Beat Hazard

A place to discuss other games such as World of Warcraft, BF2 or Red Orchestra
Gizanked
Server Admin
Server Admin
Posts: 6386
Joined: Sun Oct 22, 2006 5:38 pm

Games Played

Ville Awards

Gizanked’s avatar
Loading…

Re: Beat Hazard

Post by Gizanked » Tue Apr 27, 2010 7:35 pm

[quote="NoahTheBoa";p="238252"]I'm still trying to beat 2112 on Normal. I've gotten to 96%...[/quote]

I now have a new goal.
http://www.tf2items.com/id/evagizanked
the artist formerly known as Replica

NoahTheBoa
Villun
Villun
User avatar
Posts: 1517
Joined: Mon May 11, 2009 8:02 pm

Games Played

Ville Awards

Re: Beat Hazard

Post by NoahTheBoa » Tue Apr 27, 2010 10:28 pm

[quote="Gizanked";p="238269"][quote="NoahTheBoa";p="238252"]I'm still trying to beat 2112 on Normal. I've gotten to 96%...[/quote]

I now have a new goal.[/quote]

I've spent at least 2 hours on it and have made it to the finale like 3 times. But the quiet parts at the beginning of Discovery and the end os soliliquoy are killer...
Image

NoahTheBoa
Villun
Villun
User avatar
Posts: 1517
Joined: Mon May 11, 2009 8:02 pm

Games Played

Ville Awards

Re: Beat Hazard

Post by NoahTheBoa » Wed Apr 28, 2010 11:40 pm

WOOOOOOOO! Beat 2112 on normal. 14.5 million points!
Image

Buzzy Beetle
Retired Admin
Retired Admin
User avatar
Posts: 2899
Joined: Wed Oct 17, 2007 10:43 pm
Location: Subterranean cavern systems, Mushroom Kingdom

Games Played

Ville Awards

Buzzy Beetle’s avatar
Loading…

Post by Buzzy Beetle » Thu Apr 29, 2010 12:14 am

I've find the opposite of Audiosurf to be true in this game's mechanics. A slow paced song in Audiosurf with not much going on is a much easier ride, while in Beat Hazard you want the intense, heavy hitting music to keep your weapon systems up to par.

Meaning that with the metal I listen to if given a choice suits me much better in this game than Audiosurf. Not that I don't like Audiosurf or slower music, but nothing beats epic battles to the sounds of Blind Guardian or Aventasia guns blazing and the lightshow... well... being awesome.

Not to mention that a 6 minute song with intense vocals and instrumental gives you some killer +1 million high scores per song.
Image
I proudly support Independent Developers, Local Businesses, and SNAILGOSH.

NoahTheBoa
Villun
Villun
User avatar
Posts: 1517
Joined: Mon May 11, 2009 8:02 pm

Games Played

Ville Awards

Re: Beat Hazard

Post by NoahTheBoa » Thu Apr 29, 2010 12:18 am

I beat this on easy. It was ridiculously hard to get through the first movement...
http://www.youtube.com/watch?v=ngTnToAs4uU
Image

Masakari
Retired Admin
Retired Admin
Posts: 4341
Joined: Tue Dec 18, 2007 2:58 am
Location: Saskatchewan, Canada
Contact:

Games Played

Ville Awards

Masakari’s avatar
Loading…

Post by Masakari » Sat May 01, 2010 1:12 pm

Just did Rush's "Working Man" on insane. Impressively, only lost one life, and got over twenty million points. Woo!
I am the 1%!

Fraulein Arztin
Villun
Villun
User avatar
Posts: 1676
Joined: Fri Aug 28, 2009 9:27 am
Location: Wisconsin

Games Played

Ville Awards

:FrauGrace’s avatar
Loading…

Post by Fraulein Arztin » Sat May 01, 2010 4:04 pm

Masakari wrote:Just did Rush's "Working Man" on insane. Impressively, only lost one life, and got over twenty million points. Woo!
You failed at failing!!!!
Surprising!!
Image

three_gunn
Villun
Villun
User avatar
Posts: 919
Joined: Tue May 01, 2007 8:06 am
Location: Los Angeles, CA
Contact:

Games Played

Ville Awards

three_gunn.TVR’s avatar
Loading…

Post by three_gunn » Sun May 02, 2010 1:01 pm

[quote="Buzzy Beetle";p="238616"]...while in Beat Hazard you want the intense, heavy hitting music to keep your weapon systems up to par.

