Crusader Kings 2 night
- small502
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Crusader Kings 2 night
So recently I've been playing a LOT of CKII. Ive been curious about how the game would play with a lot of people. I say we should get a large game going sometime!
Last edited by small502 on Fri Apr 26, 2013 11:50 pm, edited 1 time in total.
- Boss Llama
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Re: Crusader Kings 2 night
Fantastic game, but it can really eat time! I've got around 75 hours in my single player game, and am perhaps half-way through it. Currently running an empire consisting of the kingdoms of England, Ireland, Scotland, Wales, Africa, Egypt, Acquitane, Brittany, France, Andalusia, Aragon, Castille, Galicia, Léon, Navarra, and Portugal, and some assorted counties in the Mediterranean and in modern-day Italy and the holy lands.
Holy Roman Empire, you're next! You owe me Burgandy!
Holy Roman Empire, you're next! You owe me Burgandy!
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- small502
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Re: Crusader Kings 2 night
Ive put in about 82 hours in now
though i never succeed in winning... The HRE is a pushover when you finally fight em! All you need is a few mercenary bands. They take out themselves by size alone 


- Boss Llama
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Re: Crusader Kings 2 night
Hehe, I figure it'll be something I deal with after my heir becomes king - don't want to have my current oldster die in the middle of a huge war. That, or I'll marry my son to some HRE descendent with a weak claim, then assasinate their king in the minority of the right heir and declare war to press my daughter in law's claim or something. Worked against France!
I can levy an army of around 50,000 without mercs at present, and they can do some pretty serious damage. I usually end up using mercs for rebel control at home while the troops are away, but they do definitely have a strong upside for some types of seiges and rapid response. Always fun to mix it up (though I swear, a couple of my dukes are gonna get slapped if they keep whining about levies!).
I can levy an army of around 50,000 without mercs at present, and they can do some pretty serious damage. I usually end up using mercs for rebel control at home while the troops are away, but they do definitely have a strong upside for some types of seiges and rapid response. Always fun to mix it up (though I swear, a couple of my dukes are gonna get slapped if they keep whining about levies!).
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- BigBiker05
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Re: Crusader Kings 2 night
I'm down, I have 125 hours played none multiplayer.
- small502
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Re: Crusader Kings 2 night
The HRE is a pain to take over! In war they're push overs but if you do a complete invasion you're stuck in their elective monarchy D: i took it over by taking it over by small scale duchy and kingdom attacks. It lets you dominate with out having to become them 

- small502
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Re: Crusader Kings 2 night
Alright cool!
three is good but in a game this big more is better

