1.6 changelist
Re: 1.6 changelist
A friend of mine hasn't been able to play Minecraft SMP for a couple days now. I believe he was having the same problem that you are KRG.
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Re: 1.6 changelist
I love seeing a big bugfix list like that, Minecraft was starting to have way too many bugs. I'm looking forward to this release 

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Re: 1.6 changelist
So, what's the TL;DR version? 


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Re: 1.6 changelist
MrBlah wrote:So, what's the TL;DR version?
Poo-Poo ton of bug fixes.
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Re: 1.6 changelist
Here's some of the bug changes that caught my eye. Does this mean no more TNT and arrow ghosting? That and being able to ride minecarts into the nether and no more cow parties around my torches at night will be great.
RIP Lightning born Zombie Pigmen, you will be missed.
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed glass not blocking rain sound
* Fixed rain falling too slowly
* Fixed animals only spawning near light during the night
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
RIP Lightning born Zombie Pigmen, you will be missed.
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed glass not blocking rain sound
* Fixed rain falling too slowly
* Fixed animals only spawning near light during the night
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
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Re: 1.6 changelist
Fear not, Mateo, it's not getting rid of zombie-pigmen. It's getting rid of client side zombie-pigmen. All of those things where it says it's stopping client side spawns of things are simply converting them to server side, where they should be.
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Re: 1.6 changelist
We needed this for Destruction DayMateoTheBold! wrote:* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

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Re: 1.6 changelist
I sincerely hope destruction day is a very, very long time away.TheCarpe wrote:We needed this for Destruction DayMateoTheBold! wrote:* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

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Re: 1.6 changelist
It probably is. The last one kind of needed to happen, so many people joined and built haphazardly all over the place, and numerous updates made it increasingly hard to venture to new land to find the new stuff. Now that we have the Nether, traveling great distances should no longer be a huge undertaking.Marf wrote:I sincerely hope destruction day is a very, very long time away.TheCarpe wrote:We needed this for Destruction DayMateoTheBold! wrote:* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
Re: 1.6 changelist
Unless an update creates something like new blocks/ore, not much need for resets these days thankfully.
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Re: 1.6 changelist
really laggy server 

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