Not to mention that a 6 minute song with intense vocals and instrumental gives you some killer +1 million high scores per song.[/quote]

well said!

funniest times are when i'm enjoying the uber powers my ships emitting during intense songs but forget theres 6 or 7 seconds of silence at the end. sometimes i'm able to successfully navigate around remaining asteroids/enemy ships while weaponless, sometimes i'm not successful and it was my last life. :lol:
Image

NoahTheBoa
Villun
Villun
User avatar
Posts: 1517
Joined: Mon May 11, 2009 8:02 pm

Games Played

Ville Awards

Re: Beat Hazard

Post by NoahTheBoa » Sun May 02, 2010 1:06 pm

I just try to get as many Dare Devil bonuses as possible when the song is quiet. If you use a superbomb, it doesn't stop the dare devil bonus from going up.
Image

BrianKeljore
Villun
Villun
Posts: 17
Joined: Tue Jun 01, 2010 2:15 pm

Games Played

Briankeljore’s avatar
Loading…

Re: Beat Hazard

Post by BrianKeljore » Wed Jun 02, 2010 2:25 pm

I played this game nonstop for a while and noticed a number of changes to it. They reduced the amount of bullets generated by most of my songs, making my old high scores a lot harder to beat.

Anyways, here is a video of me playing a song off of Blazblue Song Accord #1 with Continuum Shift on Insanity difficulty.

http://www.youtube.com/watch?v=voPe3v5pqcE
Beware the Busey Monster

Masakari
Retired Admin
Retired Admin
Posts: 4341
Joined: Tue Dec 18, 2007 2:58 am
Location: Saskatchewan, Canada
Contact:

Games Played

Ville Awards

Masakari’s avatar
Loading…

Re: Beat Hazard

Post by Masakari » Sun Jun 12, 2011 10:57 pm

In case people missed it, they released a huge update for it this week that improved graphics, and added a whole bunch of new features like perks in anticipation of the Ultra DLC coming at the end of the month. Some of the changes take a bit of work to get used to, but they're quite fun and make it a little more challenging!
I am the 1%!

Zork Nemesis
Villun
Villun
User avatar
Posts: 3270
Joined: Sun Aug 01, 2010 12:09 am
Location: Livin' in a duffle bag

Games Played

Ville Awards

Zork Nemesis’s avatar
Loading…

Re: Beat Hazard

Post by Zork Nemesis » Sun Jun 12, 2011 11:19 pm

It's a very fun game, I bought it a while ago as this game was one of the "Steam Treasure Hunt" objectives. The perks update has completly changed the way you score now, but at least there's much more customization now. Earlier it was just you need about 5-6 hours of play time before you can even compete. Now, you can compete by choosing what benefits you want before you play.
Image

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

Will T.
Villun
Villun
User avatar
Posts: 1635
Joined: Tue Feb 08, 2011 12:54 am
Location: Seattle, WA, USA
Contact:

Games Played

Ville Awards

Will T.TVR’s avatar
Loading…

Re: Beat Hazard

Post by Will T. » Thu Jun 16, 2011 12:49 pm

Picked up the "Ultra" DLC (out today, rather than the projected June 27). Definitely worth it, based on first impressions. The DLC takes it from a unique, seizure-inducing Asteroids-style shooter to a flippin' awesome seizure-inducing Asteroids-style shooter. $5.00 is definitely a fair price. (Or $4.50 if you buy before June 23!)

I'm hoping to eventually be able to do well on anything besides Easy ... I don't care for the competitive side of it though, so if Easy's what I can do, Easy's what I'll stick with. :P

Masakari
Retired Admin
Retired Admin
Posts: 4341
Joined: Tue Dec 18, 2007 2:58 am
Location: Saskatchewan, Canada
Contact:

Games Played

Ville Awards

Masakari’s avatar
Loading…

Re: Beat Hazard

Post by Masakari » Thu Jun 16, 2011 1:52 pm

Yeah, I saw it got released earlier (Last I heard it was supposed to be released closer to the end of the month, but earlier releases are good!). Picked it up already, just have to get home to try it!
I am the 1%!

Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests