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Re: Villeternity Working Post

Posted: Tue Oct 11, 2016 9:03 am
by Boss Llama
LadeeeDuke wrote:If it's okay, I can do the surface building. I will be building a barn directly across from the opening of the portal room to stable horses. Will that interfere with your plans?
That'd be fine, Ladeee, thanks! My plans are limited to building the station and some tunnels down at level 11 - I slapped up the surface shed just to keep zombies out and make it obvious to people something was there. Your artistic vision will be a vast improvement!

Re: Villeternity Working Post

Posted: Tue Oct 11, 2016 11:11 am
by LadeeeDuke
Rgr, I'll work the top level "shack" then. Thanks, Boss Llama.

Re: Villeternity Working Post

Posted: Wed Oct 12, 2016 2:36 pm
by Inner
There is now an Endermen Farm up and running in The End. The End Portal is on the nether map, basically on the way to the skelly grinder.

Since the dragon is still alive there is no portal to go home with. That should be okay for many of you. There is an enchanting station and ender chest located at the Farm. Go to the Farm, get your xp, enchant your stuff, and put it in the ender chest.

The way home is clearly marked "Death's Door", just take a step through. You'll wake up at home and can retrieve stuff from your local ender chest.

Re: Villeternity Working Post

Posted: Wed Oct 12, 2016 7:28 pm
by John Doe
Thanks Inner

Re: Villeternity Working Post

Posted: Wed Oct 12, 2016 7:35 pm
by Boss Llama
I found a skelly dungeon at spawn yesterday, right next to the overworld rail hub I put in. Inner has the cords and kindly volunteered to get it up and running as a grinder :-) Thanks, Inner!

Re: Villeternity Working Post

Posted: Wed Oct 12, 2016 9:39 pm
by Inner
It is done and ready for action! The newest skelly grinder is at spawn. Go inside the Overworld Rail Hub, down the stairs and you'll see the sign. It's only around 5 steps from the downstairs platform.

Re: Villeternity Working Post

Posted: Thu Oct 13, 2016 7:42 am
by Flash
Wow! I get tied up at work for a few days and y'all are making amazing progress!

Should we go ahead and schedule a Date with Death for Mr. Dragon? Not sure it makes much sense to wait very long at this point.

Re: Villeternity Working Post

Posted: Sat Oct 15, 2016 3:24 pm
by c4ridw3n
Blaze Grinder up pretty close to spawn - follow the signs from spawn hub.

Re: Villeternity Working Post

Posted: Thu Oct 20, 2016 3:34 pm
by Elanor The Fair
Hey, I was wondering, how do you get your homes to show up on the map? I've tried the sign trick, but I'm not sure I'm doing it right. Will a "~" on either end of what I write work just fine? Or is it something different?

Re: Villeternity Working Post

Posted: Thu Oct 20, 2016 4:17 pm
by Stevo
Start the sign with [home].

Re: Villeternity Working Post

Posted: Thu Oct 20, 2016 6:06 pm
by Elanor The Fair
Okeydoke! Will do! :) Thanks!

Re: Villeternity Working Post

Posted: Tue Oct 25, 2016 9:02 pm
by black_and_blue
Can we pin this post so it's easier to find the map?

Re: Villeternity Working Post

Posted: Wed Oct 26, 2016 6:54 am
by Flash
black_and_blue wrote:Can we pin this post so it's easier to find the map?
Sure, but you could have done it yourself! 8)

Re: Villeternity Working Post

Posted: Fri Nov 25, 2016 7:25 pm
by Flash
Any hopper experts willing to help me out at the Enderman farm?

I've tried to duplicate the Pearl sorter from the last map but for some reason only half of the pearls are going the right direction. Really driving me crazy that I can't figure it out, and we're overflowing with pearls.

Re: Villeternity Working Post

Posted: Fri Nov 25, 2016 10:34 pm
by LadeeeDuke
Yes, I too could gain from some mechanical insights. It seems that some of the properties of some of the blocks have changed since the last time I did a harvester too.