I'm quoting all the tips I found online so you guys don't mistake me for making any of these.
Anyone else can add any other Class Rank Tips if they wish to.
Class Pyramid (By Askeptykal) wrote:Original Link:
http://askeptykal.deviantart.com/art/TF ... d-92817221
Editted Image to match the 12-Player Team Amount: (Image is big and I hate that whole scroll-y thing the posts do to big images)
The Teleporter Hierarchy (By Rosendoom) wrote:This is an order of the people who most need to use teleporters and why.
1) Engineer: The engie has top priority to his own teleporters. I put emphasis on "own" because engies usually have there set up at the end of the tele. This will allow them to get to there setup faster and make sure it can keep running.
2) Heavy: He's the slowest class in the game. That's all there is to it.
3) Soldier: He's the second slowest class in the game. That's all there is to it.
4) Medics: The medic, being the only class who can heal people, needs to be on the front lines at all times. If someone is being killed and they call for medic, the medic needs to be there.
5) Other Engineers: Yes, I know that engineers are on the list twice. Thats because engie's, as I've noticed, often keep their setups near another engie's setup. Using a friendly engie's teleport will cut back on the time getting to their own setup.
6)Pyro/Demoman: Being roughly the same speed, these two front line classes don't really need the teleport, seeing how they can usually make it to the front line fairly quickly. However teleporting maybe needed to help push the opposing team back.
7) Sniper: This class is low to the bottom because they are usually at the back of the fight most of the match any ways. However if the tele is behind the front lines, and none of the top 5 prioities are around to use the tele, by all means take it.
Spies: Spies rank just above scouts because spies need to get around enemy lines, and the only way to do that is with their cloak. Using a teleport (make sure you are already disguised as an enemy) will get you close to the front lines with out the tele sparkle and without wasting cloak.
9) Scouts: SCOUTS DON'T NEED TO USE THE TELEPORTER!!!!! Let me repeat that, SCOUTS DON'T NEED TO USE THE TELEPORTER!!!!! If I catch a scout using any teleporter I will change teams, kill you, kill you again, dominate you, and change back before you can get a revenge, got it. I lost a whole set up because a scout and me were pshing each other off of the tele. Scouts are fast enough to be able to get to the front lines without using a teleport.