Cube Soccer - Dog's latest stupid project

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Re: Cube Soccer - Dog's latest stupid project

Post by Nick Mame » Fri Jul 25, 2008 12:31 am

After playing a while, I've come to the conclusion that those two games you mention are both a part of Cube Soccer. The easiest way to defend a cube is to kill the people trying to push it. But if you over invest in killing, the cube builds up momentum and your team loses. A balance between killing and pushing seems to lead to more victories.

It's weird. Because it's a custom game type, people don't take it seriously and just run around doing what they please. But at the same time, it has the potential for a lot more teamwork and coordination than what's currently out there. A dedicated goal keeper who keeps the cube at bay, a few killers to stall the enemy offense, a few guards to protect the pushers, and a couple of scouts manning the offense... but of course, it's a custom game type, so everyone either finds the nearest person and chases them until they die or stares at the cube until it disappears. It'd be a good TheVille event where two organized and practiced teams went at it.


I disagree with collision, though. If there is a horde of players shooting at the cube, your team has failed and deserves its loss. Being able to shoot at the cube and redirect it before it passes through you is enough.

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Re: Cube Soccer - Dog's latest stupid project

Post by EzCrash » Fri Jul 25, 2008 12:38 am

I talked to a buddy at work who said he played it. (last night I think ?)

He said that the cube acts like the Medicine cabinet in the spawn. It gives full health and ammo. He was saying that when a heavy or 2 get on the cube they just destroy everyone.

Is it good for the cube to give out full health and ammo ? Should it be more like an engy's dispenser ?

I don't know. I'm just passing on the feedback from "Vampiric".

I saw the video Carpe. Great job on it. It looks very fun. I'd definitely like to play some rounds !!!

TThreaz .... good ideas and feedback bro.

I think that this MOD will be very popular. If you could put "TheVille" on all side of the cube, that would rock !! I doubt you can, but if you released it to the TF2 public, it would sure be nice to get some "advertising" for TheVille.

Dog, great work on this MOD. Maybe a few more tweeks like trying to get people to focus on soccer instead of deathmatch and it would have a dramatic effect. Already mentioned, but kind of like turning down the damage done to other players. Or just making weapons knockback the enemy instead of killing them and people would play it more like soccer. Then .... when your team wins, you get to kill them just like when you win the round in in a regular game of TF2.

Anyway, just my 2 cents from someone who never played the MOD. So, take it with a grain of salt bro.
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Re: Cube Soccer - Dog's latest stupid project

Post by Nick Mame » Fri Jul 25, 2008 12:43 am

It does. But that cube flies around so fast it's almost impossible to get in on one of the heal pulses. I've only had it happen once or twice, when I was alone and the cube was stationary.

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Re: Cube Soccer - Dog's latest stupid project

Post by TTHREAZ » Fri Jul 25, 2008 2:18 am

If the damage stays in like it is now, I highly doubt I'll play it again. IMO, if you're going to even attempt to call it soccer you need to play the cube, not go around killing people. At times it feels like I'm playing "Kill Everyone and oh by the way, Shoot the Cube into a Goal if you Have the Time". That's the main problem with TF2 basketball as it is. It dissolves into deathmatch and detracts from the basketball aspect.

Call me a prude but if I'm gonna play a sport in a game, I want to play the sport, not kill people. We can do that in regular TF2. Like I've said before, I come from Tribes 2 and Team Rabbit 2 reduced the amount of damage a player could inflict on someone if their target did not have the flag. When you eliminate the desire to deathmatch, the true sport in the game comes out and it can be an awesome thing to both watch and play.

If you haven't seen Team Rabbit 2 before, you should check out the two movies I made:

Free Fall[flash width=400 height=300]http://video.google.com/googleplayer.sw ... en&fs=true[/flash]

and

Eleven
[flash width=400 height=300]http://video.google.com/googleplayer.sw ... en&fs=true[/flash]

Don't mind the music I used. You can always mute them if you don't like it. :wink:

Other people have made movies of it and they can be found HERE

TR2 changed through the years as player numbers dropped and the skill ceiling rose. There was always a debate as to whether it was more hockey-like with the scoring of goals or finesse-like with the passing of the flag in creative ways. Its greatest form came when there was a nice balance between the two and both camps seemed happy.

