Custom Maps

Chat about older games that we no longer host servers for at TheVille.
Blown65
Retired Admin
Retired Admin
User avatar
Posts: 1689
Joined: Sun Oct 22, 2006 8:25 pm
Location: Medford Oregon
Contact:

Games Played

Ville Awards

Custom Maps

Post by Blown65 » Fri Feb 09, 2007 12:10 pm

I personally havent played any, but lets try and decide on ONE custom map that we could add to TV4. (if silver agrees. )

List your top two favorites, then maybe we can play test a few of them. (Ill even setup a server on my box so its decided without any extra strain on the TV4 admins.

regis
Villun
Villun
User avatar
Posts: 3221
Joined: Mon Oct 23, 2006 10:57 am
Location: Dallas, TX
Contact:

Games Played

Ville Awards

MrRegis’s avatar
Loading…

Post by regis » Fri Feb 09, 2007 1:55 pm

Outside of Iceworld, and it's couter-parts, the only custom map's that I've really played are either GunGame, FunYard or Zombie mod maps. I can't think of any right now (Shhhh, I'm at work), but I'll check out what maps I have installed when I get home in a couple of hours or so.

[ NS ] Mr. Rodgers
Villun
Villun
User avatar
Posts: 20
Joined: Fri Feb 09, 2007 1:29 pm

Re: Custom Maps

Post by [ NS ] Mr. Rodgers » Sat Feb 10, 2007 2:07 am

Definatly no zombie maps. They ruin the entire concept of the rpg server. I dont know any names but i like aim maps.

[ NS ] Mr. Rodgers
Villun
Villun
User avatar
Posts: 20
Joined: Fri Feb 09, 2007 1:29 pm

Re: Custom Maps

Post by [ NS ] Mr. Rodgers » Sun Feb 11, 2007 3:55 am

two towers. awesome one, super action packed, would be fun on rpg.
[size=100][color=blue][font=Verdana][i][b]skyhead[/b][/i][/font][/color][/size]

Hamese
Retired Admin
Retired Admin
Posts: 2648
Joined: Sun Oct 22, 2006 5:06 pm
Location: Houston, TX
Contact:

Games Played

Ville Awards

=USV= Hamese’s avatar
Loading…

Re: Custom Maps

Post by Hamese » Mon Feb 12, 2007 10:16 am

I went to a site and found the two most downloaded maps. One is a DE map in the congo and looks like it would be fun. Lots of inclines that might be really cool with the RPG mod. I say we can try it out one night.

The other is called cs_bedbugs. It reminds me of turkeyburgers and should be played with low gravity :) this is really a funny map and I think it would be fun to switch up the serious gameplay. Mabey a map the admins can change to. Anyway I have them for you to download. The congo one needs to be extrtacted into the directory above maps, since it includes some sounds and extra stuff. The bedbugs zip is just the map, so you can extract it into the maps directory.

I'll see if silver can install on the server.

de_congo
cs_bedbugs

SilverOne
Retired Admin
Retired Admin
User avatar
Posts: 719
Joined: Sun Oct 15, 2006 2:21 pm
Location: Harwood Heights, IL

Ville Awards

Cheesyobject’s avatar
Loading…

Re: Custom Maps

Post by SilverOne » Mon Feb 12, 2007 10:28 am

I have no problem adding custom maps. Problem is most don't include a .nav file for the bots. I know some do, but most map makers don't.

There may be a way to turn off bots on certain maps and back on after. I have to do some research.

We can turn off the bots for all maps, but I worry about that.
STOP FLAPPIN' THE YAP AND WATCH THE LANGUAGE ~Blue Ruler
Silver is Cheezylicious ~MErf
Image
I bleed ville purple.

DeafOfficeWorker
Retired Admin
Retired Admin
User avatar
Posts: 7903
Joined: Mon Jan 29, 2007 3:39 pm

Ville Awards

Pootleshooter’s avatar
Loading…

Re: Custom Maps

Post by DeafOfficeWorker » Mon Feb 12, 2007 10:29 am

cs bedbugs might give me a reason to play CS.

Hamese
Retired Admin
Retired Admin
Posts: 2648
Joined: Sun Oct 22, 2006 5:06 pm
Location: Houston, TX
Contact:

Games Played

Ville Awards

=USV= Hamese’s avatar
Loading…

Re: Custom Maps

Post by Hamese » Mon Feb 12, 2007 10:42 am

[quote="SilverOne";p="13391"]I have no problem adding custom maps. Problem is most don't include a .nav file for the bots. I know some do, but most map makers don't.

