Server Bug Reports and Feature Requests

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Inner
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Re: Server Bug Reports and Feature Requests

Post by Inner » Tue Nov 19, 2019 1:43 pm

Moo JAK. For quick response time to issues you could add me on Steam. =USV= Inner. I almost always have Steam up and running and can be on the server within a couple minutes.

Julie Ann Kaine
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Re: Server Bug Reports and Feature Requests

Post by Julie Ann Kaine » Tue Nov 19, 2019 10:23 pm

Buggering zombies are still dancing a waltz through my blade traps. Meh. I'll lay some out in a different area and kite some zombies through there. See if it's just a localized glitch or not.

Thanks for the reboots though!

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Re: Server Bug Reports and Feature Requests

Post by Boss Llama » Wed Nov 20, 2019 4:26 pm

That's really bizarre - sorry to hear they're doing that. I've definitely had some seem to pass through unharmed or with non-incapacitating damage when they're running full tilt, but it definitely shouldn't be all of them!
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Re: Server Bug Reports and Feature Requests

Post by Julie Ann Kaine » Thu Nov 21, 2019 7:55 am

It's been pretty consistent. It looks like 90% of the time that zombies fall into my trench, which is lined with blade traps, the zombies take no (0%) damage from the traps, and the traps have no damage after I kill the zombies.

It's fairly frustrating. I designed my base, and took the time and effort to build it this way for them to fall into the trench and die, only to be mocked by the so-called Fun Pimps. Buggars.

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Re: Server Bug Reports and Feature Requests

Post by Boss Llama » Thu Nov 21, 2019 6:32 pm

Just out of curiosity, are the blade traps flat on the ground of the trench? On the walls? One block raised? I've got a mix of things at different angles and heights at my base, and it is interesting to see what hits which ones.
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Re: Server Bug Reports and Feature Requests

Post by Julie Ann Kaine » Wed Nov 27, 2019 2:38 am


Inner
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Re: Server Bug Reports and Feature Requests

Post by Inner » Wed Nov 27, 2019 1:25 pm

I watched while some z's played around in the trench. The blades would hit them, and eventually knock them down, but undamaged they just got right back up. :(

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Re: Server Bug Reports and Feature Requests

Post by Jimusmc » Wed Nov 27, 2019 1:38 pm

could be a result of map not being reset on 18.2

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Re: Server Bug Reports and Feature Requests

Post by Julie Ann Kaine » Wed Nov 27, 2019 1:44 pm

Now that i think about it, I experienced this same problem back on 18.1 before the experimental 18.2.

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Re: Server Bug Reports and Feature Requests

Post by Julie Ann Kaine » Thu Nov 28, 2019 10:36 pm

New bug: DT just drive into a nest of trees which spawned on top of him as he was driving, which killed him. Worse, and the problem he needs help with, is that these trees are grouped together in a 8x5 or so block and on a trader's POI, so we can't retrieve his bag.

Hence he lost as best as I can gather from him: (All level 6 items unless noted otherwise)
Weapons
Shotgun, .44 Magnum (and stack of ammo), Compound Bow, Turret Gun (and stack of ammo), Pick, Steel Fireaxe, Wrench, 3 Stacks of Shotgun AP Slugs

Armor
Steel Gas Mask, Military Boots (non-stealth), Lvl 5 Military Vest, Military Leg Armor, Military Gloves & misc dyes for each (reminder, Julie's favorite (replacement) color is red!)

Clothes
Ski Googles, Trench Coat, and BDU Bottoms. Storage Pockets in each. Dyes in each (Givers give red!)

Mods
He doesn't remember many specifics, but I was able to clarify that he had
5 Triple Storage Pouches
2 Hunter Mods
3 Extended Barrel
String for Bow

We're sure that he had lots of other mods, he just honestly don't recall what else was on what.

Thank you guys, as usual you take such good care of your players.

Cheers!

Inner
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Re: Server Bug Reports and Feature Requests

Post by Inner » Fri Nov 29, 2019 10:11 am

I've left a chest for DT in front of Julie's base. Should have all the things. :D

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