Weapon Criticisms

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Re: Weapon Criticisms

Post by trunicated » Mon Nov 22, 2010 12:14 pm

I love Natascha. However, if I'm not hitting you with everything, and you're coming right at me, you're probably going to win. That's what amazes me... whenever I play heavy, I use Natascha. When I start shooting at someone, they run away, and if they're at mid range when I start, I can generally kill them before they get around a corner. However, if someone decides to come running at me, they can kill me if I can't get all my shots off. Not to mention going around a corner and finding a heavy using Sasha will end in a loss for me.

Every weapon is great in some situations, and worse in others. I used to hate Natascha as a heavy, because all I played was dustbowl, which on The Ville was all about getting to the third map and playing it for 20 minutes. That map is all corners, no open spaces, so Natashca is horrible. Backburner was great because you could come around a corner and flank people. On warpath, Natascha and Sasha are more or less useful based on which choke point you're at.

I guess my point is, lots of people play 24/7 servers that serve one map. They play only that map. On that map, certain unlockables are going to be either amazing or terrible. Throw in the general skill level for the server, and that will vary it even more. I can't think of any weapon that I would describe as completely broken, as most unlockables change your playstyle. Some playstyles are more suitable to me than others. For example, I've gone strictly Your Eternal Reward since Polycount hit. I find it completely broken when coupled with a dead ringer, and find that it compliments my playstyle perfectly. However, that doesn't mean that the regular knife sucks. I still see plenty of people running around with it.

Long story short, people will always complain when choice exists. Big picture, the unlockables are fine. Some can cause more grief than others, but every weapon has a situation that it's perfect in.
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Re: Weapon Criticisms

Post by TheCarpe » Mon Nov 22, 2010 12:26 pm

trunicated wrote:Long story short, people will always complain when choice exists. Big picture, the unlockables are fine. Some can cause more grief than others, but every weapon has a situation that it's perfect in.
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Re: Weapon Criticisms

Post by Fano » Mon Nov 22, 2010 12:36 pm

nothing is so unbalanced that it just outright breaks the game, but you'd be a fool not to say that some weapons are simply better than others.
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Re: Weapon Criticisms

Post by Tungsten » Mon Nov 22, 2010 12:40 pm

Buzzy Beetle wrote:I also kind of want to complain about the Shortstop but I've tried using it. I'm a bad scout as it is, but that thing is just unwieldy. No idea how people can pull off the whole "killing a full HP soldier in two shots" thing but it's certainly not easy!
Indeed!

I used to think soldiers were cheap and OP. Lo and behold, when I tried playing soldier, I didn't know what I was doing and my score was lower than ever. I didn't understand how to hit things with slow moving rockets, nor did I understand how to consistently rocket jump without killing myself. I'm still not a good soldier, but I respect skilled soldiers a lot more.

I think a lot of the accusations of a weapon or class being OP come from lack of experience. People should actually try out things before yelling OP, those scouts running with the Shortstop, snipers using the Huntsman or the spies using the Dead Ringer are a lot more skilled than people think.

Also, I'll have no bad mouthing of the Sandman, even if it has been hit really, really hard with the nerf bat. So very hard.
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Re: Weapon Criticisms

Post by Bronze Fox » Mon Nov 22, 2010 1:23 pm

[TOAD] Fano wrote:nothing is so unbalanced that it just outright breaks the game, but you'd be a fool not to say that some weapons are simply better than others.
Better in some instances but not all. It really just ends up on how you weigh the pros and cons.
It's just a fact of life, basically an axiom, that everyone will look at something differently.
Sure, there will be a majority, but also a minority.

I think the stock flamethrower better suits my play-style, while most will believe the Degreaser better suits theirs.
Tungsten wrote:I used to think soldiers were cheap and OP. Lo and behold, when I tried playing soldier, I didn't know what I was doing and my score was lower than ever. I didn't understand how to hit things with slow moving rockets, nor did I understand how to consistently rocket jump without killing myself. I'm still not a good soldier, but I respect skilled soldiers a lot more.
Same thing happened to me for Demoman. Darn Scouts got too close way too fast!
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Re: Weapon Criticisms

Post by jettah » Mon Nov 22, 2010 3:03 pm

I usually just dont listen to people that complain. I didn't make the game, I just play it the way that is fun and exciting for me.

I really miss the overpowered BONK though. I used to switch to scout when we were getting overrun with Ubers so that I could do something to stop them. But, I see why it went away.

Everything has great uses for situations and certain weapons fit certain playing styles.

Bottom line, haters gonna hate.
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Re: Weapon Criticisms

Post by --HaDeS-- » Mon Nov 22, 2010 4:23 pm

It's sad to say, but some people are ignorant, even when it comes to Team Fortress. The weapons are side grades, and which weapon you choose is usually what fits your playing style better, or what you're most comfortable with. I've always thought the weapons were balanced.

Besides, people only seem to complain when the weapons kill them. Ever notice how people mainly complain about weapons like the Huntsman and Natasha? When both of those weapons are used properly they amass so many kills, regardless of what map you are playing on. People get annoyed when they die and instead of trying to view it as their wrong-doing, they make an excuse and call the weapon annoying because they don't use it themselves.

