Search found 22 matches

by Professor_Frink
Wed Nov 12, 2014 5:41 pm
Forum: Team Fortress 2
Topic: Players in Permanent Taunt
Replies: 9
Views: 5769

Re: Players in Permanent Taunt

I've seen it frequently too. I always thought it was an exploit (since I think the old taunt thing was done with a script) but now I think this is a client issue. Anyone else know? It's very annoying because you can't see what weapon they have out and can't see if they are reloading. Getting headsho...
by Professor_Frink
Sun Sep 14, 2014 11:53 pm
Forum: Team Fortress 2
Topic: Sad assessment of recent pyro nerf
Replies: 26
Views: 13867

Re: Sad assessment of recent pyro nerf

I've had good luck with the backburner.... :D
by Professor_Frink
Thu Feb 13, 2014 7:10 pm
Forum: Team Fortress 2
Topic: Autobalance: How Does it Work?
Replies: 11
Views: 4823

Re: Autobalance: How Does it Work?

Haha, I just led an uber to the point on offense and died right as I took out a sentry only to be auto'd to the other team seconds before they lost the point.

So it sounds like nobody really knows how it works! :clap:
by Professor_Frink
Wed Feb 12, 2014 6:44 pm
Forum: Team Fortress 2
Topic: Autobalance: How Does it Work?
Replies: 11
Views: 4823

Autobalance: How Does it Work?

Maybe it is just my imagination, but I swear I get auto-balanced far more often than other players. Is there any way to get some stats on this from the server logs? :oops: Here is how I think the auto-balance currently works: 1. Teams are imbalanced 2. Player from team with more people is "sele...
by Professor_Frink
Fri Aug 16, 2013 11:21 pm
Forum: Team Fortress 2
Topic: the wolf who cried STACK!
Replies: 80
Views: 21021

Re: the wolf who cried STACK!

Haha, loved the title, Snidely. I guess I would just reiterate what Mummy posted as far as etiquite. Give it a few rounds to level out before complaining that things are uneven and switch up the classes to more damage classes first. It seems like the last few months I've been seeing a lot more cries...
by Professor_Frink
Mon Jun 24, 2013 11:15 pm
Forum: Team Fortress 2
Topic: Auto Join Team = Blue Team
Replies: 6
Views: 2769

Re: Auto Join Team = Blue Team

Interesting that it is by design. I bring it up because often times, players on TV6 choose the random team assignment in an attempt to avoid team-stacking. More importantly, it is used most just after a server reset and red team is generally in need of an extra player at this point because many peop...
by Professor_Frink
Sun Jun 23, 2013 10:54 pm
Forum: Team Fortress 2
Topic: Odd Gameplay Facts
Replies: 27
Views: 9665

Re: Odd Gameplay Facts

Oooh, never knew that the game detects rocket/arrow collisions...thanks Zork. I always thought mini sentries have an auto-detect range that is a little too large, given the increased fire rate and turning rate. :eh: How about this: rockets can be reflected multiple times. That's always confusing whe...
by Professor_Frink
Sun Jun 23, 2013 3:36 pm
Forum: Team Fortress 2
Topic: Auto Join Team = Blue Team
Replies: 6
Views: 2769

Auto Join Team = Blue Team

So I've always wondered about this...on TV6, when you select "auto" to join a team, you will always get put on the blue team if the team sizes are equal. The only way it will put you on red team is if red team is down a player. Most players tend to think of the auto-join as a "random&...
by Professor_Frink
Sun Jun 23, 2013 3:26 pm
Forum: Team Fortress 2
Topic: Odd Gameplay Facts
Replies: 27
Views: 9665

Re: Odd Gameplay Facts

I wonder, is there a UI mod out there than can display things like healing rate, uber charge rate and current chance of getting a crit?
by Professor_Frink
Sun Jun 23, 2013 3:24 pm
Forum: Team Fortress 2
Topic: Odd Gameplay Facts
Replies: 27
Views: 9665

Re: Odd Gameplay Facts

Analyze too much!? I'm a Professor! 8) I hear you on the breathing, Earthworm. I can't snipe unless I am sitting in my chair, both feet on the floor with good posture. This is opposed to how I play heavy or pyro with one or both feet on the desk, leaning way back and munching on some food. :oops: Ne...
by Professor_Frink
Sun Jun 23, 2013 12:47 am
Forum: Team Fortress 2
Topic: Odd Gameplay Facts
Replies: 27
Views: 9665

Odd Gameplay Facts

Over the hours, I have amassed some knowledge of TF2's more subtle gameplay facts. I'm sure there are more, so feel free to add them in: Uber duration can vary: Total uber time on a single player is 8 seconds. If you switch the uber to another player, your uber duration is cut short by 0.5 seconds f...
by Professor_Frink
Sat Jun 22, 2013 11:55 pm
Forum: Team Fortress 2
Topic: Beggar's Bazooka - OP? or OPest?
Replies: 45
Views: 14571

Re: Beggar's Bazooka - OP? or OPest?

It's a pretty silly weapon and it needs some type of change. I hate that as a pyro I can reflect one of the rockets at the solider (and not kill him!) and then get killed when the other two hit me. There isn't really a good answer for how to deal with a good rocket jumper that has one of these. Mayb...
by Professor_Frink
Tue Mar 12, 2013 7:43 pm
Forum: Events and Activities
Topic: Sign-up for Dustbowl Loves Warpath!
Replies: 114
Views: 29372

Re: Sign-up for Dustbowl Loves Warpath!

Player

Heavy
Pyro
Engie
by Professor_Frink
Sun Jun 10, 2012 9:10 pm
Forum: Team Fortress 2
Topic: Autobalance: How does it work?
Replies: 10
Views: 2850

Re: Autobalance: How does it work?

Yeah, i think it chooses someone and then waits for them to die. I've sat their with my team getting destroyed by unbalanced teams waiting and waiting...sometimes the "chosen one" just doesn't die right away. The more frustrating thing is when it takes an engineer or a medic. There should ...
by Professor_Frink
Thu Mar 01, 2012 7:27 pm
Forum: Team Fortress 2
Topic: Cubby spawn door glitch, RED, stage 3 Dustbowl
Replies: 26
Views: 6823

Re: Cubby spawn door glitch, RED, stage 3 Dustbowl

One other thing to remember is that the spawn door may appear open on kill-cam shots, but actually be closed . As an offensive player you pretty much have to see it open while alive or go spectator and watch people run through it to verify that the door is glitched. Too bad you can't reset the mini-...