Page 1 of 2
Battletech
Posted: Thu Oct 04, 2012 10:49 pm
by Flaming Cheese Wheel
...because I don't want to clutter up the Mechwarrior Online topic with things that might not be directly related to it.
And because I miss
bathing in classic boardgame munchkin discussions.
Re: Battletech
Posted: Thu Oct 04, 2012 11:42 pm
by BigBiker05
Flaming Cheese wheel. This post cost me $2,000. I had a seizure from all your gifs and I don't have medical insurance.
Re: Battletech
Posted: Thu Nov 22, 2012 10:51 am
by Flaming Cheese Wheel
This will recall the chat with CSS and OMA from Wednesday:
From the 'froup, a long time ago, utilitarian cheese. I don't see your game's tech tree reaching this point, but here go are:
Code: Select all
Carletti CRL-1T
Cost: 7,234,560 C-Bills
Battle Value: 1,811
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 PPCs
6 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Additional:
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 5 LT, 4 RT, 2 LA, 3 RA
Engine: Fusion Engine 300 19.00
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 3 LT, 3 RT
Armor: Ferro-Fibrous AV - 197 11.00
Armor Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 29
Center Torso (rear) 11
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
Free Critical Slots: 1
The Triple-Strength Myomer is what really does it.
Meanwhile, there was some significant advocacy of the CHP-1N Champion back in the day. DHS would make it better, but otherwise it was like a Dragon with real weapons.
Given the pre-2002 rules and the chance for a lot of vehicles and infantry to appear, my force, which is not your force, would have had a lot of Unseens, given their predilections toward MGs and SRMs. Or yeah, a lance of Warhammers, a lance of Thunderbolts, and a mixed lance of Griffins and Phoenix Hawks.
Re: Battletech
Posted: Thu Nov 29, 2012 5:15 pm
by (LSAP)Duke Nukem
https://www.youtube.com/watch?v=0pyCsu0QRO0
I think yall will appreciate this little vid
Re: Battletech
Posted: Tue Dec 04, 2012 6:58 am
by frostdillicus
Just played my first TT game last night. Won my first game thanks to my friends terrible rolls. I did 20+ damage, knocked his pilot unconscious so he automatically failed his pilot check to remain standing, fell over and then crit on the fall which blew up his LRM ammo.
Second game I wasn't so lucky.
Overall it was pretty fun. Will play again.
Re: Battletech
Posted: Tue Dec 04, 2012 10:03 am
by crimsonshootingstar
Yeah I am running a campaign now using A Time of War to create characters. My players are going to be a unit of Kellhounds just prior to the clan invasion.
Re: Battletech
Posted: Tue Dec 04, 2012 11:02 am
by Flaming Cheese Wheel
The ones in the FedCom or Phelan's battalion?
Regarding the Urbanmech video: The small laser isn't the problem, it's the AC/10. Or 20.
(Or, since I've done Urbie variants with every heavy weapon available before 3058, an Arrow IV or a Gauss Rifle or an LRM-20 or...)
Re: Battletech
Posted: Tue Dec 04, 2012 4:46 pm
by One_Medic_Army
ALl I have to say about Crimson's Battletech campaign is this:
Speed+Jumpjets+cover=win.
Re: Battletech
Posted: Tue Dec 04, 2012 8:58 pm
by Flaming Cheese Wheel
I should write up fluff text for this, but the general idea I was working with is that this unit was formed from the descendants of some troops that left the Eridani Light Horse some time in the past. That only kinda sorta excuses the wildly-eclectic mixture of 'Mech designs that I've chosen. This is not totally munchy, it's just... a mild cheese.
And yeah, it's all 3025 original tech, none of that fancy stuff.
Command Lance
HGN-733 Highlander
VTR-9B Victor
EMP-5A Emperor (Okay, slightly more rare)
CPLT-C4 Catapult
(Unit name) 'Mech Company
Heavy Lance
TDR-5SE Thunderbolt
GHR-5H Grasshopper
GLT-4L Guillotine
DV-6M Dervish
Medium Lance
OSR-2M Ostroc (Rare unit #1)
GRF-1N Griffin
PXH-1 Phoenix Hawk
VL-2T Vulcan
Recon Lance
PXH-1 Phoenix Hawk
SDR-5V Spider
FS9-M Firestarter (Rare unit #2)
JVN-10F Javelin
(Unit name) Armor Company
Assault Hover Platoon
2x Drillson (Fusion) (You can't possibly imagine how much fun it was in the early days when FASA released Technical Readout books with massive mathematical/typographical errors in them. See also the Condor.)
