A17 experimental public patch notes
- Boss Llama
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A17 experimental public patch notes
Hey all! The "early public experimental release" for upcoming A17 is expected this Monday. I'm not sure if we want to update for this or not, since it is likely to be buggy and followed by several more patches, but it is a massive overhaul of almost the entire game. It looks like some aspects are taking on more of an RPG component, with attributes and skill trees based upon them, but also a bunch of new vehicles, new loot, a heap of new points of interest, a new health and stamina system, and a bunch of other notes. This is a pretty massive set of changes.
I was going to put the patch notes here, but it's actually 27 pages of notes, and longer than is allowed in a post. As such, here's the link: PATCH NOTES!
It's definitely worth reading through at least the main gameplay changes, since it's going to totally overhaul how we play. Lots of fun stuff in there.
I was going to put the patch notes here, but it's actually 27 pages of notes, and longer than is allowed in a post. As such, here's the link: PATCH NOTES!
It's definitely worth reading through at least the main gameplay changes, since it's going to totally overhaul how we play. Lots of fun stuff in there.
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- Flash
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Re: A17 experimental public patch notes
Wow, that looks like a huge update and like it will really change the gameplay.
Do we have any idea how it'll work on the server side within the A17 bug fixes and patches? Meaning will we have to reset the map every time they push any little update, or will it be stable for all of the A17 development timeline?
Do we have any idea how it'll work on the server side within the A17 bug fixes and patches? Meaning will we have to reset the map every time they push any little update, or will it be stable for all of the A17 development timeline?
Re: A17 experimental public patch notes
Im willing to take the risk personally, most of us have done everything you can do in A16.
but as flash said will you have to wipe server after every small update to A17?
but as flash said will you have to wipe server after every small update to A17?
Re: A17 experimental public patch notes
I'm willing to take the risk. That's the whole point of early access games; test, test, test.
- Boss Llama
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Re: A17 experimental public patch notes
I mean, I have no problem with us updating if others don't. It may cause some serious glitchiness, or it may work beautifully - I've honestly no idea!
Stevo - thoughts? Anybody else - thoughts?
Stevo - thoughts? Anybody else - thoughts?
-Boss Llama
Re: A17 experimental public patch notes
it seems you won't need to wipe the random-gen world (which we use) every update if it's just bug fixes
- Rougarou77
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Re: A17 experimental public patch notes
Hell yeah lets do it, I am getting bored again and dont care if I have to start from scratch every patch or not
- Flash
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Re: A17 experimental public patch notes
So here is the official release post: https://7daystodie.com/forums/showthrea ... !&p=871926
Something interesting to note:
"We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update."
Something interesting to note:
"We don’t want incompatibility bugs with previous builds so please remember to start a new game with each experimental update."
Re: A17 experimental public patch notes
im up for it really. A16 has been up for over a year.. time for something new
Re: A17 experimental public patch notes
I think you should go for it. I've been playing with the A17 on another server all day and everyone has been great but I already miss TheVille crowd.
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Re: A17 experimental public patch notes
Seems like there is indeed a lot of support for this, even if it means frequent resets during the experimental phase.
I'll see if I can get the ball rolling on this!
I'll see if I can get the ball rolling on this!
-Boss Llama
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Re: A17 experimental public patch notes
In order to connect to the new a17 experimental build, don't forget to update your client! Here's the procedure:
Open your steam client.
1. Click on Games/View Games Library
2. Right click ‘7 Days to Die’ and select properties
3. From the new popup dialogue box select the ‘BETAS’ Tab
4. Under ‘Select the beta you would like to opt into’ latest_experimental
Open your steam client.
1. Click on Games/View Games Library
2. Right click ‘7 Days to Die’ and select properties
3. From the new popup dialogue box select the ‘BETAS’ Tab
4. Under ‘Select the beta you would like to opt into’ latest_experimental
-Boss Llama
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Re: A17 experimental public patch notes
You knowing I'm about as sharp as a butter knife saved me.
Boss Llama wrote: ↑Tue Nov 20, 2018 1:59 pmIn order to connect to the new a17 experimental build, don't forget to update your client! Here's the procedure:
Open your steam client.
1. Click on Games/View Games Library
2. Right click ‘7 Days to Die’ and select properties
3. From the new popup dialogue box select the ‘BETAS’ Tab
4. Under ‘Select the beta you would like to opt into’ latest_experimental
- Flash
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Re: A17 experimental public patch notes
2.8 GB update incoming!
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