TF2 update Jan 14

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Stevo
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Post by Stevo » Mon Jan 14, 2008 11:36 pm

[quote="PantslessJedi";p="64799"]* Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button

Does not work..tried it tonight. O_o[/quote]
Yeah, same here. Turned it on and there was no change... :?

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Post by PantslessJedi » Mon Jan 14, 2008 11:37 pm

[quote="l3eeron";p="64806"]think you have to turn it on like fastswitch[/quote]
That was the first thing I did when I loaded up the game today, was find it in the options and make sure it was ticked. =/

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Post by l3eeron » Mon Jan 14, 2008 11:47 pm

dont think the servers been empty since the update so maybe it needs to be updated?

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Post by Dog » Tue Jan 15, 2008 12:17 am

Try TV4...it was updated tonight....
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Post by Nanite » Tue Jan 15, 2008 7:56 am

[quote="StrontiumDog";p="64832"]Try TV4...it was updated tonight....[/quote]

Is that what was wrong with it last night? It kept laggin out then dumping people wiht an error code that scrolled by too fast to see and I couldnt' locate in my console.
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Post by itchy » Tue Jan 15, 2008 10:50 am

[quote="Element";p="64757"]I don't think that was the major improvement they were talking about though... it's just an update.

Like swill said, I think the major updates will come when the new achievements come...[/quote]

Agreed.
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[size=67][url=http://www.theville.org/viewtopic.php?t=11702]I've been found out![/url][/size]

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Re: TF2 update Jan 14

Post by l3eeron » Tue Jan 15, 2008 9:19 pm

Team Fortress 2

* Fixed medigun effect not being removed if the medic changed class while healing
* Fixed being able to zoom too quickly after firing a zoomed shot
some minor tweaking on that last update from the 14th of Jan

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