Stats changes

A forum for computer hardware and software issues
Dog
Server Ops
Server Ops
User avatar
Posts: 14317
Joined: Sun Oct 15, 2006 12:12 am
Location: In the bath, having a good think....

Games Played

Ville Awards

Dog - RIP Stevo’s avatar
Loading…

Re: Stats changes

Post by Dog » Wed Jun 22, 2011 2:05 pm

Ingame Chat/Hud

rank [skill, points, place (to all)] Current Position
kpd [kdratio, kdeath (to all)] Total Player Statistics
session [session_data (to all)] Current Session Statistics
top10 [top5, top20] Top-Players in the ranking
next Players ahead in the ranking
gameme_auto clear|start|end|kill command Auto-Command on specific event (on death, roundstart, roundend)
gameme_display 0|1 Enable or disable displaying console events
gameme_chat 0|1 Enable or disable the displaying of global chat events (if enabled)
Image

CastleDoctrine
Villun
Villun
User avatar
Posts: 1515
Joined: Sat Mar 29, 2008 5:19 am
Location: Redding, CA

Games Played

Ville Awards

CastleDoctrine’s avatar
Loading…

Re: Stats changes

Post by CastleDoctrine » Wed Jun 22, 2011 2:20 pm

Hooray for fresh starts. :lol:

Keep up the good work Dog.

Zork Nemesis
Villun
Villun
User avatar
Posts: 3270
Joined: Sun Aug 01, 2010 12:09 am
Location: Livin' in a duffle bag

Games Played

Ville Awards

Zork Nemesis’s avatar
Loading…

Re: Stats changes

Post by Zork Nemesis » Wed Jun 22, 2011 3:06 pm

I don't see anything major missing, however, I would like to point out that there doesn't appear to be awards pertaining to the Golden Wrench, Gunslinger Combo Punch, any taunt kill besides that of the Gunslinger, or Horseless Headless Horseman's Headtaker, though there's an award for the Saxxy. Many of the awards are also using default names (Ubersawer? That's so corny I could make popcorn), there's also a couple of awards that either don't make sense or aren't clear of their meaning (Absolutely Stunning, Hungry Heavy (doesn't distinguish what's consumed), Most Improved Player, no distinguishing extinguish awards, and Spy Power)
Image

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

BisonJerk
Villun
Villun
User avatar
Posts: 238
Joined: Tue Aug 10, 2010 10:51 am
Location: Novato, CA, USA

Games Played

Ville Awards

BlackTree’s avatar
Loading…

Re: Stats changes

Post by BisonJerk » Wed Jun 22, 2011 3:12 pm

Dog: is there command syntax such that I can look-up someone else's rank?
i.e. "rank Dog"
Image
Image

somedude
Villun
Villun
User avatar
Posts: 498
Joined: Sat Aug 09, 2008 7:49 pm

Games Played

Ville Awards

somedude’s avatar
Loading…

Re: Stats changes

Post by somedude » Wed Jun 22, 2011 4:52 pm

I like the look of the new stats server. Thanks for doing that dog.

Dog
Server Ops
Server Ops
User avatar
Posts: 14317
Joined: Sun Oct 15, 2006 12:12 am
Location: In the bath, having a good think....

Games Played

Ville Awards

Dog - RIP Stevo’s avatar
Loading…

Re: Stats changes

Post by Dog » Wed Jun 22, 2011 5:57 pm

Zork Nemesis wrote:I don't see anything major missing, however, I would like to point out that there doesn't appear to be awards pertaining to the Golden Wrench, Gunslinger Combo Punch, any taunt kill besides that of the Gunslinger, or Horseless Headless Horseman's Headtaker, though there's an award for the Saxxy. Many of the awards are also using default names (Ubersawer? That's so corny I could make popcorn), there's also a couple of awards that either don't make sense or aren't clear of their meaning (Absolutely Stunning, Hungry Heavy (doesn't distinguish what's consumed), Most Improved Player, no distinguishing extinguish awards, and Spy Power)

GameMe doesn't have as many events as HLStatsX:CE but we can add them

Please make a list with accompanying points and I can add them.
Image

Boss Llama
Site Admin
Site Admin
User avatar
Posts: 10154
Joined: Mon Mar 24, 2008 12:45 pm

Games Played

Ville Awards

<eVa> Boss Llama’s avatar
Loading…

Re: Stats changes

Post by Boss Llama » Wed Jun 22, 2011 6:20 pm

One value worth editing is the that for dropping intel. Both an intel pick-up and an intel-drop are the 10 presently, so there are no points for helping move the intel. I believe previously a pick-up was 10, and a drop was -9, so there was a net 1 gain.
-Boss Llama

Zork Nemesis
Villun
Villun
User avatar
Posts: 3270
Joined: Sun Aug 01, 2010 12:09 am
Location: Livin' in a duffle bag

Games Played

Ville Awards

Zork Nemesis’s avatar
Loading…

Re: Stats changes

Post by Zork Nemesis » Wed Jun 22, 2011 6:32 pm

Going off our old stats system, if there's a way to distinguish:

Extinguished Player (Scout, Pyro, Engineer, Medic, Sniper) - 1 Point (that's 5 different categories) (the current system mashes them together)
Ate a Sandvich - 0 (while this is already in the new system, it's registering when I eat Fishcakes)
Ate a Buffalo Steak - 0
Ate a Fishcake (if able to be distinguished from Dalokohs) - 0
Hit by Train - 0
Hit by Sawblade (on the rare occasion that Sawmill is loaded) - 0
Killed Ubercharged Medic - 10 points
Used own Teleporter - 0
Destroyed own (Sentry, Dispenser, Teleporter) - -5 points (sentry), -2 points (dispenser, teleporter) (Mini-sentries should not be factored in as recycling them is part of their main strategy)

Kills with Golden Wrench, Headtaker, Taunt Attacks, Gunslinger Triple Punch, Telefrag, World, Player - Kill Awards based on victim's score (these are listed without associated daily awards, Player kills should not be given value)

I also suggest that Airshots should be removed, as many cases will register when they weren't or aren't (for example, back then the War update was released, I got Caber Toss by killing someone with a single grenade). Medic killed should also be removed, who cares about killing random medics.

I'm sure there's more, i'll pick through it later.
Image

This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.

One_Medic_Army
Villun
Villun
User avatar
Posts: 1584
Joined: Sun Sep 26, 2010 11:07 am

Games Played

Ville Awards

SanityOptional’s avatar
Loading…

Re: Stats changes

Post by One_Medic_Army » Wed Jun 22, 2011 6:45 pm

Zork Nemesis wrote:Medic killed should also be removed, who cares about killing random medics.
You'd be surprised.
ImageImage
VIEW CONTENT:
Image
Image

BisonJerk
Villun
Villun
User avatar
Posts: 238
Joined: Tue Aug 10, 2010 10:51 am
Location: Novato, CA, USA

Games Played

Ville Awards

BlackTree’s avatar
Loading…

Re: Stats changes

Post by BisonJerk » Wed Jun 22, 2011 6:54 pm

I've noticed that the settings don't distinguish between Engie buildings being destroyed by players and being cleaned up at the end of a round.

For example: It's a little aggravating that when I win on a point capture match, I lose points because I still had buildings standing which the game cleaned up to start the next round.
Image
Image

TheCarpe
Server Admin
Server Admin
User avatar
Posts: 9717
Joined: Sun Nov 04, 2007 11:32 pm
Location: Inside a refrigerator in Guatemala

Games Played

Ville Awards

TheCarpe’s avatar
Loading…

Re: Stats changes

Post by TheCarpe » Wed Jun 22, 2011 7:01 pm

Zork Nemesis wrote:Going off our old stats system, if there's a way to distinguish:

Extinguished Player (Scout, Pyro, Engineer, Medic, Sniper) - 1 Point (that's 5 different categories) (the current system mashes them together)
Ate a Sandvich - 0 (while this is already in the new system, it's registering when I eat Fishcakes)
Ate a Buffalo Steak - 0
Ate a Fishcake (if able to be distinguished from Dalokohs) - 0
Hit by Train - 0
Hit by Sawblade (on the rare occasion that Sawmill is loaded) - 0
Killed Ubercharged Medic - 10 points
Used own Teleporter - 0
Destroyed own (Sentry, Dispenser, Teleporter) - -5 points (sentry), -2 points (dispenser, teleporter) (Mini-sentries should not be factored in as recycling them is part of their main strategy)

Kills with Golden Wrench, Headtaker, Taunt Attacks, Gunslinger Triple Punch, Telefrag, World, Player - Kill Awards based on victim's score (these are listed without associated daily awards, Player kills should not be given value)

I also suggest that Airshots should be removed, as many cases will register when they weren't or aren't (for example, back then the War update was released, I got Caber Toss by killing someone with a single grenade). Medic killed should also be removed, who cares about killing random medics.

I'm sure there's more, i'll pick through it later.
Pretty sure the old system counted all the Heavy edibles as a Sandvich. The reason we have "Destroyed Own" penalties is because before we had them, we had Engineers would would sit right outside spawn and build and destroy hordes of equipment near the resupply to farm stat points. Sad but true. Mini-Sentries are built to be destroyed, they should receive the same penalty if you blow them up yourself.

As for a bonus for killing a Medic, that's one of the best things you can do to help your team, definitely worth an extra point.
Image
Heck's Kitchen - TVC'08 & '11 ** The Axecutioners - TVC'09 ** Hale's Angels - TVC'10 ** CCCP - TVC'12 ** Ville Cuppin' Cakes - TVC'13 ** TheCarpetbaggers - TVC'14 CHAMPIONS

Boss Llama
Site Admin
Site Admin
User avatar
Posts: 10154
Joined: Mon Mar 24, 2008 12:45 pm

Games Played

Ville Awards

<eVa> Boss Llama’s avatar
Loading…

Re: Stats changes

Post by Boss Llama » Wed Jun 22, 2011 7:20 pm

Zork Nemesis wrote:Medic killed should also be removed, who cares about killing random medics.
Gah???
TheCarpe wrote:As for a bonus for killing a Medic, that's one of the best things you can do to help your team, definitely worth an extra point.
What Carpe said.
-Boss Llama

crimsonshootingstar
Villun
Villun
User avatar
Posts: 1590
Joined: Fri Sep 24, 2010 7:51 pm
Location: san jose CA

Games Played

Ville Awards

Re: Stats changes

Post by crimsonshootingstar » Wed Jun 22, 2011 8:38 pm

As a professional medic hunter I can vouch for the importance of killing every single one of them. If giving out points is what it takes to bring an end to them then i vote yes.
Image

"A shooting star doesn't have a past. It burns like a flame and then is gone before your eyes. That's my kind of life."

Flaming Cheese Wheel
Villun
Villun
User avatar
Posts: 3679
Joined: Sun Sep 27, 2009 6:19 pm
Location: Lurking in TV2... waiting.

Games Played

Ville Awards

Re: Stats changes

Post by Flaming Cheese Wheel » Wed Jun 22, 2011 10:20 pm

Don't forget killing Engies.
Image

One_Medic_Army
Villun
Villun
User avatar
Posts: 1584
Joined: Sun Sep 26, 2010 11:07 am

Games Played

Ville Awards

SanityOptional’s avatar
Loading…

Re: Stats changes

Post by One_Medic_Army » Thu Jun 23, 2011 12:23 am

Flaming Cheese Wheel wrote:Don't forget killing Engies.
Not nearly as important as killing dispensers.
Any chance for killing a lvl3 dispenser being worth more than 2 pts?
Killing a lvl3 dispenser does alot more in the long run than killing a lvl3 gun.
ImageImage
VIEW CONTENT:
Image
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests