 8:50 pm

[quote="Guardian";p="188830"]
*sigh*

It's great that yukon was made official and now many more players can get lost in it can enjoy it.

But sadly this means I'll eventually have to remove it so we have to start discussing about a replacement.

We're in luck though, I found a map made by the same guy who made cp_follower: http://forums.tf2maps.net/showthread.php?t=8471

cp_Indulge


In the meantime I'll ask silver to upload the new cp_yukon that was made official (it's a different map) and to update cp_waste.
[/quote]

Interesting looking map Guardian. I don't know about the raised cp points but I'll sure give it a try! :)
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Post by Masakari » Fri Aug 14, 2009 7:20 am

I really want you to reconsider keeping cp_yukon even temporarily. The problem we had with turbine was that because it was an official custom, it would attract the wrong crowd and seeding with that map would just result in failure when the map changed. The whole point of the custom server is to get up to date *new* customs and to be an escape from the current set of stock maps.
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Post by Guardian » Fri Aug 14, 2009 9:47 am

I know Masakari, cp_yukon isn't going to stay very long, after we discuss a proper replacement it'll be removed.... no matter how much we love it.


On a side note, how would you guys feel if I found some community customs for koth and added them to the server?

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Re: TV2 Revival/Discussion Thread 2.0: The Re-revivaling

Post by Supreveio » Fri Aug 14, 2009 9:49 am

We should totally put KOTH_Waste on the server.
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Re: TV2 Revival/Discussion Thread 2.0: The Re-revivaling

Post by eraD » Fri Aug 14, 2009 10:34 am

I think some custom KOTH maps would be good.

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Post by Masakari » Fri Aug 14, 2009 11:07 am

I'd wait on custom KOTH maps until they're updated with the new UI personally.
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Post by Plinko » Fri Aug 14, 2009 11:28 am

I've played a bit of KotH before the update, it's quite playable without the special UI, just as spammy and chaotic.
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Post by Guardian » Fri Aug 14, 2009 11:38 am

[quote="Plinko";p="189053"]I've played a bit of KotH before the update, it's quite playable without the special UI, just as spammy and chaotic.[/quote]

and that's different from the current KotH because? :lol:

@Masakari I'm waiting for the authors to update their UI which shouldn't take too long.... in the meantime we can talk about those maps especially if it's a Tf2maps.net map (those guys are good about updates).

In addition to koth_waste what other maps should we put on our "watch list"?

Personally I think we should watch this map and wait till it's in beta: http://forums.tf2maps.net/showthread.php?t=8749

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Re: TV2 Revival/Discussion Thread 2.0: The Re-revivaling

Post by Supreveio » Fri Aug 14, 2009 12:19 pm

"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Post by Spectral Fire » Fri Aug 14, 2009 12:29 pm

[quote="Guardian";p="189056"]

In addition to koth_waste what other maps should we put on our "watch list"?

Personally I think we should watch this map and wait till it's in beta: http://forums.tf2maps.net/showthread.php?t=8749
[/quote]

That is a great map concept lol.

[quote="Super Steveio";p="189074"]
http://www.fpsbanana.com/maps/81604

KOTH_Lighthouse
[/quote]

This looks like a fun one too.
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Post by Guardian » Fri Aug 14, 2009 3:00 pm

The guy who made lighthouse said he'll release a new version of lighthouse with some other changes and the new UI "soon".

Icarus told me that he'll upload the new KotH_waste on thursday.

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Re: TV2 Revival/Discussion Thread 2.0: The Re-revivaling

Post by Flobee » Sat Aug 15, 2009 7:41 am

I'm a little disappointed with the new official version of Yukon. The middle point is back on the ground, in the ditch. That was one of the only things I didn't like about the earlier versions of Yukon. In my opinion, when that area was levelled out, and the point was raised onto the bridge, the map became just that much better.

Oh well. Some of the other changes to it are pretty good, I suppose.
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Post by Guardian » Mon Aug 17, 2009 1:09 am

Surpise surpise:

KotH_Sandvich is already in b1: http://forums.tf2maps.net/showthread.php?t=8749


I think it's probably a good idea to have cp_indulge replace cp_yukon since we have to let that map go: http://forums.tf2maps.net/showthread.php?ltr=I&t=8471

We would also add KotH_waste and KotH_lighthouse to make up our first 3 KotH maps. I know Icarus is planning on releasing the new version of KotH_waste on thursday but does anyone have any word on KotH_lighthouse?

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Post by Blooper4912 » Mon Aug 17, 2009 1:31 am

Can we switch out cp_waste with pl_waste for a while?

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Post by Supreveio » Mon Aug 17, 2009 10:25 am

[quote="Guardian";p="189562"]We would also add KotH_waste and KotH_lighthouse to make up our first 3 KotH maps. I know Icarus is planning on releasing the new version of KotH_waste on thursday but does anyone have any word on KotH_lighthouse?[/quote]

Psy-UK on SteamPowered Forums wrote:This will be updated soonish with the official KOTH entities and some minor layout changes.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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