Monday Night Monday Night Combat Combat Night!

A place to discuss other games such as World of Warcraft, BF2 or Red Orchestra
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Ixtab
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Re: Monday Night Monday Night Combat Combat Night!

Post by Ixtab » Mon May 16, 2011 2:39 pm

Masa, I don't get your point.

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Re: Monday Night Monday Night Combat Combat Night!

Post by Fizbon666 » Tue May 17, 2011 8:28 pm

I'd love a reserved slot. I'm getting tired of the official servers. So rare is it for whatever team I join to have more combine kills than the 3rd or 4th player on the winning team. Although that also has something to do with rage quitting being a freaking pandemic.

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Re: Monday Night Monday Night Combat Combat Night!

Post by Zork Nemesis » Wed May 18, 2011 5:12 pm

Update today, balance fixes, Chicky Cantor gear, juice nerf. Read the rest.
PC Product Update 8

New Features
• Chickey Gear for all Pros
• Added timer countdown to two minutes until end game / Overtime

Balance and Adjustments
• Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win.
• Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage
• Reduced money players gain from kill streak bonuses
• Increased damage done to players by all levels of LaserBazer Turrets
• Greatly reduced juice given by LazerBlazer Turret fire
• Reduced the amount of damage reduction players get while juiced
• Reduced the fire interval bonus players get while juiced
• Reduced the critical hit multiplier players get while juiced
• All maps now start with two level two Rock-It turrets
• Award players who join a game in progress start money plus round money
• Increased chat character limit
• Removed All-Star display from Lobby and Scoreboard.


Bug Fixes
• Hit sounds are not played when shooting allied player or when shot by allied player
• Assassin cloak and uncloak sounds now only play for enemy assassins, allies will not hear these sounds
• Chat messages from WebAdmin no longer have [ADMIN] prefix so administrators can better customize the messages.
• Fixed WebAdmin's handling of player names and clan tags with invalid
I've already played a bit, here's my thoughts

Chickey Gear: Ridiculous

Overtime Rule: Excellent, as this effectivly removes the ideal of saving up for a final overtime juice-buy push (on servers that allow it that is), now the game ends at regulation should one team be able to knock out the shields and damage.

Bot Speeds: Nothing too major but it does make it a bit tougher to hit the lightweight slims with Assault grenades or Gunner mortars if the blackjacks are still alive.

LazerBlazer changes: I still won't build them unless it's a panic defense, but at least they seem a little more viable about defending against players.

Juice changes: No problem on my end, as Juice is absurdly powerful to begin with. The changes aren't too drastic, but it's a lot tougher to mow down an entire turret defense in one juice run now. Juice as an assault with my grenade launcer, I was only able to bring down one level 2 rocket and get the second to half health.

Rocket level 2 to start: As a guy mentioned on the forums, both hit and miss. While this makes it a little easier to not get dominated from the get-go and saves your team money, it's a lot more expensive to upgrade to utilize the gun for your benefits.

Money for joining: Not ure the extent, my guess is that it awards players who join each increment of 50 bucks that have occured throughout the match so far. It helps getting players later in the game so that when it's down to the last minute or so, you don't have a player with only level 1/2 skills.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Monday Night Monday Night Combat Combat Night!

Post by Jesus_Faction » Thu May 19, 2011 12:20 pm

So normal people cant hear assassin's (un)cloaking?

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Re: Monday Night Monday Night Combat Combat Night!

Post by Zork Nemesis » Thu May 19, 2011 12:33 pm

The change or bug fix is so that you can't hear your own team's assassains cloak or uncloak, but you can still hear the enemy assassains cloak and uncloak.
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Monday Night Monday Night Combat Combat Night!

Post by Fizbon666 » Thu May 19, 2011 8:23 pm

Which, while nice for me so I don't have false reasons to spin around and jump like a madman, is kind of an uneeded nerf to sins. :|

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Re: Monday Night Monday Night Combat Combat Night!

Post by Zork Nemesis » Thu May 19, 2011 8:28 pm

What nerf? It just makes it so you can't hear YOUR OWN team's assassain cloak. It's not like their cloak helps anyway since it's so damn noisy and the dash ability kicks up dust clouds.
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In my experience, common sense isn't too common.

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Re: Monday Night Monday Night Combat Combat Night!

Post by TheCarpe » Thu May 19, 2011 9:31 pm

It's not a nerf or a buff for Assassins. The Assassins you need to worry about are exactly the same as pre-update, while the ones you don't are now silent.
Think of it as only being able to hear the enemy team's Dead Ringers (which would be nice). I guess it could be considered a minor nerf since all Assassin sounds will make players alert, but personally, I started turning around and being vigilant when I heard any Assassin sound, and that won't change now.
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Re: Monday Night Monday Night Combat Combat Night!

Post by Fizbon666 » Fri May 20, 2011 9:40 pm

Yes, but before, if you heard the Cloak/Uncloak sound, it could be either. So either you spent time looking for the cause, or you ignored it. Now, if you hear the sound you know for certain that it's an enemy. I think it's a slight nerf. Though, my sound card is very wonky with sin cloaks anyways, and I only hear them occasionally. Not everyone spun at every cloak before, now they will.

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Re: Monday Night Monday Night Combat Combat Night!

Post by Masakari » Mon May 23, 2011 5:20 pm

It's that wonderful day of the week again for another Monday Night Monday Night Combat Combat Night! As with last time, if we get enough people I'll lock the server down for some shenanigans. Just hop onto the TS3 server around 9:30PM CST when the action starts!
I am the 1%!

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Re: Monday Night Monday Night Combat Combat Night!

Post by abiscuit » Sun Jun 19, 2011 11:45 am

Monday Night Combat is on sale today for $3.75. If anyone was thinking about getting it, now's a good time.

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Re: Monday Night Monday Night Combat Combat Night!

Post by Jesus_Faction » Sun Jun 19, 2011 12:30 pm

Great price for this one. I might have to dust off the game and shred some noobs with my minigun now

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Re: Monday Night Monday Night Combat Combat Night!

Post by Espada » Sun Jun 19, 2011 10:38 pm

0x011000011699C378
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Re: Monday Night Monday Night Combat Combat Night!

Post by Zork Nemesis » Sun Jun 19, 2011 10:44 pm

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This is under the global achievement stats, unobtained by anyone (though Uber Streak also seems to show 0%, despite many people having it). I can't find an associated protag slot for it, and the Steam Forums and Google have failed me in finding it's purpose. Who wants to guess about this one?
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This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

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Re: Monday Night Monday Night Combat Combat Night!

Post by Masakari » Sun Jun 19, 2011 11:55 pm

For anyone who bought the game today and wants a VIP slot on the Pink Bronco Gap Shot Brigade server, just give me your MNC ID and I can add it to the config file. Here's how to get it:
1. Note the STEAMID (STEAM_0:0:2610927)
2. Take the numbers after the second colon (2610927)
3. Multiply them by 2 (2610927*2=5221854)
4. Add the number after the first colon to the result from 3 (5221854+0=5221854)
5. Convert said number into an eight digit Hex (5221854=004FADDE)
6. Append that number to 0x01100001 (0x01100001+004FADDE)
7. Success! (0x01100001004FADDE)
I am the 1%!

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