I rarely get commented for the weapons I use, so I really can't relate to this personally. If it did happen, I would take it as a compliment. I really don't consider myself above average at any class, so I know if I've bothered someone to the point that they need to pick on the weapon of my choice, I've been playing the class pretty damn well.
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Re: Weapon Criticisms

Post by crimsonshootingstar » Mon Nov 22, 2010 4:49 pm

On the natasha issue I would say that I am occasionally tempted to pull it out when faced with a whole team of scouts and pyros. I usually end up regretting it as soon as i try to bunker buster a sentry or run into another heavy. No thanks says crimson. Me and Brunhilde will be together forever :P
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Re: Weapon Criticisms

Post by Clay Pigeon » Mon Nov 22, 2010 5:03 pm

I love when people complain about getting killed with the huntsman, considering it is a downgrade from the stock rifle.

Rifle:
hitscan (hits where you point n click when you point n click, cannot be airblasted)
Max charge does 450 on a headshot (kills anyone that isn't invul or under the effect of bonk)
Max charge does over 125 damage on a bodyshot, killing light classes who don't have +hp items equipped
longer charge period (but can hold indefinitely, see below)
Holds max charge indefinitely w/o penalty
snapshot headshots do 125+ damage
Has a zoom, so increased accuracy but reduced situational awareness
25 round ammo capacity
Can be fired from the hip while moving at speed unzoomed, allowing you to fire while you withdraw from an advancing enemy (only does bodyshots for roughly 50 damage)

Bow:
projectile (arrow has travel time which requires leading the target, is affected by gravity, can be airblasted)
Max charge does 360 on a headshot, allowing buffed heavies to survive
Max charge only does over 125 on a bodyshot at very top end of the randomized damage spectrum, allowing light classes a considerable chance to survive
Shorter charge period, but cannot hold it indefinitely (see below)
Cannot hold max charge w/o penalty (accuracy goes out the window after a short period of time)
snapshot headshots do under 125 damage
No Zoom, so reduced ranged accuracy, but increased situational awareness
12 round ammo capacity
Cannot be fired from the hip at speed, slowing you down if you attempt to fire while withdrawing from an advancing enemy
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Re: Weapon Criticisms

Post by Bronze Fox » Mon Nov 22, 2010 5:54 pm

On the topic of the Sniper weapons, is it me or is no-scoping insanely easy? I just decided to play Sniper after last night's MeleeMania, and I was doing really well in close quarters when I had to no-scope.
This is all with the Sydney Sleeper, but it would be the same for the stock sniper I'm sure.
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Re: Weapon Criticisms

Post by TheCarpe » Mon Nov 22, 2010 5:56 pm

Bronze Fox wrote:On the topic of the Sniper weapons, is it me or is no-scoping insanely easy? I just decided to play Sniper after last night's MeleeMania, and I was doing really well in close quarters when I had to no-scope.
This is all with the Sydney Sleeper, but it would be the same for the stock sniper I'm sure.
Sure, it's easy to no-scope for the most part. Place reticle on enemy and click. It's ease is why you have to Scope to achieve headshots in TF2, otherwise even mildly skilled noscopers could blast heads from across the map left and right. You'd see it all the time in CS:S.
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Re: Weapon Criticisms

Post by trunicated » Mon Nov 22, 2010 6:53 pm

TheCarpe wrote:You'd see it all the time in CS:S.
The first shot out of an AK 47 in 1.6 would always go to the exact same spot. Friend of mine actually took a sharpie to his monitor so he could get headshots with AKs reliably.
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Re: Weapon Criticisms

Post by Bronze Fox » Mon Nov 22, 2010 6:55 pm

TheCarpe wrote:
Bronze Fox wrote:On the topic of the Sniper weapons, is it me or is no-scoping insanely easy? I just decided to play Sniper after last night's MeleeMania, and I was doing really well in close quarters when I had to no-scope.
This is all with the Sydney Sleeper, but it would be the same for the stock sniper I'm sure.
Sure, it's easy to no-scope for the most part. Place reticle on enemy and click. It's ease is why you have to Scope to achieve headshots in TF2, otherwise even mildly skilled noscopers could blast heads from across the map left and right. You'd see it all the time in CS:S.
Yeah, that's why the damage ramp-up was added of course.
I'm just a sucky Sniper so I love to no-scope too much, just like I love to run in with the SMG, but right now I'm using the Danger Shield.
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Re: Weapon Criticisms

Post by Tungsten » Mon Nov 22, 2010 7:27 pm

trunicated wrote:
TheCarpe wrote:You'd see it all the time in CS:S.
The first shot out of an AK 47 in 1.6 would always go to the exact same spot. Friend of mine actually took a sharpie to his monitor so he could get headshots with AKs reliably.
I think the first and second shots of the scout sniper rifle in 1.6 and CS:S would hit in the same place, scoped or unscoped, assuming you didn't move your mouse. It's how I learned to no scope effectively.
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Re: Weapon Criticisms

Post by crimsonshootingstar » Mon Nov 22, 2010 9:38 pm

I was trying to play sniper in some mellee matches Using jaratee. I would throw the piss and start swinging but unfortunately it would usually pull out my huntsman and insta gib the other player. 3 times this happened and i never missed the other player.
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