All Talk Manager

Here you will find the queries of our honored Ville residents and the helpful responses.
shimmybot
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Post by shimmybot » Sun Dec 07, 2008 12:41 pm

:lol: me and batman were confused when people who we'd never seen before were playing on tvX with alltalk on last night :lol:

spm97
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Post by spm97 » Fri Dec 19, 2008 2:26 am

Dog's sig is going to end up getting me in trouble at work....

Not that I don't like it.....its worth getting fired for....

Spam

[quote="[HALO]cpt._Keyes";p="137984"]thats awesome...and im talking about the sig...oh the plug-in is cool too[/quote]

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Re: All Talk Manager

Post by MMX » Sat Dec 20, 2008 8:04 am

I had an idea regarding the all talk manager a few weeks ago.

Would it not be grate if the all talk manager would cast a vote every time the 8th, 16th, 24th, 32th player joined, to validate if all talk is still needed/wanted.
Once a vote failed to keep all talk on, the manager would not cast new votes, even if the server has not filled up yet compleately.
It's more a validation if everyone is still happy with fun play or if thy want to start "serious" business with tactics and so on.

The all talk manager should also only activate itself, when there was a map change and on the previous game/map had been less then 8 players.
So if the server is just changing the map, and the server is already full, no one would get bothered by votes.
Not sure if there is even a way to implement this.
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