Left4DoD: To-do list
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Left4DoD: To-do list
* Make the Witch more rare - she is too strong for many new players who do not appreciate her teleporting
* Zombies make more noises
* Add a new Zombie - Orcus - fires fireballs and can set Allies on fire
* Human zombies will no longer be able to run from spawn invisible - instead they can choose a flag to spawn near. They will be invulnerable and invisible for 2 secs after spawning on a flag. The reason is that the collisions are causing severe lag.
* Zombies make more noises
* Add a new Zombie - Orcus - fires fireballs and can set Allies on fire
* Human zombies will no longer be able to run from spawn invisible - instead they can choose a flag to spawn near. They will be invulnerable and invisible for 2 secs after spawning on a flag. The reason is that the collisions are causing severe lag.
- v.o.c
- Retired Admin
- Posts: 2300
- Joined: Mon Oct 23, 2006 11:55 am
- Location: stoke on trent, england
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD: To-do list
new zombie, most excellent. I've been getting the over all feeling alot of the regs need a slight change in the game play. a new zombie should add a new dynamic.
Hey you Would'nt you like to be a vicious orange carrot too?
STEAM a Bi Product of tea.
STEAM a Bi Product of tea.
- the creeper
- Retired Admin
- Posts: 189
- Joined: Wed Sep 08, 2010 4:04 pm
-
Games Played
Ville Awards
Re: Left4DoD: To-do list
Oh! i can't wait!! Will we be able to play as this new zombie? Should be fun.
Creeper
- <eVa> + Sarge +
- Retired Admin
- Posts: 1015
- Joined: Sun Feb 04, 2007 11:22 pm
-
Games Played
Ville Awards
Re: Left4DoD: To-do list
* Add a new Zombie - Orcus - fires fireballs and can set Allies on fire
Orcus-God of the Underworld...
Most excellent
Orcus-God of the Underworld...
Most excellent
Re: Left4DoD: To-do list
I would love to try this, unfortunately my harddrive died. Once I figure out how to run DoD on Ubuntu I would like to try this new zombie!
- Maurice Moss
- Villun
- Posts: 15
- Joined: Tue Aug 17, 2010 7:36 am
-
Games Played
Re: Left4DoD: To-do list
Sounds good Dog. You keep Left4Dod fresh!
god, save me from your followers.
I'm Maurice Moss! favorite weapon FLAMING SKULL!
I'm Maurice Moss! favorite weapon FLAMING SKULL!
Re: Left4DoD: To-do list
I can't wait to try the new guy. Replacing whom? The witch maybe? I personally never play her or the Wraith.
A suggestion, if I may? When spawning on a flag, flag cap time should not start until visible/vulnerable. Just seems more fair. I play mostly zombie, but that's too much advantage.
A suggestion, if I may? When spawning on a flag, flag cap time should not start until visible/vulnerable. Just seems more fair. I play mostly zombie, but that's too much advantage.
- Dog
- Server Ops
- Posts: 14317
- Joined: Sun Oct 15, 2006 12:12 am
- Location: In the bath, having a good think....
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD: To-do list
The Emo is going away.
He was a bad idea in the first place
As for capping on spawn, it's something the Allies are going to have to watch for.
Zombies are a touch weaker, so Allies need to work together...
He was a bad idea in the first place
As for capping on spawn, it's something the Allies are going to have to watch for.
Zombies are a touch weaker, so Allies need to work together...
- Aardvark Ratnick
- Villun
- Posts: 185
- Joined: Fri Feb 04, 2011 2:28 pm
- Location: Oklahoma, USA
-
Games Played
Re: Left4DoD: To-do list
Good riddance to the EMO. I truly despised him. Never seemed fair that 10 feet away he can suicide and kill you. If you could improve the zombie separation so they don't overlap one another that would be nice too. Hit reg and location position improvements would also be greatly welcomed. But this may be beyond your ability to fix because of source engine.
Valve has hinted at a HL3. Should that come out with a new engine and DOD gets ported to that new engine. Any plans to migrate L4DOD to it?
Valve has hinted at a HL3. Should that come out with a new engine and DOD gets ported to that new engine. Any plans to migrate L4DOD to it?
- v.o.c
- Retired Admin
- Posts: 2300
- Joined: Mon Oct 23, 2006 11:55 am
- Location: stoke on trent, england
-
Games Played
Ville Awards
-
Loading…
Re: Left4DoD: To-do list
im pretty sure Dog as said in the past that the overlapping of the zombies is unfixable due to the source engine coding. im sure dog tried to get around it once, I also think its the same for hit boxes, they've always been an issue for some in DOD source.Aardvark Ratnick wrote:Good riddance to the EMO. I truly despised him. Never seemed fair that 10 feet away he can suicide and kill you. If you could improve the zombie separation so they don't overlap one another that would be nice too. Hit reg and location position improvements would also be greatly welcomed. But this may be beyond your ability to fix because of source engine.
Valve has hinted at a HL3. Should that come out with a new engine and DOD gets ported to that new engine. Any plans to migrate L4DOD to it?
Hey you Would'nt you like to be a vicious orange carrot too?
STEAM a Bi Product of tea.
STEAM a Bi Product of tea.
- <eVa> + Sarge +
- Retired Admin
- Posts: 1015
- Joined: Sun Feb 04, 2007 11:22 pm
-
Games Played
Ville Awards
Re: Left4DoD: To-do list
I hate being blown to pieces by the Emo but I like having him in the game.
He can thwart the shield (if you're too close) and really makes me want to throw my mouse through my monitor sometimes but he keeps the zombies in the game.
That being said, the new zombie sounds like it will give the Allies a run for their money.
On a side note Dog, some of the regs had been commenting that the human controlled zombie shovel is a bit too weak.
He can thwart the shield (if you're too close) and really makes me want to throw my mouse through my monitor sometimes but he keeps the zombies in the game.
That being said, the new zombie sounds like it will give the Allies a run for their money.
On a side note Dog, some of the regs had been commenting that the human controlled zombie shovel is a bit too weak.
Who is online
Users browsing this forum: No registered users and 15 guests