Search found 1352 matches
- Sat Aug 09, 2008 1:02 pm
- Forum: Team Fortress 2
- Topic: Single Flag CTF
- Replies: 9
- Views: 2050
Re: Single Flag CTF
I haven't played the map yet, but one flaw I can see from the basic overview is that one team can just wait at the capture points for the other team to bring the Intel. Then kill the flag carrier and capture the intel for themselves.
- Fri Aug 08, 2008 2:11 am
- Forum: Team Fortress 2
- Topic: two new TC maps
- Replies: 5
- Views: 785
Re: two new TC maps
tc_Meridian is really neat. It's huge, it's very detailed. So detailed that it actually lowers my fps. This map has a story, which is basically this: RED has a base on the island of Meridian and is using it as a staging point to try to take over the world. BLU arrives to stop this. There are six poi...
- Sat Aug 02, 2008 9:05 pm
- Forum: Team Fortress 2
- Topic: Class for August MeleeMania?
- Replies: 45
- Views: 3994
Re: Class for August MeleeMania?
In honor of the Soldier winning the poll, I made a shoddy rip-off of the MeleeMania posters
- Thu Jul 31, 2008 11:07 pm
- Forum: Team Fortress 2
- Topic: TV4 Update
- Replies: 30
- Views: 4412
Re: TV4 Update
I think there's something wrong with the server (or at least my connection to it). I'm getting over 300 on my latency on TV4, but all the other servers are around 70-100.
- Wed Jul 30, 2008 3:53 pm
- Forum: Team Fortress 2
- Topic: steam update
- Replies: 79
- Views: 10595
Re: steam update
Just don't kritcharge a Soldier or Demoman
- Wed Jul 30, 2008 12:47 pm
- Forum: Team Fortress 2
- Topic: steam update
- Replies: 79
- Views: 10595
Re: steam update
I wanted to be able to use the Backburner for the crits, but you have to be so goddamn exact with your aiming that you're probably better off playing Spy.
- Tue Jul 29, 2008 5:54 pm
- Forum: Team Fortress 2
- Topic: steam update
- Replies: 79
- Views: 10595
Re: steam update
Fixed team switches on Attack/Defense maps spamming the console Fixed the Kritzkrieg not working on servers with crits turned off Fixed some clipped localized strings in various in-game dialogs Fixed several cases where files were synchronously loaded while the game was running Fixed a shutdown cras...
- Tue Jul 29, 2008 3:29 pm
- Forum: Team Fortress 2
- Topic: New TC Map: TC_Spectre
- Replies: 12
- Views: 2271
Re: New TC Map: TC_Spectre
It seems like BLU's CPs are harder to cap than RED's.
If you get knocked off it looks like you have to walk up stairs or a ramp to get back on, whereas most of RED's are just out in the open.
If you get knocked off it looks like you have to walk up stairs or a ramp to get back on, whereas most of RED's are just out in the open.
- Sat Jul 26, 2008 9:14 pm
- Forum: Team Fortress 2
- Topic: Class for August MeleeMania?
- Replies: 45
- Views: 3994
Re: Class for August MeleeMania?
The Scout, bonk.
- Thu Jul 24, 2008 10:18 pm
- Forum: Team Fortress 2
- Topic: TV 4 on life support
- Replies: 58
- Views: 6035
Re: TV 4 on life support
The problem with Happycow is that nobody can cap the last point unless the other team is really bad . I think it has something to do with most of the level being tiny alleys and people being able to get on the roofs of the buildings. I can easily say it would be much harder to defend if Engineers co...
- Tue Jul 22, 2008 5:47 pm
- Forum: Team Fortress 2
- Topic: Orginal TF2 trailers... interesting weapons
- Replies: 28
- Views: 3108
Re: Orginal TF2 trailers... interesting weapons
The Plague Multi-Gun was awesome.
- Mon Jul 21, 2008 10:02 pm
- Forum: Team Fortress 2
- Topic: Orginal TF2 trailers... interesting weapons
- Replies: 28
- Views: 3108
- Mon Jul 21, 2008 9:14 pm
- Forum: Team Fortress 2
- Topic: Orginal TF2 trailers... interesting weapons
- Replies: 28
- Views: 3108
- Sat Jul 19, 2008 10:11 pm
- Forum: Other Games
- Topic: Sonic and The Black Knight
- Replies: 13
- Views: 3618
Re: Sonic and The Black Knight
It appears that the president of SEGA got knocked on the head and forgot that Sonic wasn't Link.
- Thu Jul 17, 2008 3:49 pm
- Forum: Team Fortress 2
- Topic: New Mps for TV4
- Replies: 5
- Views: 952
Re: New Mps for TV4
And another thing: Each base has a "well" in it like cp_well and ctf_well. The water tunnels end at the forward spawn, which like I said, is very close to the center point. Since the forward spawn faces the enemy base, you can sneak through the waterways and come up behind the enemy team.