A forum dedicated to Team Fortress 2
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- Villun

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by cam » Wed Mar 05, 2014 11:20 pm
So lets say hypothetically theville decides to add another 24/7 map server where only one map is played. What map would make a good pick and why?
These are map qualities I would look for:
- All 9 classes have viability throughout most of the map
- Solid flank routes are a must
- The map should be somewhat dynamic (things change when blu caps points)
- Fairly straightforward directions; it shouldn't be very confusing which way to go
I think most single stage pl maps fit the description (badwater, upward) and while cp_steel definitely doesn't match my last criteria its still really fun to play and fits the others very well.
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Maple Man
- Villun

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by Maple Man » Thu Mar 06, 2014 12:50 am
...pl_dustbowl :3
-All classes can fit the criteria in payload.
-Some flanks here and there.
-Sentry placement changes and positioning.
-Dustbowl except with a payload.
Probably not the best permanent 24/7 server, but it may be nice to have. Dustbowl is already popular, so why not change things up a bit?
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Daryldime
- Villun

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by Daryldime » Thu Mar 06, 2014 4:18 am
Prang nailed it. Badwater, goldrush, and upward are the most played pl maps.
I assume thunder mountain comes in there somewhere.... but that map hurts my brain


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Bronze Fox
- Villun

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by Bronze Fox » Thu Mar 06, 2014 7:19 am
I am a mummy wrote:
These are map qualities I would look for:
- All 9 classes have viability throughout most of the map
- Solid flank routes are a must
- The map should be somewhat dynamic (things change when blu caps points)
- Fairly straightforward directions; it shouldn't be very confusing which way to go
Sounds like tc_Hydro
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Daryldime
- Villun

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by Daryldime » Thu Mar 06, 2014 7:27 am
^

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The Spanish Inquisition
- Villun

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by The Spanish Inquisition » Thu Mar 06, 2014 8:33 am
I suggested early that the server be labeled a Payload & Attack/Defend maps server. The reason these two types are popular is because the goal for each team is fairly fixed and simple, either push the cart or stand on a point that you'll never have to stand on again. People can work through a script of their own when playing maps like this. Maps like Steel or CP or even Payload Race have a much more dynamic game flow where taking action and defense have to happen at the same time. New players get confused as to what they should be doing given a certain situation (i.e. should you stay on a point to cap or go defend a point being capped that would block your cap.)
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YoullNeverWalkAlone
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by YoullNeverWalkAlone » Thu Mar 06, 2014 11:08 am
I'll 3rd (or 4th) prang on this. There is a reason I use badwater when trying to seed tv7. It is a map people seem to like and works well for a multitude of classes (plus I can continue to be bad sniper on it with all the long sightlines).
If you are looking for a 24/7 single map that might work, I would think this would have the best chance of all the maps I know.

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cam
- Villun

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by cam » Tue Mar 11, 2014 8:52 am
black_and_blue wrote:I am a mummy wrote:Can we have some messages spam in the chat window in the servers advertising the new badwater server for people who don't forum?
It was done shortly after the server was set up. See here:
http://www.theville.org/forums/villetools/ads.php
welp ill see myself out
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