Skybridge Improvement Project

For the denizens of the Minecraft servers
Post Reply
Ihmhi
Villun
Villun
User avatar
Posts: 99
Joined: Sat Aug 28, 2010 9:32 am

Games Played

Robert N. Adams’s avatar
Loading…

Skybridge Improvement Project

Post by Ihmhi » Thu Jan 06, 2011 11:09 am

I'm giving the skybridge we all know and love a much-deserved upgrade.



Old:

Image



New:
VIEW CONTENT:
Image


The canal system is meant to use boats as a means of fast travel.

By gaining speed and then holding shift, you can avoid smashing up your boat. I'm pretty sure that I'm going to widen the canals by one or two blocks, though.

I've only done one section (so far) - the first branch of the northern section from spawn.

If you'd care to help, the best thing you could do would be to gather supplies and place them in the proper chests as spawn. I need:
  • Cobblestone
  • Smooth Stone
  • Glass
  • Logs/Wood
  • Coal/Torches
I have also stocked up and organized the new player items. I wish to add compasses and watches to the mix, so if you have iron and gold that you can chip in to that effort, please do.

Special thanks to arfles for helping build (a LOT) and Dog for providing materials, as well as all of the unnamed awesome people who contributed resources to the sky bridge.

There is *one* problem, and that's the bare-minimum canals are difficult to navigate - even someone like me who can play driving games and the like and do all of those awesome "almost hit the wall" turns. Although I have precision in moving about, it's difficult to compensate for the lag and I end up grazing the wall most of the time. (I really wish that boats were less fragile. :( )

I'm going to test and see what's easier to navigate and then widen the canals to 3 or 4 - probably 4.

Feedback is appreciated, guys.

Oh, and to preface a likely question, that is, as to why I haven't used minecarts: minecart boosters seem to have a habit of erroneously kicking people backwards instead of forwards - especially if you have a *really* bad ping. Poor arfles has been bounced around my subway more than a few times. Considering that this costs 0 iron, is made of all renewable resources (save stone), and you can actually stop the boat whenever you like and get out, I feel that a canal system is superior.

Edit: As an addendum, for an idea of how resource-intensive the upgraded (and nice looking, I think - I hope you agree!) design is, well... every 1 block along the skybridge improvements requires the following materials (averaged out):
  • Water (infinite, no big deal here)
  • 11-14 blocks of cobble (possibly 13-16 or 15-18 in the future - the range depends on whether you count the 3 blocks already laid down or not).
  • 1 block of smooth stone
  • 2 blocks of stone steps
  • 7 blocks of wood (sticks for torches, wood rails, fuel for making smooth stone/glass)
  • 1/2 a piece of coal (torches)
Image

I'll pay 1 Refined for A Distinctive Lack of Hue and 1 Reclaimed for Mann Co. Orange (All outta items for this week~ :< )

My TF2 Backpack

barcode
Villun
Villun
User avatar
Posts: 113
Joined: Sat Feb 28, 2009 4:16 pm

Games Played

Ville Awards

Re: Skybridge Improvement Project

Post by barcode » Thu Jan 06, 2011 12:10 pm

holy cow, that looks freaking awesome!
Image

Ihmhi
Villun
Villun
User avatar
Posts: 99
Joined: Sat Aug 28, 2010 9:32 am

Games Played

Robert N. Adams’s avatar
Loading…

Re: Skybridge Improvement Project

Post by Ihmhi » Thu Jan 06, 2011 1:01 pm

Thanks ;D

It's gonna be a buttload of work, the skybridge is huge. Just doing that section (including gathering materials) took me like 8 hours. :(

I really, truly could use help on this. I'm hugely grateful to arfles for helping me. I was up until 4:00 AM EST last night because I wanted to get this one section done. :lol:
Image

I'll pay 1 Refined for A Distinctive Lack of Hue and 1 Reclaimed for Mann Co. Orange (All outta items for this week~ :< )

My TF2 Backpack

Parade Kid
Villun
Villun
User avatar
Posts: 188
Joined: Tue Mar 17, 2009 8:35 pm
Location: Washington

Games Played

Ville Awards

Parade Kid’s avatar
Loading…

Re: Skybridge Improvement Project

Post by Parade Kid » Thu Jan 06, 2011 4:37 pm

Dang, nice work. This makes me want to play MC
Image

barcode
Villun
Villun
User avatar
Posts: 113
Joined: Sat Feb 28, 2009 4:16 pm

Games Played

Ville Awards

Re: Skybridge Improvement Project

Post by barcode » Thu Jan 06, 2011 4:44 pm

I have two full double-crates of sand; I am near where Stevo and Sargee is.

Feel free to take them if you need sand.
Image

Plinko
Server Admin
Server Admin
User avatar
Posts: 8564
Joined: Fri May 23, 2008 11:23 am
Location: Georgia, USA

Games Played

Ville Awards

Re: Skybridge Improvement Project

Post by Plinko » Fri Jan 07, 2011 12:00 pm

I've been taking a break from MP until the lag/chunk errors get fixed, but I have probably 2000-3000 cobble in a double chest in my castle you could use.

If you're going to smelt large amounts of glass, I'd recommend building multiple furnaces and using lava buckets for fuel. Just swap out glass stacks every ten minutes or so, I think you can do 10 stacks or so on one lava bucket.
"I made all my gold into pants" - Ignatius
Image

bullet4o1
Villun
Villun
User avatar
Posts: 971
Joined: Tue Jul 07, 2009 12:54 pm
Location: Mazomanie, WI
Contact:

Games Played

Ville Awards

Buuulet401’s avatar
Loading…

Re: Skybridge Improvement Project

Post by bullet4o1 » Fri Jan 07, 2011 12:51 pm

What server is this on?
Image
Intel I7 860 | Intel Board | 8GB DDR3 PC1600 | MSI HD5770 Juniper XT | 32 GB SSD | 4.25 TB's and counting!!

Flash
Site Admin
Site Admin
User avatar
Posts: 6358
Joined: Sun Apr 18, 2010 12:01 pm
Location: Houston, TX
Minecraft name: FlashTVR
Contact:

Games Played

Ville Awards

Flash.TVR’s avatar
Offline

Re: Skybridge Improvement Project

Post by Flash » Fri Jan 07, 2011 1:31 pm

I don't have a presence on either of the MP servers (so I don't have any supplies saved up) but I'd be willing to help with construction if the resources are being keep near the building site.








.

Fraulein Arztin
Villun
Villun
User avatar
Posts: 1676
Joined: Fri Aug 28, 2009 9:27 am
Location: Wisconsin

Games Played

Ville Awards

:FrauGrace’s avatar
Loading…

Re: Skybridge Improvement Project

Post by Fraulein Arztin » Fri Jan 07, 2011 3:17 pm

Nice :D
I'm making something like that to connect my two houses and possible other ones if others wish.
Image

Ihmhi
Villun
Villun
User avatar
Posts: 99
Joined: Sat Aug 28, 2010 9:32 am

Games Played

Robert N. Adams’s avatar
Loading…

Re: Skybridge Improvement Project

Post by Ihmhi » Fri Jan 07, 2011 6:12 pm

bullet4o1 wrote:What server is this on?
Dog's? The one that ends in 131. This is literally right by the spawn.
Flash wrote:I don't have a presence on either of the MP servers (so I don't have any supplies saved up) but I'd be willing to help with construction if the resources are being keep near the building site.
Supplies are kept at a building built on top of an intersection.

The majority of stuff that needs to be done is labor, i.e. building, or gathering sand, etc. I've already personally invested a lot into this, as have Dog and arfles and many others.

There's categorized chests at the spawn building (at the top of the stairs) where you can drop stuff if you want to.
Image

I'll pay 1 Refined for A Distinctive Lack of Hue and 1 Reclaimed for Mann Co. Orange (All outta items for this week~ :< )

My TF2 Backpack

Flash
Site Admin
Site Admin
User avatar
Posts: 6358
Joined: Sun Apr 18, 2010 12:01 pm
Location: Houston, TX
Minecraft name: FlashTVR
Contact:

Games Played

Ville Awards

Flash.TVR’s avatar
Offline

Re: Skybridge Improvement Project

Post by Flash » Fri Jan 07, 2011 9:29 pm

Ihmhi wrote:Supplies are kept at a building built on top of an intersection.

The majority of stuff that needs to be done is labor, i.e. building, or gathering sand, etc. I've already personally invested a lot into this, as have Dog and arfles and many others.

There's categorized chests at the spawn building (at the top of the stairs) where you can drop stuff if you want to.
OK, the only SMP server I've been on ends in: .11 I actually don't see any Ville server that ends in .131 so somebody will have to PM me the address.

Ya, I'm happy to pitch in on the labor, duplicating the construction on down the bridge is something I should be able to do fairly easily without having to worry about where I'm mining, etc. I don't have hours at a time available, but I frequently find myself with 30 minutes to kill between assignments and could easily login and do a little work.


.

Flash
Site Admin
Site Admin
User avatar
Posts: 6358
Joined: Sun Apr 18, 2010 12:01 pm
Location: Houston, TX
Minecraft name: FlashTVR
Contact:

Games Played

Ville Awards

Flash.TVR’s avatar
Offline

Re: Skybridge Improvement Project

Post by Flash » Sat Jan 08, 2011 2:21 pm

Hey Ihmhi, after we chatted last night I had another thought on the 4 wide waterways. It again is a question of material vs. time. We discussed adding two additional stone blocks on each side of the current expansion to accommodate the additional water area. However since glass cannot be reclaimed it will mean rebuilding the glass walls on both sides from scratch.

The alternative I thought of was to add four stone to the right side (when looking out from the storage room). This way you can keep the existing glass wall on the left requiring only half the glass material to rebuild the section you've already expanded. However that results in the labor part: the existing stone walkway and wood edge will need to be dug up and moved over by two blocks.

It is a bit of a tradeoff. You'd spend the time reclaiming and moving the middle section vs. the time spent mining and smelting the sand into glass. The advantage would be that you're elevated and lighted and can easily work through the night with no worry of mobs and fewer trips up and down from the sand pits.



.

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests