Post
by mr_s » Wed Mar 03, 2010 5:07 pm
[quote="Cpt. Winky";p="228739"]
i want buildings that you can choose to detonate like stick bombs so that if they are sapped, you can asplode them and kill the spy
My second idea was to have a turret that has a higher damage output and range than a lvl3, but it has to be manned by someone and is not autonomous. that way a simple backstab would disable it if you werent careful, but it could do awesome amounts of damage. Actually, if they could import the IFV defense from RA3, that would be awesome.... have the sentry change to fit whoever is manning it, i.e.
Keep the same lvl 1 - 2 sentries, but when upgrading to lvl3, no rockets, just a chariot like seat to man it from
Medic - Sentry heals as a lvl 2 dispensor
Heavy - bigger miniguns which do more damage and a little more knockback
Soldier - essentiall a manned lvl3 sentry, but inverted. 1 minigun and 2 smaller rocket pods.
Demo - Sentry has slightly more health - can detonate stickies from inside turret
Spy - turret can look like a lvl 1 turret
Sniper - turret has slightly increased accuracy
Engineer - nothing (i think this is key because it makes it more fair. someone ELSE has to use it to make it more powerful, so it is a tradeoff. 1 less offensive person for a more powerful sentry.
Scout - Pitching machine addon. Rate of fire should be about 1 ball every 4 seconds or so, arcing only slightly shallower than the normal ball
Pyro - on this one, i have no idea. Maybe a splash damage fireball instead of missiles, but i feel that will either do too much damage, or with a single jarate\enemy pyro, do near to no damage...
[/quote]
this idea would require 1 player to be out of action.
that may be fine on 32 man servers, but on places like warpath that is unacceptable