Left4DoD

A forum dedicated to the Left4DoD Day of Defeat: Source Mod
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Aardvark Ratnick
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Re: Left4DoD

Post by Aardvark Ratnick » Thu Aug 02, 2012 10:17 am

Thompson against the UNG is a futile thing. When I play Thompson and I see an UNG I run the other way quickly. I have put 3 clips into a UNG with no effect. You would think attrition alone would do something! A human UNG hiding at a two man or 3 man flag cap can keep the allies from capping out for a long long time. Even if he dies he has killed enough allied players that the remaining ones get swarmed by the zombies. If they managed to survive they have to deal with the human UNG all over again.

On a different note why is it that the Grey Dude almost always spawns a wraith? Don't you think it should be a little more random? Excepting of course the EMO. Emo can blow up faster then you can kill it if it is teleported in.

Normal bots are just a little tougher to kill now or maybe the weapon accuracy has been nerfed a tad or maybe it is something else.

I hate the Witch. Her teleporting habits have changed. I can't put what I have seen into words effectively but I can see the behavior change.

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Re: Left4DoD

Post by Rico[CotC] » Fri Aug 03, 2012 11:42 pm

I agree that the Tommy gun is a waste with the UNG. I whip out my unlimited-ammo secondary (M1 carbine, usually) and plug away while backing up. Eventually, if the UNG stays locked onto me, he dies. I have not counted how many rounds it takes. I'll have to try to count next time.

The Broomhandle might make for a better secondary when fighting the UNG, due to it's rate of fire.

I don't like the lack of headshot on the UNG. The only way I stay alive on these maps is headshots. :)
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Re: Left4DoD

Post by the creeper » Sat Aug 04, 2012 4:19 am

1 shot sniper rifle does the trick.
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Re: Left4DoD

Post by Rico[CotC] » Sat Aug 04, 2012 9:16 pm

the creeper wrote:1 shot sniper rifle does the trick.
I can't run the sniper rifle. My playing style is frontal assault, and the sniper is more of a hang back kind of weapon. :)
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Re: Left4DoD

Post by the creeper » Sun Aug 05, 2012 3:00 am

Same with me. I am most usually assault. When the UNG comes out however, i switch to the sniper if i can, and i am still up front with it. Ask anyone. I don't hang back with any weapon. Just gotta remember the reload time is long.
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Re: Left4DoD

Post by Moonshine » Sun Aug 19, 2012 4:18 pm

Hey Dog, I just noticed that when I kill the Ung, it leaves pills, but I can't pick it up? Are these the pills that give uber health?

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Re: Left4DoD

Post by Dog » Sun Aug 19, 2012 4:19 pm

Pills?
Hmmmmm shouldn't do.
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Re: Left4DoD

Post by George » Wed Oct 10, 2012 3:54 pm

Dog wrote:Pills?
Hmmmmm shouldn't do.
He does but if you don't need heath you can't pick them up. Not Mega pill. Last night they just shot me up to full health.

My ping got crazy again last night but not in the same way. Odd jerking rubber band effect. For the most part, my game play has been enjoyable again. The crazy lag we were experiencing seems to have been solved (either on your side or because we went cable modem instead).

Still would love the icons over the allied heads to tell us what people are carrying an air strike or shield so we could protect them.

Anyway. Thanks for making everything fun again!

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Re: Left4DoD

Post by Dog » Mon Jan 28, 2013 12:32 am

UPDATE VERSION 5.2.000
-- Added 'Hell Spawn' - big red monster dude that throws fireballs. Fire can be stopped with healthpack.
-- Changed the way Infected One works. If you get stabbed, you lose 2hp every second. The infection can be stopped with a healthpack.
-- Fixed a few miscellaneous bugs and added more colour to text.
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Re: Left4DoD

Post by the creeper » Mon Jan 28, 2013 7:20 am

Sweet! Ok so i went in IV. I love the Hell Spawn, but i do think he needs to be a lot tougher. Way too easy to kill. The infected one is a good addition, the damage sounds are way too much though. Five guys around capping a flag and that's all you hear..lol. maybe tone it down a little? Other than that it is very fun.
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Re: Left4DoD

Post by Dog » Mon Jan 28, 2013 11:35 am

Minor update

-- Reduced health reduction when infected.
-- Changed the way health is removed so that Creeper isn't freaked out by the grunting :D
-- MG is only available when there are 5+ Allies (Tseeneth)
-- Increased the health on Hell Spawn
-- Increased time between fireballs for Hell Spawn
-- Zombie blood now also stops infection

A note to those playing Hell Spawn. Fires are only designed to run one at a time. So if you manage to get two or more fireballs on fire, only one of them will be doing any damage.
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Re: Left4DoD

Post by FlamingBadfinger » Mon Jan 28, 2013 1:36 pm

Looking forward to trying out the Hellspawn.

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Re: Left4DoD

Post by Moonshine » Mon Jan 28, 2013 1:51 pm

Poor infected keeps getting nurfed. Still fun though :]

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Re: Left4DoD

Post by Tseeneth » Mon Jan 28, 2013 5:05 pm

Dog wrote:Minor update

-- MG is only available when there are 5+ Allies (Tseeneth)
.
Thank you very much Dog.... :wink:
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Re: Left4DoD

Post by the creeper » Tue Jan 29, 2013 3:05 am

Dog wrote:Minor update

-- Reduced health reduction when infected.
-- Changed the way health is removed so that Creeper isn't freaked out by the grunting :D
-- MG is only available when there are 5+ Allies (Tseeneth)
-- Increased the health on Hell Spawn
-- Increased time between fireballs for Hell Spawn
-- Zombie blood now also stops infection

A note to those playing Hell Spawn. Fires are only designed to run one at a time. So if you manage to get two or more fireballs on fire, only one of them will be doing any damage.

LMAO Dog..Thank you. You gave me a big giggle this morning.
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