Post your predictions, reservations, exclamations and defecations anything else relevant!
Personally I am totally buying it, and would love to roll with a bunch of you and play like back in the day: assume friendly, help others, survive.
People really don't understand the reasoning to this. ArmA is a military simulator. ArmA is fully modable. This resulted in tons of problems for players. People made competitive multiplayer games that do all sorts of stuff.MasterChef wrote:But, I'd like that to be the challenge rather than fighting bugs and terrible inventory systems.
I have to say I genuinely lol'd multiple times reading everyone's posts on playing the game. A famous quote comes to mind.."Tragedy is when you stub your toe, comedy is watching someone else fall through an open manhole".Flash wrote:I'll admit, I always enjoyed reading y'alls posts about playing the game more than actually playing it myself. Along the lines of what Chef said, it just didn't feel like a "smooth" experience to me. Hopefully they've fixed that.
They at least fixed that bit, there's a counter on top of each type of inventory telling you how much space you have left.bluntspoon wrote:I don't want my hand held and I don't mind a learning curve where you have to put time in before you start getting anywhere. But I'm increasingly unforgiving of inconsistency within the framework of a game.
If a tent, for instance has a limit on what you can put in it that's fine. What's not fine is if it spits out additional items in a random direction away from the player.
"Keep a close eye on backpack space. Trying to put more in it than can fit is a great way to delete items."
I wonder who said that?*cough* Carpe *cough*
It sounds like they are taking their time. I'm hopeful.
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