- flyingdutchman
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Re: Crusader Kings 2 night
hey all, sorry that I'm late this this thread. I was actually checking to see if anyone else had anything on here about the game. I've had it for a little while and done some tinkering about with it (~3 hours) and it certainly plays differently than some of the other RTS games that I've played. I would love to be able to watch the game and maybe try to be a part of it.
I would love any resources that any of you have. Tips, links or whatever else.
I would love any resources that any of you have. Tips, links or whatever else.
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Re: Crusader Kings 2 night
Here's a link to a basic wiki: http://crusaderkings-two.wikia.com/wiki ... gs_II_Wiki
As far as learning the game, I don't think there's anything that's a substitute for time in the saddle. I'm 100 hours in, and I continue to find and learn new things fairly regularly. I don't really think of this as an RTS to be honest, because I spend a good deal of time with it paused so I can sort through things. As your realm expands, actions like arranging marriages and child education, maintaining vassal relationships that don't lead to internal confrontations or jealousy, and upgrading buildings in each territory can take heaps of time. It's worth it to make sure it's done right!
One thing that I can suggest as a tip, that is entirely worth doing, is making sure you maintain clean de jure claim lines for every territory in your realm. Make sure every baron, mayor, and bishop is vassalized only to their proper county, and that every county is vassalized to its proper duke. Better yet, just give the de jure duke control of everything under his dukedom all at once, and he will sort out his demense for you so you don't have to worry about it. Do NOT allow anybody but your own immediate heir to control things in multiple dukedoms. When creating new barons/counts/dukes, make sure they do not currently control anything (the "Ruler>No" option in your Realm person finder will eliminate these folks), and make sure they do not stand to inherit anything in the future! Pull up the profile on any person you're thinking of enobling, and be sure they are not an heir, and do not have any pressable claims. If they do, they are liable to use their newfound power to launch an internal war, and once somebody controls things in unrelated areas, it's a mind-numbing (and decades long) process to try and set things right again. Also, the less power they have individually, the less likely they can either rebel successfully, lead a faction well, or otherwise create a succession crisis.
Example:
As far as learning the game, I don't think there's anything that's a substitute for time in the saddle. I'm 100 hours in, and I continue to find and learn new things fairly regularly. I don't really think of this as an RTS to be honest, because I spend a good deal of time with it paused so I can sort through things. As your realm expands, actions like arranging marriages and child education, maintaining vassal relationships that don't lead to internal confrontations or jealousy, and upgrading buildings in each territory can take heaps of time. It's worth it to make sure it's done right!
One thing that I can suggest as a tip, that is entirely worth doing, is making sure you maintain clean de jure claim lines for every territory in your realm. Make sure every baron, mayor, and bishop is vassalized only to their proper county, and that every county is vassalized to its proper duke. Better yet, just give the de jure duke control of everything under his dukedom all at once, and he will sort out his demense for you so you don't have to worry about it. Do NOT allow anybody but your own immediate heir to control things in multiple dukedoms. When creating new barons/counts/dukes, make sure they do not currently control anything (the "Ruler>No" option in your Realm person finder will eliminate these folks), and make sure they do not stand to inherit anything in the future! Pull up the profile on any person you're thinking of enobling, and be sure they are not an heir, and do not have any pressable claims. If they do, they are liable to use their newfound power to launch an internal war, and once somebody controls things in unrelated areas, it's a mind-numbing (and decades long) process to try and set things right again. Also, the less power they have individually, the less likely they can either rebel successfully, lead a faction well, or otherwise create a succession crisis.
Example:
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Re: Crusader Kings 2 night
The best way to learn this game is by playing it. It has a steep learning curve, but it's rich and rewarding. I'd recommend starting as a count or duke in Ireland (often dubbed as "Tutorial Island" by folks online).flyingdutchman wrote:hey all, sorry that I'm late this this thread. I was actually checking to see if anyone else had anything on here about the game. I've had it for a little while and done some tinkering about with it (~3 hours) and it certainly plays differently than some of the other RTS games that I've played. I would love to be able to watch the game and maybe try to be a part of it.
I would love any resources that any of you have. Tips, links or whatever else.
- Kilgore Trout
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Re: Crusader Kings 2 night
I've recently gotten back into this game and I'd be up for a multiplayer game. If it's too difficult to get everyone on at once we could try playing a succession game, where each person plays a character until they die and passes the save onto the next person.
- OmgOhnoes
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Re: Crusader Kings 2 night
Just FYI, Paradox has CK II and released DLC on for 75% off on their site. It's for steam keys.
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Re: Crusader Kings 2 night
Thanks for the heads-up. Some good deals there if folks need and want the main expansion packs.
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- flyingdutchman
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Re: Crusader Kings 2 night
Quick question that hasn't been clearly answered anywhere that I've looked:
I know that I can invite a courtier from another county/duchy to my court and press his claim. Is there ever any way that I can get the title if I go to war and win?
I'm about 26 hours in now and there are a number of things that I have picked-up but there are some things that I just haven't smoothed out yet.
Also, what's your preferred law of succession and why?
I know that I can invite a courtier from another county/duchy to my court and press his claim. Is there ever any way that I can get the title if I go to war and win?
I'm about 26 hours in now and there are a number of things that I have picked-up but there are some things that I just haven't smoothed out yet.
Also, what's your preferred law of succession and why?
- flyingdutchman
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Re: Crusader Kings 2 night
Edit: deleted double post
Last edited by flyingdutchman on Tue Sep 03, 2013 2:11 pm, edited 1 time in total.
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