2x Saracen
Condors!
4x Condor
Scout Hover Platoon
2x Pegasus (The Plainsman would be fun too, but it's too early.)
2x J. Edgar
Second Hover Company
Annoying Savannah Master Platoon
4x Savannah Master (While we're at it, let us note the Gabriel, Beagle, and for all that's hideously expensive, the Fox Armored Car.)
Fire Support Platoon
4x LRM Maxim (Custom modification replacing the infantry bay, LRM-5s and SRM-6 with a single turret-mounted LRM-20 and 3 tons of ammo.)
Everything Else
Infantry Battalion
Weighted at 3 tons/platoon as foot infantry, carried in 12 Maxim hovercraft. With a minor modification (removing the rear-firing LRM-5), this could be a battalion of jump infantry, which is more in line with the unit as a whole.
2x Sniper Artillery, carried by... something.
(Unit name) Fighter Squadron
Command Flight
2x SL-15 Slayer
A Flight
2x Thunderbird
B Flight
2x CSR-V12 Corsair
C Flight
2x Lightning
Transport Section
4x Karnov UR Transport
Overlord-2
Seeker (The loadout for these guys does not match any stock design, but there's enough leeway in the design of Dropships that you could cram an infantry battalion, a vehicle company, and two fighters into a Seeker. I could have used a Condor, but mixing aerodyne and spheroid DropShips together would be a logistical headache.)
(Or you could take a Mule and Q-Ship it, which is much more amusing.)
Invader-class Jumpship
Re: Battletech
Posted: Wed Dec 05, 2012 8:52 pm
by Flaming Cheese Wheel
Having done a lot of refresher reading, I remain a bit annoyed that the retconned Star-League-era 'Mechs are often given weapons loadouts that don't really match how the designs first appeared, and are weirdly OP. A Phoenix Hawk with an ERPPC and a Large Laser? What?
Re: Battletech
Posted: Fri Dec 07, 2012 11:14 am
by Flaming Cheese Wheel
@OMA: Something else to try from Level 1 only. Not a big fan of leg-mounted JJs, but I'm starting from the base design here.
If you want to jump and fire with no heat issues, swap the small laser for a half-ton of armor, drop half a ton of armor, and add a heat sink.
Also buried in the 3025-era variants is the
TBT-5J Trebuchet, which has 5/8/5 movement. It would be better as a 55-ton 'Mech, but you get to stay slightly under cost. The LRM-15 only has eight reloads, so...
I know the armor is crappy, but the idea is to hang back a bit, pop some laser shots in, and then SRM for crits. Or this, if you don't like the snipe-and-SRM plan:
You can't totally fight without overheating, but
you can full jump and shoot a PPC without overheating. Again, I'm starting with plain old 3025 here. You can quickly see how adding advanced technology to the game totally screwed with balance.
Re: Battletech
Posted: Mon Dec 10, 2012 12:30 pm
by One_Medic_Army
Ended up with a slightly modified Wolverine, the variant with the large laser.
Re: Battletech
Posted: Mon Dec 10, 2012 1:23 pm
by Flaming Cheese Wheel
The 6M is a good variant.
Note how similar it is to the
GRF-1S.
Or, as you might have gathered from the past few months in MWO's Bizarroworld, in tabletop the AC/5 is usually ripped out for a PPC or LL...
I have a peculiar fondness for the
Starslayer.
Re: Battletech
Posted: Mon Dec 17, 2012 5:36 pm
by Flaming Cheese Wheel
Something that occurs to me when I look through my '80s FASA stuff is that character stats are often inconsistent, or they gave allegedly very good pilots only average stats.
Worth considering when our (and your) RP group is rolling pilots with 3 and 2 piloting and gunnery target numbers...
(Or: We used to miss a lot, so we just walked up to the enemy and punched and kicked them as much as we could. Especially kicked.)
Re: Battletech
Posted: Mon Dec 17, 2012 6:32 pm
by One_Medic_Army
No joy there.
Crimson's decided that punching and kicking was too easy for the players.
Mech Melee has been added as a skill, enemies are assumed to have it at a rank equivalent to their pilot skill.
We have to pay for it.
Also kicking was waaaaay too good, so the damage has been cut back to be the same as a punch.