Killing Floor

A place to discuss other games such as World of Warcraft, BF2 or Red Orchestra
Rits
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Post by Rits » Thu Oct 22, 2009 9:36 am

[quote="Plinko";p="204090"]
No, Rits! When you come back you're going to play TF2 and L4D with us, right?
[/quote]

What's the offer?

[quote="Bronze Fox";p="204095"]
[quote="Plinko";p="204090"]No, Rits! When you come back you're going to play TF2 and L4D with us, right?[/quote]

No, she'll be busy playing Killing Floor.
[/quote]
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!B a T m A n!
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Post by !B a T m A n! » Thu Oct 22, 2009 1:09 pm

[quote="BigBiker05";p="204147"]I had this preloaded... But then I went to watch gameplay videos on youtube and they made me delete it.[/quote]
chur crazy mang
nothing is better than cutting a zombies head of witha katana
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Bronze Fox
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Post by Bronze Fox » Thu Oct 22, 2009 3:03 pm

Added an all new fireball projectile launching specimen called the Husk

Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher

Added new weapons for existing Perks

Support: AA12 Automatic Shotgun(with Alt-Fire Semi-Auto mode)

Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Alt-Fire Laser
Sight)

Commando: SCAR Automatic Rifle(with Alt-Fire Semi-Auto mode)

Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)

Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher)

Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk

Added 22 new Achievements focused on the new Perk, Maps, and Weapons

Completely redone User Interface with a more user friendly Trader Menu design

Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake

Improved Healing tool functionality. Healing tool will no longer give "false positives" where the healing animation plays but no actual healing occured. Healing should be easier to perform as well

Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money

Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not

Tweaked Clot attack animations

Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time

Fixed 3rd Person Nade throwing animations not working online

Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support

Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon)
Enjoy!
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BigBiker05
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Post by BigBiker05 » Thu Oct 22, 2009 3:22 pm

Gonna be in the game the rest of the evening. Hit me up to co-op.

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Post by Plinko » Thu Oct 22, 2009 3:47 pm

[quote="Rits";p="204287"] What's the offer?[/quote]

How about if I find a way to reduce Slip's goat pen duties?
"I made all my gold into pants" - Ignatius
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Bronze Fox
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Post by Bronze Fox » Thu Oct 22, 2009 4:36 pm

[quote="Plinko";p="204332"][quote="Rits";p="204287"] What's the offer?[/quote]

How about if I find a way to reduce Slip's goat pen duties?[/quote]

I didn't know we had goat pen duties.
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chaffe[seagreens]
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Re: Killing Floor

Post by chaffe[seagreens] » Thu Oct 22, 2009 7:31 pm

has the free playing begun... i have it preloaded but it only allows me to buy it, not try it... has it been unlocked yet
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Post by Stevo » Thu Oct 22, 2009 7:32 pm

[quote="chaffe[seagreens]";p="204384"]
has the free playing begun... i have it preloaded but it only allows me to buy it, not try it... has it been unlocked yet
[/quote]Yes. Try restarting Steam.

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Post by Bronze Fox » Thu Oct 22, 2009 8:58 pm

My brother had a little trouble with it.
Try searching "Killing Floor" on the Steam store page. In the orange text there will be a "Play now" button.
For my brother he had to pre-load something again, and then he launched it under the Games tab.

Best of luck!
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arfy4
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Post by arfy4 » Thu Oct 22, 2009 10:44 pm

I hate how we have to let the huge update download.
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BigBiker05
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Post by BigBiker05 » Fri Oct 23, 2009 2:36 am

I keep getting C++ runtime error.

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Post by Tarrock » Fri Oct 23, 2009 3:57 am

Tried playing it. Desktop refused to play it. Then my laptop kept freezing up ingame for no random reason. Parts I got to play were extremely fun, but I need a new desktop. But I need a thousand bucks, and a job.
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Post by Bronze Fox » Fri Oct 23, 2009 10:59 am

If anyone buys this game let me know.

[quote="BigBiker05";p="204440"]I keep getting C++ runtime error.[/quote]

I had some errors when I tried starting it also. I restarted Steam, and that worked for me. You might have to restart Steam a few times.
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BigBiker05
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Post by BigBiker05 » Fri Oct 23, 2009 3:57 pm

Bronze, I think it was a result of alt tabbing. I played about 3 back to back 10 round games and didn't crash. But I also turned bloom and projection off (they make it so hard to see zombies), and I also didnt alt tab during that session.

My thought so far, hard is really hard on the vanilla maps. Normal is really easy. Having variouse classes is really important. 6 idiot sharpshooters will not last long. 5 sharpshooters and 1 medic is good. Medic gun is OP, good damage, easy heals, very cheap. 1 medic and a variety of classes is awesome. Weilders making one long hallway is just easy mode.

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Post by Bronze Fox » Fri Oct 23, 2009 4:14 pm

I don't know, I've found Normal mode to be a little extra hard recently.
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