What constitutes as skill to you?
- Rockn-Roll
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Re: What constitutes as skill to you?
Well...it depends on the game. If it's a team FPS like TF2 then skill is subjective and not always easy to read. For example an engineer that builds good teleporters helps his team win, but he doesn't get in-game points for it. A medic who stays back and heals everyone at a fall-back position doesn't get in-game points either. But, both of these teammates are essential for a team to win.
For a deathmatch style game it's all about the points.
For a deathmatch style game it's all about the points.
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Re: What constitutes as skill to you?
You are great at it! I hate those pesky scouts!TTHREAZ wrote:I like using my Sandman against Zookie and rushing her head on. 110HP vs 300HP, baby!

- (LSAP)Duke Nukem
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Re: What constitutes as skill to you?
Engineers do get half a point for every teleport dont they? Not sure how healing points work for medic, but one can safely assume the longer he's alive and healing the more points he getsRockn-Roll wrote:Well...it depends on the game. If it's a team FPS like TF2 then skill is subjective and not always easy to read. For example an engineer that builds good teleporters helps his team win, but he doesn't get in-game points for it. A medic who stays back and heals everyone at a fall-back position doesn't get in-game points either. But, both of these teammates are essential for a team to win.
For a deathmatch style game it's all about the points.
- One_Medic_Army
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Re: What constitutes as skill to you?
1 pt for the hlstatsx and 1/2 pt for the in-game.
Points are also awarded for healing done.
Points are also awarded for healing done.
- (LSAP)Duke Nukem
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Re: What constitutes as skill to you?
Do you know the ratio for healing to 1 score point in-game?
- One_Medic_Army
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Re: What constitutes as skill to you?
I think it's like 100:1 ish, judging by how long it takes to get a pt for healing during setup time.(LSAP)Duke Nukem wrote:Do you know the ratio for healing to 1 score point in-game?
- abiscuit
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Re: What constitutes as skill to you?
600 points of healing = 1 point.(LSAP)Duke Nukem wrote:Do you know the ratio for healing to 1 score point in-game?
Re: What constitutes as skill to you?
That was very nice of you to say, and I do appreciate it. But let me tell you it is all an illusion because there is nothing effortless about it, deflecting is hard and I'm fairly certain I still miss (and die from) far more rockets/nades/arrows etc. then I deflect. Valve also keeps upping the game by constantly adding different types of projectiles that all travel at different speeds. Pushing back ubers is also most often a suicide mission unless there is a medic around with enough good sense to keep you healed up while you are doing it. But such is the plight of the pyro, definitely not a class to play for those that are concerned with KPD ratios and one of the reasons I like it so much.NeanderDude wrote:(LSAP)Duke Nukem wrote:To drop a name, just watching how somedude so effortlessly air blasts rockets or ubered heavies around is a joy to watch (even more so if I'm on the same team).
- (LSAP)Duke Nukem
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Re: What constitutes as skill to you?
If you die a lot more by rockets and arrows I certainly don't see itsomedude wrote:That was very nice of you to say, and I do appreciate it. But let me tell you it is all an illusion because there is nothing effortless about it, deflecting is hard and I'm fairly certain I still miss (and die from) far more rockets/nades/arrows etc. then I deflect. Valve also keeps upping the game by constantly adding different types of projectiles that all travel at different speeds. Pushing back ubers is also most often a suicide mission unless there is a medic around with enough good sense to keep you healed up while you are doing it. But such is the plight of the pyro, definitely not a class to play for those that are concerned with KPD ratios and one of the reasons I like it so much.NeanderDude wrote:(LSAP)Duke Nukem wrote:To drop a name, just watching how somedude so effortlessly air blasts rockets or ubered heavies around is a joy to watch (even more so if I'm on the same team).

But very true about the pyro and pushing back ubers, I do wish they'd award some kind of points or recognition for that
- FUSE
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Re: What constitutes as skill to you?
BisonJerk wrote:I look at skill for myself as (TF2 specific):
1) positive or better KpD ratio (when not primarily playing medic)
2) amount of objective progress (capping/defending points, pushing/defending carts)
3) amount of assists (given more value when medic)
4) amount of Equipment Destruction
5) amount of support actions (healing, teleports, extinguishes, jarates)
6) amount of dominations/nemeses
Class specific:
Medic: 3.5) Ubers
Sniper: 1.5) Headshots
Spy: 2.5) Equipment Sapping
1) So spamming nades as a demo or soldier while standing in one spot all map and getting kill after kill is skill?
2) Standing in one spot as demo while you have stickies on the cap point just waiting to blow them when you know the opposing team is about to try and cap but not trying to advance your team is skill?
3) Spamming in to the crowd as a demo or soldier while standing in the same spot and getting kill assists is skill? For that matter, being medic, standing in one spot, and just healing and getting kill assists without doing real work is skill?
4) Standing in one spot as a demo spamming nades or as a soldier spamming rockets until u destroy the sentry is skill?
5) Please see #3 about the medic.
6) Again, standing in one spot spamming nades and/or rockets and just killing people without helping to advance your team and dominate a player is skill? Or standing near a dispenser as a heavy or pyro, spamming with M1 and getting a domination just because is skill?
Sorry, but IMO u just named about everything that I personally would not use to consider someone skillful.
- The Spanish Inquisition
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Re: What constitutes as skill to you?
I find that people who are 'situationally aware' are the most valuable as teammates. Skill is relative to the task at hand and in an objective based game that requires teamwork, knowing what to do next without having to chit-chat too much about it often is what makes up the successful skirmishes that lead to a win. Timing is everything, a team that works together well will move fast, will not waste time and does not give the enemy time to think, plan or react.
Having a mic, knowing the map really well, anticipating enemy movements, and moving fast make a skilled player.
Having a mic, knowing the map really well, anticipating enemy movements, and moving fast make a skilled player.
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- Eggers
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Re: What constitutes as skill to you?
I feel that skill in any team based objective game is the ability to know enough about the game to coordinate your team and help achieve victory. Pure skill doesn't matter if the team doesn't work together.
- Boss Llama
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Re: What constitutes as skill to you?
Pretty much, if the stats can track it, it isn't an indicator of skill. Sure, some of the stats result from being a skilled player, but they are not diagnostic.
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- Cpt._Keyes
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Re: What constitutes as skill to you?
Anything i do is skill, anything anyone else does that I dont is not skill...case closed
i.e. sticky jumper + pain train + loch n load and still kill people on the last point of wp and win round...but thats not tracked...and normally i dont have a good k/d since i died a lot, nor do i have any dominations since a sneeze can kill me...and yet....the stalemate is broken and the round is won
credit to plas for tactic...plas is the way and the light for my demo abilities

i.e. sticky jumper + pain train + loch n load and still kill people on the last point of wp and win round...but thats not tracked...and normally i dont have a good k/d since i died a lot, nor do i have any dominations since a sneeze can kill me...and yet....the stalemate is broken and the round is won
credit to plas for tactic...plas is the way and the light for my demo abilities
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CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
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- One_Medic_Army
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Re: What constitutes as skill to you?
I just started sticky jumping, now I know why plas does it so much, it's ridiculously fun.Cpt._Keyes wrote: i.e. sticky jumper + pain train + loch n load and still kill people on the last point of wp and win round...but thats not tracked...and normally i dont have a good k/d since i died a lot, nor do i have any dominations since a sneeze can kill me...and yet....the stalemate is broken and the round is won
credit to plas for tactic...plas is the way and the light for my demo abilities
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