Were you serious when you talked to me about this yesterday Stevo, or just pulling my chain? It's a legitimately not-too-bad option, and plus since spawn times change a little bit on symmetrical maps as you capture them, we'd be able to replicate and get the "pure pluginless" feel a little better.
Probably wouldn't take too long to edit all the maps....worst of it would just be the uploading.
Respawn Times Via Entity Editing
Moderator: Server Ops
- Masakari
- Retired Admin
- Posts: 4341
- Joined: Tue Dec 18, 2007 2:58 am
- Location: Saskatchewan, Canada
- Contact:
-
Games Played
Ville Awards
Respawn Times Via Entity Editing
I am the 1%!
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: Respawn Times Via Entity Editing
We'll just stick with the plugin for now and see how it goes. Editing the maps would take a lot more time and maintenance.
Who is online
Users browsing this forum: No registered users and 1 guest