Blah blah blah, I'm just rambling now. Coming from an FPS sport-like game I have a bunch of opinions so try not to mind me too much. :P

P.S. Would it be possible to have some sort of slightly bouncy outer wall to the arena? At least have some behind the goals. It's kinda hard to get the cube off of the back wall. If there was a slight bounce property to them, the cube and perhaps the player could get a little boost back in the right direction.

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Re: Cube Soccer - Dog's latest stupid project

Post by TheCarpe » Fri Jul 25, 2008 7:22 am

Nick is right, you need to devote your time to pushing the cube and killing. You can see in the video, switch rapidly between pestering people at long range with the flaregun, people hitting the cube at close range with the axe, and when the coast is clear, move the Cube up.

There were some rounds though where I wreaked havoc on the other side of the field, only to see the enemy score while I was busy fighting and not paying attention to the Cube.

Likewise, focus too heavily on the Cube and you make yourself a massive target for the other team.

So you need to strike a balance. Move up that Cube, but kill everything on your way if definitely the heart and soul of the mod.
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Post by Plinko » Fri Jul 25, 2008 9:06 am

I miss QPong for Quake III, which was similar in concept except the balls did damage if they hit a player, depending on their momentum, so you could easily be killed by a fas-moving ball. The range of weapons in QIII made it work quite well.
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Post by Rits » Fri Jul 25, 2008 9:21 am

[quote="mr_s";p="109823"][quote="StrontiumDog";p="109821"]
Snipers were removed on the soccer map!
[/quote]

w0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000tttttttttttttttttttttttttttttttttttttttttttttttt


thanks mate[/quote]

Yay! The sniper mr_s mentioned made me want to just leave the server like everyone else did. Thanks dog. :)

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Re: Cube Soccer - Dog's latest stupid project

Post by Cpt._Keyes » Fri Jul 25, 2008 10:19 am

I dont think the health is actually that big a deal for the cube...as a single hit will send it flying, as carpe was saying...its an awesome game where you need to strike a balance with killing and moving the cube.

Dog, awesome job on this, im even more amazed to see the server full with this game...and not just villuns...i can see this becoming one of the more regular mods through out the community, awesome job! Amazingly simple concept + a lot of hard work perfecting = cube soccer...GJ Dog
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Re: Cube Soccer - Dog's latest stupid project

Post by Nick Mame » Fri Jul 25, 2008 2:45 pm

We need to work on finding good maps for soccer. I love the soccer field, but it's charm only lasts about an hour before I start wishing for new scenery, and most of the official maps are really quite boring to play it on.

There's a football map out there almost identical to the soccer one that could be a nice change. It's a cp_ map with respawn rooms and three control points inside of an enclosed stadium. It'd be pretty much identical to the soccer field in how it played, too. Can't remember what it's called, though.


Perhaps a few Ville mappers could be guilted into throwing different variations of fields together, too. Variations like goals on the top of hills, obstacles thrown across the field, different shaped fields... a little bit of map variety could do a lot to add to the longevity of cube soccer.

That aside, played it on a full server. Still brilliant.

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Post by Dog » Fri Jul 25, 2008 2:49 pm

Bee made me a valley one for DoDS a while back. If he could take it and stick the spawns on the top of the valley and then save it as a TF2 one, it'd be great! He knows I can't map for poop so I rely on his and Hammer's skills!

I have a hockey rink one which I'll decompile and rework.

There is a plugin for SourceMod called Grabber which acts like my old Gravity Gun for ES, which allows you to pick up props and fling them around the map. So theoretically, I could make a football mod as well, where players can pick up the cube and throw it around the map....
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Re: Cube Soccer - Dog's latest stupid project

Post by Nick Mame » Fri Jul 25, 2008 2:52 pm

Found the map I was thinking of:
http://www.fpsbanana.com/maps/39255

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Post by Dog » Sat Jul 26, 2008 11:58 pm

Big thanks to l3eeron for modifying his Valley map!
Looks awesome, is on the server now!

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Post by MrBlah » Sun Jul 27, 2008 12:00 am

WOOHOO!!!!
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Re: Cube Soccer - Dog's latest stupid project

Post by TheCarpe » Sun Jul 27, 2008 1:04 am

Whoa, that's much nicer, and much more TF2-ish! Looking forward to trying it out!
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Re: Cube Soccer - Dog's latest stupid project

Post by DeafOfficeWorker » Sun Jul 27, 2008 1:08 am

[quote="TheCarpe";p="110285"]Whoa, that's much nicer, and much more TF2-ish! Looking forward to trying it out![/quote]

It's a bloodbath! :twisted:
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