Super Smash Bros.: Wii U / 3DS

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Tue Aug 12, 2014 11:40 am

Three new tidbits:

- Mii Fighters' selection of headgear includes Meta Knight's mask and Samus's helmet.
- The 3DS version has a stage based on the original Game Boy.
- The Special Flag's use: If you can manage to hold the item aloft for a period of time, it will add a point to your KO score (in a Time Match) or give you an extra stock (in a Stock Match).
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Wed Aug 13, 2014 5:39 am

"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Zork Nemesis » Wed Aug 13, 2014 5:54 pm

About time, was afraid the top-tier fighter was going to be left behind.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Thu Aug 14, 2014 7:01 am

Image

Some of Mega Man's custom specials have been revealed.

I'm gonna guess Plant Barrier replaces Leaf Shield and Beat Call replaces Rush Coil.


EDIT: The site was also updated with the 3DS's Solo game modes: http://www.smashbros.com/us/3ds/gamemode/entry3.html

In Classic Mode, the player can now select the theme of the next stage (the screenshot shows a choice between Donkey Kong, Pac-Man and F-Zero themes). Beating stages nets you Trophies, Custom Parts, and Dosh. Additionally, it seems the Difficulty modes have been removed in favor of a Kid Icarus Uprising-style scale, where dumping money into it makes everything harder, but grants more and better rewards.

The Multi-Man Mode is against teams of Mii Fighters, who are this version's equivalent of the Polygons, Wireframes and Alloys.

Target Smash is replaced with Target Blast, which is pretty much the Home Run Contest mixed with Angry Birds. You beat up a bomb to send it flying into a flimsy block building filled with targets.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Tue Aug 19, 2014 8:10 am

Samus's weird, revealing shorts outfit you get to see when you speedrun Zero Mission is an alt costume for Zero Suit Samus.

Also Melee's Brinstar returns (again) in the 3DS version.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Fri Aug 22, 2014 11:00 am

Music Page, with three of the tracks to be featured in the game: Multi-Man Smash, Trainer Battle from Pokémon X and Y, and Full Steam Ahead from The Legend of Zelda: Spirit Tracks.

The page also lists the composers for the game, and other games they've worked on.


The Picture of the Day also features the music menu of the 3DS version. When selecting a remixed piece, the word "Remix" will either be pink or white. Pink means it was remixed specifically for Smash Bros. 4; white means it comes from an earlier Smash Bros. game.

The Sound Test also allows you to listen to the music when your 3DS is in sleep mode, and you can skip to the previous or next song with the shoulder buttons. You can put songs on a "favorites" playlist, and you can set the player to loop and/or shuffle. And in Smash Run, you can customize what music plays in each area.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by belak » Fri Aug 22, 2014 3:18 pm

Massive leak with a possible full character line up: http://www.idigitaltimes.com/articles/2 ... r-wiki.htm

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Re: Super Smash Bros.: Wii U / 3DS

Post by Zork Nemesis » Fri Aug 22, 2014 3:35 pm

belak wrote:Massive leak with a possible full character line up: http://www.idigitaltimes.com/articles/2 ... r-wiki.htm
Take that with a grain of salt; that looks incredibly faked.
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Re: Super Smash Bros.: Wii U / 3DS

Post by belak » Sun Aug 24, 2014 1:58 am

Yeah, there are a few places stating that the leak is fake... since ESRB doesn't really play games, as stated in their own faq and on the back of the japanese cover doesn't have copywrites listed for the companies that own all characters in the leak.

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Mon Aug 25, 2014 8:42 am

Continuing on from the money = difficulty thing, the money sink this time is called the Fiend's Scale (as compared to the Fiend's Cauldron in Kid Icarus). According to Sakurai, the fastest way to make money is to do Classic Mode on higher intensities/difficulties. As noted earlier, you can choose your path to the end from a selection of three "themes" every stage.

Image

The screenshot this time shows a choice between Pac-Man (green, with a couple of coins), Super Mario (red, with more coins), or Mega Man (blue, with a trophy and some coins). The player (Kirby) has already defeated three prior stages: Donkey Kong (green check mark), Pikmin (blue check mark), and Sonic (green check mark)

Master Hand is the final boss of Classic Mode, as usual. However, the description text implies something might change on higher intensities (probably adding Crazy Hand to the finale)
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Tue Aug 26, 2014 8:43 am

Some more leak/rumor stuff. Some or all of it may or may not be true. But it makes for interesting discussion stuff:
VIEW CONTENT:
Smash Boards Thread

Like the link posted earlier, Bowser Jr., and Shulk from Xenoblade are playable. Duck Hunt, Dark Pit and Dr. Mario seem to be playable, but there hasn't been a fight video confirming them like the first two and Ganondorf.

Ganondorf, Wario, Ness, R.O.B., and Mr. Game & Watch return, but Wolf, Lucas, and the Ice Climbers are out.

Bowser Jr.'s alternate costumes are the other seven Koopalings (Larry, Wendy, Iggy, Lemmy, Roy, Morton and Ludwig) rather than just Bowser Jr. being differently colored. So if you hate Bowser Jr. like I do, you can pick one of Bowser's less obnoxious children instead.

Devil Cars from Mother 1 show up as enemies in Smash Run and have a trophy.

In addition to the 10-man, 100-man, 3-minute, Cruel and Endless Multi-Man Smashes, there is now a Rival Smash where you and a friend compete to KO more Mii Fighters before being KO'd yourself.

Mushroomy Kingdom returns as a stage.

The Final Destination form of stages is labeled as "Ω Mode"

All-Star Mode is similar to Brawl's in that you fight characters in order of appearance. Except it seems that it's based on the character's first appearance rather than the series. So you'd fight Mr. Game & Watch first, then Pac-Man, then Mario, Donkey Kong, Luigi, Little Mac, Peach, Bowser, and so on.
17 days until the Japanese release of the 3DS version and we can figure this all out for realsies.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Wed Aug 27, 2014 6:39 am

Challenges are back. Same as in Brawl, you complete one and the two adjacent to it have their requirements revealed.

Also four new music pieces:

Kirby's Dreamland - Green Greens V2
VIEW CONTENT:
Mario & Luigi: Dream Team - Try, Try Again
VIEW CONTENT:
Mega Man 2 Medley
VIEW CONTENT:
Nintendogs - Bath Time Theme (Vocal Mix)
VIEW CONTENT:


And then here's the ones from earlier:
Multi-Man Smash
VIEW CONTENT:
Pokémon X & Y - Trainer Battle
VIEW CONTENT:
The Legend of Zelda: Spirit Tracks - Full Speed Ahead
VIEW CONTENT:
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Fri Aug 29, 2014 6:25 am

"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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Re: Super Smash Bros.: Wii U / 3DS

Post by Zork Nemesis » Fri Aug 29, 2014 7:21 am

I'm going to be honest: I didn't realize Xenoblade Chronicles was first-party Nintendo. Something was making me think it was Square-Enix or something.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Super Smash Bros.: Wii U / 3DS

Post by Supreveio » Fri Aug 29, 2014 10:04 am

The item page clarifies a question I was asking during the E3 tourney: Why wasn't the Fairy Bottle doing anything when people picked it up?

Turns out you need to have a three-digit damage percentage for it to work.
"So what have you been up to, man? Haven't seen you in so long!"
"Ah, you know how it is. Doin' a lot of side projects, some consulting, maybe a little freelance... Those are words that people say when they haven't actually been doing anything, right?"

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