Counter-Strike on the Ville?
Re: Counter-Strike on the Ville?
CSS + RPG mod.
You fools, I'm back now!
HAHAHAHAHA
HAHAHAHAHA
'manic laughter'
its only taken me 3hours and i'm already 1st on the board,
lets go guys!
P.S. Dont reset!
You fools, I'm back now!
HAHAHAHAHA
HAHAHAHAHA
'manic laughter'
its only taken me 3hours and i'm already 1st on the board,
lets go guys!
P.S. Dont reset!
Re: Counter-Strike on the Ville?
well then, 6hours 32minutes later and i'm level 201.
Come on guys!
*edit*
Somethings that you might want to consider changing, upping the bots to 5/6 a side, and then they drop out when a person joins?
Come on guys!
*edit*
Somethings that you might want to consider changing, upping the bots to 5/6 a side, and then they drop out when a person joins?
- D.B.Cooper
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Re: Counter-Strike on the Ville?
I'd rather have it plain instead of rgp. So im done with it. I never did like it and still don't.
- D.B.Cooper
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Re: Counter-Strike on the Ville?
cheers for upping the bots to 5 a team, but i'm sure there is a way to get them to drop when someone wants to join.
Seeing as now we have 10 bots, there are only spaces for 6 people.
I can't get on
Seeing as now we have 10 bots, there are only spaces for 6 people.
I can't get on
- Stevo
- Everlasting Villun
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Re: Counter-Strike on the Ville?
Here's the bot config I used:
The important cvars here are "bot_quota 8" and "bot_quota_mode fill" which causes the server to keep at least 8 slots filled, and bots leave as players join.
Code: Select all
// **************************************
// bots
// **************************************
bot_add
bot_quota 8
bot_quota_mode fill
bot_difficulty 1
bot_allow_snipers 0
bot_allow_machine_guns 0
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