Counter-Strike on the Ville?

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jim beam
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Post by jim beam » Fri Sep 04, 2009 7:33 pm

Are you going to reset the rpg every month? Cause that way you dont get huge disadvantage for new people to the server
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Merry_Man
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Re: Counter-Strike on the Ville?

Post by Merry_Man » Sun Sep 06, 2009 5:27 am

CSS + RPG mod.

You fools, I'm back now!

HAHAHAHAHA
HAHAHAHAHA

'manic laughter'

its only taken me 3hours and i'm already 1st on the board,

lets go guys!

P.S. Dont reset!

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Post by mujo » Sun Sep 06, 2009 8:03 am

I will try to hop on when time allows. Thanks for putting this up guys :wink:
Adversities do not make a person weak, they reveal what strength he has. -Kierkegaard

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Post by Blown65 » Sun Sep 06, 2009 9:22 am

[quote="Merry_Man";p="193159"]
CSS + RPG mod.

You fools, I'm back now!

HAHAHAHAHA
HAHAHAHAHA

'manic laughter'

its only taken me 3hours and i'm already 1st on the board,

lets go guys!

P.S. Dont reset!
[/quote]

wb merry

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Post by Cpt. Winky » Sun Sep 06, 2009 11:07 am

also, could we sometimes change the rpg mod to like warcraft or xmen or something?
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Re: Counter-Strike on the Ville?

Post by Merry_Man » Sun Sep 06, 2009 1:39 pm

well then, 6hours 32minutes later and i'm level 201.

Come on guys!

*edit*

Somethings that you might want to consider changing, upping the bots to 5/6 a side, and then they drop out when a person joins?

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Re: Counter-Strike on the Ville?

Post by D.B.Cooper » Sun Sep 06, 2009 4:18 pm

I'd rather have it plain instead of rgp. So im done with it. I never did like it and still don't.

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Post by Masakari » Sun Sep 06, 2009 5:58 pm

I'm up for reg instead of RPG. Don't have the time to grind for levels anyways.

Just as long as it isn't GG.
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Post by D.B.Cooper » Sun Sep 06, 2009 5:59 pm

[quote="Masakari";p="193213"]I'm up for reg instead of RPG. Don't have the time to grind for levels anyways.

Just as long as it isn't GG.[/quote]


THIS!

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Post by mr_s » Mon Sep 07, 2009 5:10 am

Meh.

Ping is through the roof (250+) so count me out

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Post by Blown65 » Mon Sep 07, 2009 9:10 am

Now I remember why I kept to drag racing, the bitching about stuff gets old.

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Post by Masakari » Mon Sep 07, 2009 9:44 am

[quote="Blown65";p="193305"]
Now I remember why I kept to drag racing, the beach about stuff gets old.
[/quote]Heh...poor blown!

Regardless of what I say, I am still very happy to have a CS:S server. Thanks again blown!
I am the 1%!

Merry_Man
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Re: Counter-Strike on the Ville?

Post by Merry_Man » Mon Sep 07, 2009 10:16 am

cheers for upping the bots to 5 a team, but i'm sure there is a way to get them to drop when someone wants to join.

Seeing as now we have 10 bots, there are only spaces for 6 people.

I can't get on :cry:

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Post by Hamese » Mon Sep 07, 2009 11:58 am

yeah, we noticed that when you left earlier today. Blown was looking into it.

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Re: Counter-Strike on the Ville?

Post by Stevo » Mon Sep 07, 2009 12:11 pm

Here's the bot config I used:

Code: Select all

// **************************************
// bots
// **************************************
bot_add
bot_quota 8
bot_quota_mode fill
bot_difficulty 1
bot_allow_snipers 0
bot_allow_machine_guns 0
The important cvars here are "bot_quota 8" and "bot_quota_mode fill" which causes the server to keep at least 8 slots filled, and bots leave as players join.

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