There may be a way to turn off bots on certain maps and back on after. I have to do some research.

We can turn off the bots for all maps, but I worry about that.[/quote]

I wouldn't turn the bots off. I will look for nav files, or look for custom maps with CS files. When I looked a few months ago I found a site that included waypoints for their maps.

Also, I noticed that CS will build waypoints for a map, so the bots know where to go. Probably no the best, but it work on the local setup when I added bots. I wounder if that gives us the .nav file.

SilverOne
Retired Admin
Retired Admin
User avatar
Posts: 719
Joined: Sun Oct 15, 2006 2:21 pm
Location: Harwood Heights, IL

Ville Awards

Cheesyobject’s avatar
Loading…

Re: Custom Maps

Post by SilverOne » Mon Feb 12, 2007 10:56 am

That is true. It will make a file for the bots. On some maps its ok.. ill check these 2 out later.
STOP FLAPPIN' THE YAP AND WATCH THE LANGUAGE ~Blue Ruler
Silver is Cheezylicious ~MErf
Image
I bleed ville purple.

Hamese
Retired Admin
Retired Admin
Posts: 2648
Joined: Sun Oct 22, 2006 5:06 pm
Location: Houston, TX
Contact:

Games Played

Ville Awards

=USV= Hamese’s avatar
Loading…

Re: Custom Maps

Post by Hamese » Mon Feb 12, 2007 11:52 am

I made one for the congo map on my LAN. Didn't look so good. The CT's looked lost and my T just stayed in spawn.

I guess it is difficult and/or unkown how to specify no bots on one map?

Hamese
Retired Admin
Retired Admin
Posts: 2648
Joined: Sun Oct 22, 2006 5:06 pm
Location: Houston, TX
Contact:

Games Played

Ville Awards

=USV= Hamese’s avatar
Loading…

Re: Custom Maps

Post by Hamese » Tue Feb 13, 2007 10:13 am

I was browsing throught the RPG forums and there was a small forum for maps that work well with RPG. One map look pretty cool. I downloaded it and it is very well done. It is kind of a huanted graveyard/courtyard/church setting. It also has the .nav file :) I say we put this one on and in the rotation.

We should probably put the bedbugs map on too, but not in roatation. The admins can just change to it if the occasion calls for it, and we can kick the bots too.


de_monach_v21


Image

Image

Image

Image

Image

Image

Image

Image

Image

DeafOfficeWorker
Retired Admin
Retired Admin
User avatar
Posts: 7903
Joined: Mon Jan 29, 2007 3:39 pm

Ville Awards

Pootleshooter’s avatar
Loading…

Re: Custom Maps

Post by DeafOfficeWorker » Tue Feb 13, 2007 11:19 am

pRETTEH! :shock: Looks better for DoD:S, though.

DeafOfficeWorker
Retired Admin
Retired Admin
User avatar
Posts: 7903
Joined: Mon Jan 29, 2007 3:39 pm

Ville Awards

Pootleshooter’s avatar
Loading…

Re: Custom Maps

Post by DeafOfficeWorker » Tue Feb 13, 2007 11:52 am

OOOHHHHH! Does anyone know if there are Underworld player models out for CS:S? Deathdealers vs. Lycans!!! If not, I think we should pool the Ville talent and make some. This map would be perfect! Underworld models + RPG mod would occupy my free time for awhile! :2gunfire: :evilbat:

Hamese
Retired Admin
Retired Admin
Posts: 2648
Joined: Sun Oct 22, 2006 5:06 pm
Location: Houston, TX
Contact:

Games Played

Ville Awards

=USV= Hamese’s avatar
Loading…

Re: Custom Maps

Post by Hamese » Tue Feb 13, 2007 3:46 pm

Alright, so I was not too busy today :)

I found some more stuff. A new map and the correct .nav file for the congo map. Here is a site that has several .nav files for different maps if we ever need it again (.NAV DOWNLOADS) I went and browsed the pub servers for the custom maps they were playing, and to see which were actually being played. The new map I found is called de_contra. Looks to be a larger map, but very well done again.

So, here are all the maps I have suggested and they all have .nav files with them (except for the bedbugs map)

cs_bedbugs
de_congo
de_monach
de_contra

Blown65
Retired Admin
Retired Admin
User avatar
Posts: 1689
Joined: Sun Oct 22, 2006 8:25 pm
Location: Medford Oregon
Contact:

Games Played

Ville Awards

Post by Blown65 » Tue Feb 13, 2007 4:09 pm

Cool, now to get silver to do more work. :)

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests